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EventListenerPhysicsContactWithShapes Class Reference

This event listener only be called when shapeA and shapeB have contacts. More...

#include <CCPhysicsContact.h>

Inheritance diagram for EventListenerPhysicsContactWithShapes:
EventListenerPhysicsContact EventListenerCustom EventListener Ref

Public Member Functions

virtual bool hitTest (PhysicsShape *shapeA, PhysicsShape *shapeB) override
 It will be call when two body have contact. More...
 
virtual
EventListenerPhysicsContactWithShapes
clone () override
 Clone an object from this listener. More...
 
local clone ()
 Clone an object from this listener. More...
 
- Public Member Functions inherited from EventListenerPhysicsContact
virtual bool checkAvailable () override
 Check the listener is available. More...
 
- Public Member Functions inherited from EventListenerCustom
bool init (const ListenerID &listenerId, const std::function< void(EventCustom *)> &callback)
 Initializes event with type and callback function. More...
 
- Public Member Functions inherited from EventListener
bool init (Type t, const ListenerID &listenerID, const std::function< void(Event *)> &callback)
 Initializes event with type and callback function. More...
 
virtual ~EventListener ()
 Destructor. More...
 
void setEnabled (bool enabled)
 Enables or disables the listener. More...
 
local setEnabled ( local enabled)
 Enables or disables the listener. More...
 
bool isEnabled () const
 Checks whether the listener is enabled. More...
 
local isEnabled ()
 Checks whether the listener is enabled. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor. More...
 

Static Public Member Functions

static
EventListenerPhysicsContactWithShapes
create (PhysicsShape *shapeA, PhysicsShape *shapeB)
 Create the listener. More...
 
var create ( var shapeA, var shapeB)
 Create the listener. More...
 
local create ( local shapeA, local shapeB)
 Create the listener. More...
 
- Static Public Member Functions inherited from EventListenerPhysicsContact
static
EventListenerPhysicsContact
create ()
 Create the listener. More...
 
var create ()
 Create the listener. More...
 
local create ()
 Create the listener. More...
 
- Static Public Member Functions inherited from EventListenerCustom
static EventListenerCustomcreate (const std::string &eventName, const std::function< void(EventCustom *)> &callback)
 Creates an event listener with type and callback. More...
 
local create ( local eventName, local callback)
 Creates an event listener with type and callback. More...
 

Protected Member Functions

 EventListenerPhysicsContactWithShapes ()
virtual ~EventListenerPhysicsContactWithShapes ()
- Protected Member Functions inherited from EventListenerPhysicsContact
bool init ()
void onEvent (EventCustom *event)
var onEvent ( var event)
local onEvent ( local event)
 EventListenerPhysicsContact ()
virtual ~EventListenerPhysicsContact ()
- Protected Member Functions inherited from EventListener
void setPaused (bool paused)
 Sets paused state for the listener The paused state is only used for scene graph priority listeners. More...
 
bool isPaused () const
 Checks whether the listener is paused. More...
 
void setRegistered (bool registered)
 Marks the listener was registered by EventDispatcher. More...
 
var setRegistered ( var registered)
 Marks the listener was registered by EventDispatcher. More...
 
local setRegistered ( local registered)
 Marks the listener was registered by EventDispatcher. More...
 
bool isRegistered () const
 Checks whether the listener was registered by EventDispatcher. More...
 
Type getType () const
 Gets the type of this listener. More...
 
const ListenerIDgetListenerID () const
 Gets the listener ID of this listener When event is being dispatched, listener ID is used as key for searching listeners according to event type. More...
 
local getListenerID ()
 Gets the listener ID of this listener When event is being dispatched, listener ID is used as key for searching listeners according to event type. More...
 
void setFixedPriority (int fixedPriority)
 Sets the fixed priority for this listener. More...
 
int getFixedPriority () const
 Gets the fixed priority of this listener. More...
 
void setAssociatedNode (Node *node)
 Sets the node associated with this listener. More...
 
NodegetAssociatedNode () const
 Gets the node associated with this listener. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 
 Ref ()
 Constructor. More...
 

