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lua_cocos2dx_network_manual.h File Reference
#include "tolua++.h"

Functions

TOLUA_API int  (lua_State *L)
 Call this function can import the lua bindings for the network module. More...
 

Function Documentation

TOLUA_API int
register_network_module
( lua_State *  L)

Call this function can import the lua bindings for the network module.

After registering, we could call the related network code conveniently in the lua.eg,.cc.WebSocket:create("ws://echo.websocket.org"). If you don't want to use the network module in the lua, you only don't call this registering function. If you don't register the network module, the package size would become smaller . The current mechanism,this registering function is called in the lua_module_register.h

var register_network_module ( var  L)

Call this function can import the lua bindings for the network module.

After registering, we could call the related network code conveniently in the lua.eg,.cc.WebSocket:create("ws://echo.websocket.org"). If you don't want to use the network module in the lua, you only don't call this registering function. If you don't register the network module, the package size would become smaller . The current mechanism,this registering function is called in the lua_module_register.h

local register_network_module ( local  L)

Call this function can import the lua bindings for the network module.

After registering, we could call the related network code conveniently in the lua.eg,.cc.WebSocket:create("ws://echo.websocket.org"). If you don't want to use the network module in the lua, you only don't call this registering function. If you don't register the network module, the package size would become smaller . The current mechanism,this registering function is called in the lua_module_register.h