cocos2d-x  3.4
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cocosplay Namespace Reference

Functions

void  ()
bool  ()
 Checks whether CocosPlay is enabled. More...
 
bool  ()
 Checks whether CocosPlay is in demo mode. More...
 
void  (const std::string &filePath)
 Updates assets by filePath, if the file doesn't exist, CocosPlay will show a progress page of downloading. More...
 
bool  (const std::string &filePath)
 Checks whether the file exists. More...
 
void  (const std::string &filePath)
 Notifies to Cocos Play SDK that a file was loaded It will do nothing if game doesn't run on Cocos Play. More...
 
std::string  ()
 Gets the resource root path of current game. More...
 
void  ()
 Purges the file searching cache. More...
 
void  (const std::string &filePath)
 Purges the file searching cache by giving file path. More...
 
void  ()
 Notifies that the game demo was ended. More...
 

Function Documentation

void cocosplay::lazyInit ( )
var lazyInit ( )
local lazyInit ( )
bool cocosplay::isEnabled ( )

Checks whether CocosPlay is enabled.

var isEnabled ( )

Checks whether CocosPlay is enabled.

local isEnabled ( )

Checks whether CocosPlay is enabled.

bool cocosplay::isDemo ( )

Checks whether CocosPlay is in demo mode.

var isDemo ( )

Checks whether CocosPlay is in demo mode.

local isDemo ( )

Checks whether CocosPlay is in demo mode.

void cocosplay::updateAssets ( const std::string &  filePath)

Updates assets by filePath, if the file doesn't exist, CocosPlay will show a progress page of downloading.

And this interface will be hung up until the scene package was downloaded.

var updateAssets ( var  filePath)

Updates assets by filePath, if the file doesn't exist, CocosPlay will show a progress page of downloading.

And this interface will be hung up until the scene package was downloaded.

local updateAssets ( local  filePath)

Updates assets by filePath, if the file doesn't exist, CocosPlay will show a progress page of downloading.

And this interface will be hung up until the scene package was downloaded.

bool cocosplay::fileExists ( const std::string &  filePath)

Checks whether the file exists.

var fileExists ( var  filePath)

Checks whether the file exists.

local fileExists ( local  filePath)

Checks whether the file exists.

void cocosplay::notifyFileLoaded ( const std::string &  filePath)

Notifies to Cocos Play SDK that a file was loaded It will do nothing if game doesn't run on Cocos Play.

var notifyFileLoaded ( var  filePath)

Notifies to Cocos Play SDK that a file was loaded It will do nothing if game doesn't run on Cocos Play.

local notifyFileLoaded ( local  filePath)

Notifies to Cocos Play SDK that a file was loaded It will do nothing if game doesn't run on Cocos Play.

std::string cocosplay::getGameRoot ( )

Gets the resource root path of current game.

Returns
A writable path of current game
var getGameRoot ( )

Gets the resource root path of current game.

Returns
A writable path of current game
local getGameRoot ( )

Gets the resource root path of current game.

Returns
A writable path of current game
void cocosplay::purgeCachedEntries ( )

Purges the file searching cache.

Note
It should be invoked after the resources were updated. For instance, it could be used when there is a small update in games.
var purgeCachedEntries ( )

Purges the file searching cache.

Note
It should be invoked after the resources were updated. For instance, it could be used when there is a small update in games.
local purgeCachedEntries ( )

Purges the file searching cache.

Note
It should be invoked after the resources were updated. For instance, it could be used when there is a small update in games.
void cocosplay::purgeCachedByFile ( const std::string &  filePath)

Purges the file searching cache by giving file path.

var purgeCachedByFile ( var  filePath)

Purges the file searching cache by giving file path.

local purgeCachedByFile ( local  filePath)

Purges the file searching cache by giving file path.

void cocosplay::notifyDemoEnded ( )

Notifies that the game demo was ended.

var notifyDemoEnded ( )

Notifies that the game demo was ended.

local notifyDemoEnded ( )

Notifies that the game demo was ended.