Protected Attributes

PhysicsShape_a
PhysicsShape_b
- Protected Attributes inherited from EventListenerCustom
std::function< void(EventCustom *)> _onCustomEvent
var _onCustomEvent
- Protected Attributes inherited from EventListener
std::function< void(Event *)> _onEvent
Type _type
 Event callback function. More...
 
var _type
 Event callback function. More...
 
local _type
 Event callback function. More...
 
ListenerID _listenerID
 Event listener type. More...
 
var _listenerID
 Event listener type. More...
 
local _listenerID
 Event listener type. More...
 
bool _isRegistered
 Event listener ID. More...
 
var _isRegistered
 Event listener ID. More...
 
local _isRegistered
 Event listener ID. More...
 
int _fixedPriority
 Whether the listener has been added to dispatcher. More...
 
var _fixedPriority
 Whether the listener has been added to dispatcher. More...
 
local _fixedPriority
 Whether the listener has been added to dispatcher. More...
 
Node_node
var _node
local _node
bool _paused
var _paused
local _paused
bool _isEnabled
var _isEnabled
local _isEnabled
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 
local _referenceCount
 count of references More...
 

Additional Inherited Members

- Public Types inherited from EventListener
enum  Type {
  UNKNOWN, TOUCH_ONE_BY_ONE, TOUCH_ALL_AT_ONCE, KEYBOARD,
  MOUSE, ACCELERATION, FOCUS, GAME_CONTROLLER,
  CUSTOM
}
 Type Event type. More...
 
typedef std::string ListenerID
- Public Attributes inherited from EventListenerPhysicsContact
std::function< bool(PhysicsContact
&contact)> 
onContactBegin
 It will called at two shapes start to contact, and only call it once. More...
 
std::function< bool(PhysicsContact
&contact,
PhysicsContactPreSolve &solve)> 
onContactPreSolve
 Two shapes are touching during this step. More...
 
std::function< void(PhysicsContact
&contact, const
PhysicsContactPostSolve &solve)> 
onContactPostSolve
 Two shapes are touching and their collision response has been processed. More...
 
std::function< void(PhysicsContact
&contact)> 
onContactSeperate
 It will called at two shapes separated, and only call it once. More...
 
- Public Attributes inherited from EventListenerCustom
CC_CONSTRUCTOR_ACCESS __pad0__: EventListenerCustom()
- Public Attributes inherited from EventListener
CC_CONSTRUCTOR_ACCESS __pad0__: EventListener()
var __pad0__: EventListener()
local __pad0__: EventListener()

Detailed Description

This event listener only be called when shapeA and shapeB have contacts.

Constructor & Destructor Documentation

virtual
~EventListenerPhysicsContactWithShapes
( )
protectedvirtual
var
~EventListenerPhysicsContactWithShapes
( )
protectedvirtual
local
~EventListenerPhysicsContactWithShapes
( )
protectedvirtual

Member Function Documentation

virtual
EventListenerPhysicsContactWithShapes*
clone
( )
overridevirtual

Clone an object from this listener.

Reimplemented from EventListenerPhysicsContact.

var clone ( )
overridevirtual

Clone an object from this listener.

Reimplemented from EventListenerPhysicsContact.

local clone ( )
overridevirtual

Clone an object from this listener.

Reimplemented from EventListenerPhysicsContact.

static
EventListenerPhysicsContactWithShapes*
create
( PhysicsShape shapeA,
PhysicsShape shapeB 
)
static

Create the listener.

var create ( var  shapeA,
var  shapeB 
)
static

Create the listener.

local create ( local  shapeA,
local  shapeB 
)
static

Create the listener.

virtual bool hitTest ( PhysicsShape shapeA,
PhysicsShape shapeB 
)
overridevirtual

It will be call when two body have contact.

if return false, it will not invoke callbacks.

Reimplemented from EventListenerPhysicsContact.

var hitTest ( var  shapeA,
var  shapeB 
)
overridevirtual

It will be call when two body have contact.

if return false, it will not invoke callbacks.

Reimplemented from EventListenerPhysicsContact.

local hitTest ( local  shapeA,
local  shapeB 
)
overridevirtual

It will be call when two body have contact.

if return false, it will not invoke callbacks.

Reimplemented from EventListenerPhysicsContact.

Member Data Documentation

PhysicsShape* _a
protected
var _a
protected
local _a
protected
PhysicsShape* _b
protected
var _b
protected
local _b
protected

The documentation for this class was generated from the following file: