#include <CCComAudio.h>
float getBackgroundMusicVolume |
( |
| ) |
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var getBackgroundMusicVolume |
( |
| ) |
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local getBackgroundMusicVolume |
( |
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float getEffectsVolume |
( |
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local getEffectsVolume |
( |
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bool isBackgroundMusicPlaying |
( |
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var isBackgroundMusicPlaying |
( |
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local isBackgroundMusicPlaying |
( |
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virtual bool isEnabled |
( |
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const |
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overridevirtual |
local pauseAllEffects |
( |
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void pauseBackgroundMusic |
( |
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var pauseBackgroundMusic |
( |
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local pauseBackgroundMusic |
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void pauseEffect |
( |
unsigned int |
nSoundId | ) |
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var pauseEffect |
( |
var |
nSoundId | ) |
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local pauseEffect |
( |
local |
nSoundId | ) |
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void playBackgroundMusic |
( |
const char * |
pszFilePath, |
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bool |
bLoop |
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) |
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var playBackgroundMusic |
( |
var |
pszFilePath, |
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var |
bLoop |
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) |
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local playBackgroundMusic |
( |
local |
pszFilePath, |
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local |
bLoop |
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) |
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void playBackgroundMusic |
( |
const char * |
pszFilePath | ) |
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var playBackgroundMusic |
( |
var |
pszFilePath | ) |
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local playBackgroundMusic |
( |
local |
pszFilePath | ) |
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void playBackgroundMusic |
( |
| ) |
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var playBackgroundMusic |
( |
| ) |
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local playBackgroundMusic |
( |
| ) |
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unsigned int playEffect |
( |
const char * |
pszFilePath, |
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bool |
bLoop |
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) |
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var playEffect |
( |
var |
pszFilePath, |
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var |
bLoop |
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) |
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local playEffect |
( |
local |
pszFilePath, |
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local |
bLoop |
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) |
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unsigned int playEffect |
( |
const char * |
pszFilePath | ) |
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var playEffect |
( |
var |
pszFilePath | ) |
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local playEffect |
( |
local |
pszFilePath | ) |
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unsigned int playEffect |
( |
| ) |
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void preloadBackgroundMusic |
( |
const char * |
pszFilePath | ) |
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var preloadBackgroundMusic |
( |
var |
pszFilePath | ) |
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local preloadBackgroundMusic |
( |
local |
pszFilePath | ) |
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void preloadEffect |
( |
const char * |
pszFilePath | ) |
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var preloadEffect |
( |
var |
pszFilePath | ) |
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local preloadEffect |
( |
local |
pszFilePath | ) |
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void resumeAllEffects |
( |
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local resumeAllEffects |
( |
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void resumeBackgroundMusic |
( |
| ) |
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var resumeBackgroundMusic |
( |
| ) |
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local resumeBackgroundMusic |
( |
| ) |
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void resumeEffect |
( |
unsigned int |
nSoundId | ) |
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var resumeEffect |
( |
var |
nSoundId | ) |
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local resumeEffect |
( |
local |
nSoundId | ) |
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void rewindBackgroundMusic |
( |
| ) |
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var rewindBackgroundMusic |
( |
| ) |
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local rewindBackgroundMusic |
( |
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virtual bool serialize |
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void * |
r | ) |
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overridevirtual |
local serialize |
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local |
r | ) |
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overridevirtual |
void setBackgroundMusicVolume |
( |
float |
volume | ) |
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var setBackgroundMusicVolume |
( |
var |
volume | ) |
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local setBackgroundMusicVolume |
( |
local |
volume | ) |
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void setEffectsVolume |
( |
float |
volume | ) |
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var setEffectsVolume |
( |
var |
volume | ) |
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local setEffectsVolume |
( |
local |
volume | ) |
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virtual void setEnabled |
( |
bool |
b | ) |
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overridevirtual |
local setEnabled |
( |
local |
b | ) |
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overridevirtual |
void setFile |
( |
const char * |
pszFilePath | ) |
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var setFile |
( |
var |
pszFilePath | ) |
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local setFile |
( |
local |
pszFilePath | ) |
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void setLoop |
( |
bool |
bLoop | ) |
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local setLoop |
( |
local |
bLoop | ) |
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void stopBackgroundMusic |
( |
bool |
bReleaseData | ) |
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var stopBackgroundMusic |
( |
var |
bReleaseData | ) |
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local stopBackgroundMusic |
( |
local |
bReleaseData | ) |
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void stopBackgroundMusic |
( |
| ) |
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var stopBackgroundMusic |
( |
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local stopBackgroundMusic |
( |
| ) |
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void stopEffect |
( |
unsigned int |
nSoundId | ) |
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var stopEffect |
( |
var |
nSoundId | ) |
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local stopEffect |
( |
local |
nSoundId | ) |
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void unloadEffect |
( |
const char * |
pszFilePath | ) |
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var unloadEffect |
( |
var |
pszFilePath | ) |
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local unloadEffect |
( |
local |
pszFilePath | ) |
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bool willPlayBackgroundMusic |
( |
| ) |
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var willPlayBackgroundMusic |
( |
| ) |
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local willPlayBackgroundMusic |
( |
| ) |
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The documentation for this class was generated from the following file:
- /Users/minggo/SourceCode/cocos2d-x/cocos/editor-support/cocostudio/CCComAudio.h