#include <DirectXBase.h>
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virtual void | Initialize (Windows::UI::Core::CoreWindow^window, Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^panel, float dpi) |
var | Initialize ( var window, var panel, var dpi) |
local | Initialize ( local window, local panel, local dpi) |
virtual void | CreateDeviceIndependentResources () |
virtual void | CreateDeviceResources () |
virtual void | SetDpi (float dpi) |
var | SetDpi ( var dpi) |
local | SetDpi ( local dpi) |
virtual void | CreateWindowSizeDependentResources () |
var | CreateWindowSizeDependentResources () |
local | CreateWindowSizeDependentResources () |
virtual void | UpdateForWindowSizeChange () |
virtual void | Present () |
virtual float | ConvertDipsToPixels (float dips) |
local | ConvertDipsToPixels ( local dips) |
virtual void | Initialize () |
virtual void | CreateDeviceResources () |
virtual void | SetDevice (ID3D11Device1 *device) |
local | SetDevice ( local device) |
virtual void | UpdateDevice (ID3D11Device1 *device, ID3D11DeviceContext1 *context, ID3D11RenderTargetView *renderTargetView) |
var | UpdateDevice ( var device, var context, var renderTargetView) |
local | UpdateDevice ( local device, local context, local renderTargetView) |
virtual void | UpdateForWindowSizeChange (float width, float height) |
virtual void | CreateWindowSizeDependentResources () |
virtual void | OnOrientationChanged (Windows::Graphics::Display::DisplayOrientations orientation) |
local | OnOrientationChanged ( local orientation) |
virtual void | CreateGLResources ()=0 |
void | Render () |
virtual float ConvertDipsToPixels |
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float |
dips | ) |
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var ConvertDipsToPixels |
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var |
dips | ) |
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local ConvertDipsToPixels |
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local |
dips | ) |
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virtual void
CreateDeviceIndependentResources |
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var
CreateDeviceIndependentResources |
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virtual |
local
CreateDeviceIndependentResources |
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virtual void CreateDeviceResources |
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var CreateDeviceResources |
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local CreateDeviceResources |
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virtual |
virtual void CreateDeviceResources |
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var CreateDeviceResources |
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local CreateDeviceResources |
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virtual |
virtual void CreateGLResources |
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pure virtual |
var CreateGLResources |
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pure virtual |
local CreateGLResources |
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pure virtual |
virtual void
CreateWindowSizeDependentResources |
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virtual |
var
CreateWindowSizeDependentResources |
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virtual |
local
CreateWindowSizeDependentResources |
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virtual |
virtual void
CreateWindowSizeDependentResources |
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virtual |
var
CreateWindowSizeDependentResources |
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virtual |
local
CreateWindowSizeDependentResources |
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virtual |
virtual void Initialize |
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virtual |
virtual void Initialize |
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Windows::UI::Core::CoreWindow^ |
window, |
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Windows::UI::Xaml::Controls::SwapChainBackgroundPanel^ |
panel, |
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float |
dpi |
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virtual |
var Initialize |
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var |
window, |
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var |
panel, |
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var |
dpi |
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virtual |
local Initialize |
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local |
window, |
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local |
panel, |
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local |
dpi |
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virtual |
virtual void OnOrientationChanged |
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Windows::Graphics::Display::DisplayOrientations |
orientation | ) |
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virtual |
var OnOrientationChanged |
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var |
orientation | ) |
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virtual |
local OnOrientationChanged |
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local |
orientation | ) |
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virtual bool OnRender |
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protectedpure virtual |
virtual void OnUpdateDevice |
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protectedpure virtual |
virtual void SetDevice |
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ID3D11Device1 * |
device | ) |
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virtual |
var SetDevice |
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var |
device | ) |
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virtual |
local SetDevice |
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local |
device | ) |
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virtual void SetDpi |
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float |
dpi | ) |
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virtual |
local SetDpi |
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local |
dpi | ) |
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virtual |
virtual void UpdateDevice |
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ID3D11Device1 * |
device, |
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ID3D11DeviceContext1 * |
context, |
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ID3D11RenderTargetView * |
renderTargetView |
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virtual |
var UpdateDevice |
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var |
device, |
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var |
context, |
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var |
renderTargetView |
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virtual |
local UpdateDevice |
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local |
device, |
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local |
context, |
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local |
renderTargetView |
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virtual |
virtual void
UpdateForWindowSizeChange |
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float |
width, |
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float |
height |
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var UpdateForWindowSizeChange |
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var |
width, |
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var |
height |
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virtual |
local UpdateForWindowSizeChange |
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local |
width, |
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local |
height |
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virtual void
UpdateForWindowSizeChange |
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var UpdateForWindowSizeChange |
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local UpdateForWindowSizeChange |
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virtual |
The documentation for this class was generated from the following file:
- /Users/minggo/SourceCode/cocos2d-x/cocos/platform/winrt/DirectXBase.h