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virtual void | updateBehaviour (PUParticle3D *particle, float deltaTime) |
| See ParticleBehaviour. More...
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var | updateBehaviour ( var particle, var deltaTime) |
| See ParticleBehaviour. More...
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local | updateBehaviour ( local particle, local deltaTime) |
| See ParticleBehaviour. More...
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virtual PUSlaveBehaviour * | clone () override |
local | clone () |
virtual void | copyAttributesTo (PUBehaviour *behaviour) |
local | copyAttributesTo ( local behaviour) |
virtual | ~PUSlaveBehaviour () |
const std::string & | getBehaviourType (void) const |
| Todo. More...
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void | setBehaviourType (const std::string &behaviourType) |
virtual void | notifyRescaled (const Vec3 &scale) |
| Notify that the Behaviour is rescaled. More...
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var | notifyRescaled ( var scale) |
| Notify that the Behaviour is rescaled. More...
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local | notifyRescaled ( local scale) |
| Notify that the Behaviour is rescaled. More...
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virtual void | prepare () |
virtual void | unPrepare () |
virtual void | initParticleForEmission (PUParticle3D *particle) |
| Perform initialising activities as soon as the particle with which the ParticleBehaviour is associated, is emitted. More...
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var | initParticleForEmission ( var particle) |
| Perform initialising activities as soon as the particle with which the ParticleBehaviour is associated, is emitted. More...
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local | initParticleForEmission ( local particle) |
| Perform initialising activities as soon as the particle with which the ParticleBehaviour is associated, is emitted. More...
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virtual void | initParticleForExpiration (PUParticle3D *particle, float timeElapsed) |
| Perform some action if a particle expires. More...
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virtual | ~PUBehaviour (void) |
void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |
| Destructor. More...
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