cocos2d-x  3.5
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
ComAudio Class Reference

#include <CCComAudio.h>

Inheritance diagram for ComAudio:

Public Member Functions

 ComAudio (void)
virtual ~ComAudio (void)
virtual bool init () override
virtual void onEnter () override
virtual void onExit () override
virtual bool isEnabled () const override
local isEnabled ()
virtual void setEnabled (bool b) override
var setEnabled ( var b)
local setEnabled ( local b)
virtual bool serialize (void *r) override
local serialize ( local r)
void end ()
void preloadBackgroundMusic (const char *pszFilePath)
var preloadBackgroundMusic ( var pszFilePath)
local preloadBackgroundMusic ( local pszFilePath)
void playBackgroundMusic (const char *pszFilePath, bool bLoop)
void playBackgroundMusic (const char *pszFilePath)
void playBackgroundMusic ()
void stopBackgroundMusic (bool bReleaseData)
void stopBackgroundMusic ()
void pauseBackgroundMusic ()
void resumeBackgroundMusic ()
void rewindBackgroundMusic ()
bool willPlayBackgroundMusic ()
bool isBackgroundMusicPlaying ()
float getBackgroundMusicVolume ()
void setBackgroundMusicVolume (float volume)
float getEffectsVolume ()
void setEffectsVolume (float volume)
unsigned int playEffect (const char *pszFilePath, bool bLoop)
var playEffect ( var pszFilePath, var bLoop)
local playEffect ( local pszFilePath, local bLoop)
unsigned int playEffect (const char *pszFilePath)
unsigned int playEffect ()
void pauseEffect (unsigned int nSoundId)
void pauseAllEffects ()
void resumeEffect (unsigned int nSoundId)
void resumeAllEffects ()
void stopEffect (unsigned int nSoundId)
void stopAllEffects ()
void preloadEffect (const char *pszFilePath)
void unloadEffect (const char *pszFilePath)
void setFile (const char *pszFilePath)
const char * getFile ()
void setLoop (bool bLoop)
bool isLoop ()

Static Public Member Functions

static ComAudiocreate (void)
var create ()

Constructor & Destructor Documentation

ComAudio ( void  )
var ctor (   )
local ComAudio (   )
virtual ~ComAudio ( void  )
virtual

Member Function Documentation

static ComAudio* create ( void  )
static
var create (   )
static
local create (   )
static
void end ( )
var end ( )
local end ( )
float getBackgroundMusicVolume ( )
var getBackgroundMusicVolume ( )
local getBackgroundMusicVolume ( )
float getEffectsVolume ( )
var getEffectsVolume ( )
local getEffectsVolume ( )
const char* getFile ( )
var getFile ( )
local getFile ( )
virtual bool init ( )
overridevirtual
var init ( )
overridevirtual
local init ( )
overridevirtual
bool isBackgroundMusicPlaying ( )
var isBackgroundMusicPlaying ( )
local isBackgroundMusicPlaying ( )
virtual bool isEnabled ( ) const
overridevirtual
var isEnabled ( )
overridevirtual
local isEnabled ( )
overridevirtual
bool isLoop ( )
var isLoop ( )
local isLoop ( )
virtual void onEnter ( )
overridevirtual
virtual void onExit ( )
overridevirtual
void pauseAllEffects ( )
var pauseAllEffects ( )
local pauseAllEffects ( )
void pauseBackgroundMusic ( )
var pauseBackgroundMusic ( )
local pauseBackgroundMusic ( )
void pauseEffect ( unsigned int  nSoundId)
var pauseEffect ( var  nSoundId)
local pauseEffect ( local  nSoundId)
void playBackgroundMusic ( const char *  pszFilePath,
bool  bLoop 
)
var playBackgroundMusic ( var  pszFilePath,
var  bLoop 
)
local playBackgroundMusic ( local  pszFilePath,
local  bLoop 
)
void playBackgroundMusic ( const char *  pszFilePath)
var playBackgroundMusic ( var  pszFilePath)
local playBackgroundMusic ( local  pszFilePath)
void playBackgroundMusic ( )
var playBackgroundMusic ( )
local playBackgroundMusic ( )
unsigned int playEffect ( const char *  pszFilePath,
bool  bLoop 
)
var playEffect ( var  pszFilePath,
var  bLoop 
)
local playEffect ( local  pszFilePath,
local  bLoop 
)
unsigned int playEffect ( const char *  pszFilePath)
var playEffect ( var  pszFilePath)
local playEffect ( local  pszFilePath)
unsigned int playEffect ( )
var playEffect ( )
local playEffect ( )
void preloadBackgroundMusic ( const char *  pszFilePath)
var preloadBackgroundMusic ( var  pszFilePath)
local preloadBackgroundMusic ( local  pszFilePath)
void preloadEffect ( const char *  pszFilePath)
var preloadEffect ( var  pszFilePath)
local preloadEffect ( local  pszFilePath)
void resumeAllEffects ( )
var resumeAllEffects ( )
local resumeAllEffects ( )
void resumeBackgroundMusic ( )
var resumeBackgroundMusic ( )
local resumeBackgroundMusic ( )
void resumeEffect ( unsigned int  nSoundId)
var resumeEffect ( var  nSoundId)
local resumeEffect ( local  nSoundId)
void rewindBackgroundMusic ( )
var rewindBackgroundMusic ( )
local rewindBackgroundMusic ( )
virtual bool serialize ( void *  r)
overridevirtual
var serialize ( var  r)
overridevirtual
local serialize ( local  r)
overridevirtual
void setBackgroundMusicVolume ( float  volume)
var setBackgroundMusicVolume ( var  volume)
local setBackgroundMusicVolume ( local  volume)
void setEffectsVolume ( float  volume)
var setEffectsVolume ( var  volume)
local setEffectsVolume ( local  volume)
virtual void setEnabled ( bool  b)
overridevirtual
var setEnabled ( var  b)
overridevirtual
local setEnabled ( local  b)
overridevirtual
void setFile ( const char *  pszFilePath)
var setFile ( var  pszFilePath)
local setFile ( local  pszFilePath)
void setLoop ( bool  bLoop)
var setLoop ( var  bLoop)
local setLoop ( local  bLoop)
void stopAllEffects ( )
var stopAllEffects ( )
local stopAllEffects ( )
void stopBackgroundMusic ( bool  bReleaseData)
var stopBackgroundMusic ( var  bReleaseData)
local stopBackgroundMusic ( local  bReleaseData)
void stopBackgroundMusic ( )
var stopBackgroundMusic ( )
local stopBackgroundMusic ( )
void stopEffect ( unsigned int  nSoundId)
var stopEffect ( var  nSoundId)
local stopEffect ( local  nSoundId)
void unloadEffect ( const char *  pszFilePath)
var unloadEffect ( var  pszFilePath)
local unloadEffect ( local  pszFilePath)
bool willPlayBackgroundMusic ( )
var willPlayBackgroundMusic ( )
local willPlayBackgroundMusic ( )

The documentation for this class was generated from the following file: