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| EventMouse (MouseEventType mouseEventCode) |
| Constructor. More...
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| ctor ( var mouseEventCode) |
| Constructor. More...
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| EventMouse ( local mouseEventCode) |
| Constructor. More...
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void | setScrollData (float scrollX, float scrollY) |
| Set mouse scroll data. More...
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var | setScrollData ( var scrollX, var scrollY) |
| Set mouse scroll data. More...
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local | setScrollData ( local scrollX, local scrollY) |
| Set mouse scroll data. More...
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float | getScrollX () |
| Get mouse scroll data of x axis. More...
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float | getScrollY () |
| Get mouse scroll data of y axis. More...
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var | getScrollY () |
| Get mouse scroll data of y axis. More...
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local | getScrollY () |
| Get mouse scroll data of y axis. More...
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void | setCursorPosition (float x, float y) |
| Set the cursor position. More...
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var | setLocation ( var x, var y) |
| Set the cursor position. More...
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local | setCursorPosition ( local x, local y) |
| Set the cursor position. More...
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void | setMouseButton (int button) |
| Set mouse button. More...
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var | setButton ( var button) |
| Set mouse button. More...
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local | setMouseButton ( local button) |
| Set mouse button. More...
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int | getMouseButton () |
| Get mouse button. More...
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var | getButton () |
| Get mouse button. More...
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local | getMouseButton () |
| Get mouse button. More...
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float | getCursorX () |
| Get the cursor position of x axis. More...
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var | getLocationX () |
| Get the cursor position of x axis. More...
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local | getCursorX () |
| Get the cursor position of x axis. More...
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float | getCursorY () |
| Get the cursor position of y axis. More...
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var | getLocationY () |
| Get the cursor position of y axis. More...
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local | getCursorY () |
| Get the cursor position of y axis. More...
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Vec2 | getLocation () const |
| Returns the current touch location in OpenGL coordinates. More...
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var | getLocation () |
| Returns the current touch location in OpenGL coordinates. More...
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local | getLocation () |
| Returns the current touch location in OpenGL coordinates. More...
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Vec2 | getPreviousLocation () const |
| Returns the previous touch location in OpenGL coordinates. More...
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local | getPreviousLocation () |
| Returns the previous touch location in OpenGL coordinates. More...
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Vec2 | getStartLocation () const |
| Returns the start touch location in OpenGL coordinates. More...
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Vec2 | getDelta () const |
| Returns the delta of 2 current touches locations in screen coordinates. More...
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Vec2 | getLocationInView () const |
| Returns the current touch location in screen coordinates. More...
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Vec2 | getPreviousLocationInView () const |
| Returns the previous touch location in screen coordinates. More...
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local | getPreviousLocationInView () |
| Returns the previous touch location in screen coordinates. More...
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Vec2 | getStartLocationInView () const |
| Returns the start touch location in screen coordinates. More...
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local | getStartLocationInView () |
| Returns the start touch location in screen coordinates. More...
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virtual | ~Event () |
| Destructor. More...
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var | ~Event () |
| Destructor. More...
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local | ~Event () |
| Destructor. More...
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Type | getType () const |
| Gets the event type. More...
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var | getType () |
| Gets the event type. More...
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local | getType () |
| Gets the event type. More...
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void | stopPropagation () |
| Stops propagation for current event. More...
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var | stopPropagation () |
| Stops propagation for current event. More...
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local | stopPropagation () |
| Stops propagation for current event. More...
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bool | isStopped () const |
| Checks whether the event has been stopped. More...
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Node * | getCurrentTarget () |
| Gets current target of the event. More...
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var | getCurrentTarget () |
| Gets current target of the event. More...
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local | getCurrentTarget () |
| Gets current target of the event. More...
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void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |
| Destructor. More...
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