cocos2d-x  3.5
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MeshCommand Class Reference

#include <CCMeshCommand.h>

Inheritance diagram for MeshCommand:
RenderCommand

Public Member Functions

 MeshCommand ()
 ~MeshCommand ()
void init (float globalZOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexFormat, ssize_t indexCount, const Mat4 &mv, uint32_t flags)
void init (float globalZOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexType, ssize_t indexCount, const Mat4 &mv)
void setCullFaceEnabled (bool enable)
void setCullFace (GLenum cullFace)
void setDepthTestEnabled (bool enable)
void setDepthWriteEnabled (bool enable)
void setDisplayColor (const Vec4 &color)
void setMatrixPalette (const Vec4 *matrixPalette)
void setMatrixPaletteSize (int size)
void setLightMask (unsigned int lightmask)
void setTransparent (bool value)
void execute ()
void preBatchDraw ()
void batchDraw ()
void postBatchDraw ()
void genMaterialID (GLuint texID, void *glProgramState, GLuint vertexBuffer, GLuint indexBuffer, const BlendFunc &blend)
uint32_t getMaterialID () const
void listenRendererRecreated (EventCustom *event)
- Public Member Functions inherited from RenderCommand
void init (float globalZOrder, const Mat4 &modelViewTransform, uint32_t flags)
 Init function, will be called by all the render commands. More...
 
float getGlobalOrder () const
 Get global Z order. More...
 
Type getType () const
 Returns the Command type. More...
 
bool isTransparent () const
 Retruns whether is transparent. More...
 
void setTransparent (bool isTransparent)
 Set transparent flag. More...
 
bool isSkipBatching () const
 Get skip batching status, if a rendering is skip batching, it will be forced to be rendering seperately. More...
 
void setSkipBatching (bool value)
 Set skip batching. More...
 
bool is3D () const
 Whether the command should be rendered at 3D mode. More...
 
void set3D (bool value)
 Set the command rendered in 3D mode or not. More...
 
float getDepth () const
 Get the depth by current model view matrix. More...
 

Protected Member Functions

void buildVAO ()
void releaseVAO ()
void applyRenderState ()
void setLightUniforms ()
void restoreRenderState ()
void MatrixPalleteCallBack (GLProgram *glProgram, Uniform *uniform)
void resetLightUniformValues ()
- Protected Member Functions inherited from RenderCommand
 RenderCommand ()
 Constructor. More...
 
virtual ~RenderCommand ()
 Desctructor. More...
 
void printID ()

Protected Attributes

GLuint _textureID
GLProgramState_glProgramState
BlendFunc _blendType
GLuint _textrueID
Vec4 _displayColor
const Vec4_matrixPalette
int _matrixPaletteSize
uint32_t _materialID
GLuint _vao
GLuint _vertexBuffer
GLuint _indexBuffer
GLenum _primitive
GLenum _indexFormat
ssize_t _indexCount
bool _cullFaceEnabled
GLenum _cullFace
bool _depthTestEnabled
bool _depthWriteEnabled
bool _forceDepthWrite
bool _renderStateCullFaceEnabled
bool _renderStateDepthTest
GLboolean _renderStateDepthWrite
GLenum _renderStateCullFace
Mat4 _mv
unsigned int _lightMask
EventListenerCustom_rendererRecreatedListener
- Protected Attributes inherited from RenderCommand
Type _type
 Type used in order to avoid dynamic cast, faster. More...
 
float _globalOrder
 Commands are sort by global Z order. More...
 
bool _isTransparent
 Transparent flag. More...
 
bool _skipBatching
 QuadCommand and TrianglesCommand could be auto batched if there material ID is the same, however, if a command is skip batching, it would be forced to draw in a seperate function call, and break the batch. More...
 
bool _is3D
 Is the command been rendered on 3D pass. More...
 
float _depth
 Depth from the model view matrix. More...
 

Additional Inherited Members

- Public Types inherited from RenderCommand
enum  Type {
  UNKNOWN_COMMAND, QUAD_COMMAND, CUSTOM_COMMAND, BATCH_COMMAND,
  GROUP_COMMAND, MESH_COMMAND, PRIMITIVE_COMMAND, TRIANGLES_COMMAND
}
 Enum the type of render command. More...
 

Constructor & Destructor Documentation

Member Function Documentation

void applyRenderState ( )
protected
void batchDraw ( )
void buildVAO ( )
protected
void execute ( )
void genMaterialID ( GLuint  texID,
void *  glProgramState,
GLuint  vertexBuffer,
GLuint  indexBuffer,
const BlendFunc blend 
)
uint32_t getMaterialID ( ) const
inline
void init ( float  globalZOrder,
GLuint  textureID,
GLProgramState glProgramState,
BlendFunc  blendType,
GLuint  vertexBuffer,
GLuint  indexBuffer,
GLenum  primitive,
GLenum  indexFormat,
ssize_t  indexCount,
const Mat4 mv,
uint32_t  flags 
)
void init ( float  globalZOrder,
GLuint  textureID,
GLProgramState glProgramState,
BlendFunc  blendType,
GLuint  vertexBuffer,
GLuint  indexBuffer,
GLenum  primitive,
GLenum  indexType,
ssize_t  indexCount,
const Mat4 mv 
)
void listenRendererRecreated ( EventCustom event)
void MatrixPalleteCallBack ( GLProgram glProgram,
Uniform uniform 
)
protected
void postBatchDraw ( )
void preBatchDraw ( )
void releaseVAO ( )
protected
void resetLightUniformValues ( )
protected
void restoreRenderState ( )
protected
void setCullFace ( GLenum  cullFace)
void setCullFaceEnabled ( bool  enable)
void setDepthTestEnabled ( bool  enable)
void setDepthWriteEnabled ( bool  enable)
void setDisplayColor ( const Vec4 color)
void setLightMask ( unsigned int  lightmask)
inline
void setLightUniforms ( )
protected
void setMatrixPalette ( const Vec4 matrixPalette)
inline
void setMatrixPaletteSize ( int  size)
inline
void setTransparent ( bool  value)

Member Data Documentation

BlendFunc _blendType
protected
GLenum _cullFace
protected
bool _cullFaceEnabled
protected
bool _depthTestEnabled
protected
bool _depthWriteEnabled
protected
Vec4 _displayColor
protected
bool _forceDepthWrite
protected
GLProgramState* _glProgramState
protected
GLuint _indexBuffer
protected
ssize_t _indexCount
protected
GLenum _indexFormat
protected
unsigned int _lightMask
protected
uint32_t _materialID
protected
const Vec4* _matrixPalette
protected
int _matrixPaletteSize
protected
Mat4 _mv
protected
GLenum _primitive
protected
EventListenerCustom*
_rendererRecreatedListener
protected
GLenum _renderStateCullFace
protected
bool _renderStateCullFaceEnabled
protected
bool _renderStateDepthTest
protected
GLboolean _renderStateDepthWrite
protected
GLuint _textrueID
protected
GLuint _textureID
protected
GLuint _vao
protected
GLuint _vertexBuffer
protected

The documentation for this class was generated from the following file: