cocos2d-x  3.5
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Sprite3D::AsyncLoadParam Struct Reference

#include <CCSprite3D.h>

Public Attributes

std::function< void(Sprite3D
*, void *)> 
afterLoadCallback
void * callbackParam
var callbackParam
local callbackParam
bool result
var result
local result
std::string modlePath
var modlePath
local modlePath
std::string texPath
var texPath
local texPath
MeshDatasmeshdatas
var meshdatas
local meshdatas
MaterialDatasmaterialdatas
var materialdatas
local materialdatas
NodeDatasnodeDatas
var nodeDatas
local nodeDatas

Member Data Documentation

std::function<void(Sprite3D*,
void*)> afterLoadCallback
var afterLoadCallback
local afterLoadCallback
void* callbackParam
var callbackParam
local callbackParam
MaterialDatas* materialdatas
var materialdatas
local materialdatas
MeshDatas* meshdatas
var meshdatas
local meshdatas
std::string modlePath
var modlePath
local modlePath
NodeDatas* nodeDatas
var nodeDatas
local nodeDatas
bool result
var result
local result
std::string texPath
var texPath
local texPath

The documentation for this struct was generated from the following file: