#include <CCPUScriptCompiler.h>
Public Types | |
typedef std::map< std::string, unsigned int > | IdMap |
Public Member Functions | |
void | setParticleSystem3D (PUParticleSystem3D *pu) |
const PUAbstractNodeList * | compile (const std::string &file, bool &isFirstCompile) |
local | compile ( local file, local isFirstCompile) |
void | convertToAST (const PUConcreteNodeList &nodes, PUAbstractNodeList &aNodes) |
Static Public Member Functions | |
static PUScriptCompiler * | Instance () |
local | Instance () |
Public Attributes | |
std::map< std::string, std::string > | env |
var | env |
local | env |
typedef std::map<std::string,unsigned int> IdMap |
var IdMap |
local IdMap |
const PUAbstractNodeList* compile | ( | const std::string & | file, |
bool & | isFirstCompile | ||
) |
var compile | ( | var | file, |
var | isFirstCompile | ||
) |
local compile | ( | local | file, |
local | isFirstCompile | ||
) |
void convertToAST | ( | const PUConcreteNodeList & | nodes, |
PUAbstractNodeList & | aNodes | ||
) |
var convertToAST | ( | var | nodes, |
var | aNodes | ||
) |
local convertToAST | ( | local | nodes, |
local | aNodes | ||
) |
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static |
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static |
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static |
void setParticleSystem3D | ( | PUParticleSystem3D * | pu | ) |
var setParticleSystem3D | ( | var | pu | ) |
local setParticleSystem3D | ( | local | pu | ) |
std::map<std::string,std::string> env |
var env |
local env |