cocos2d-x  3.4
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PhysicsJointDistance Class Reference

Set the fixed distance with two bodies. More...

#include <CCPhysicsJoint.h>

Inheritance diagram for PhysicsJointDistance:
PhysicsJoint

Public Member Functions

float getDistance () const
void setDistance (float distance)
virtual bool createConstraints () override
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
var getBodyA ()
local getBodyA ()
PhysicsBodygetBodyB () const
var getBodyB ()
local getBodyB ()
PhysicsWorldgetWorld () const
var getWorld ()
local getWorld ()
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
local setTag ( local tag)
bool isEnabled () const
local isEnabled ()
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
var setEnable ( var enable)
 Enable/Disable the joint. More...
 
local setEnable ( local enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
var setCollisionEnable ( var enable)
 Enable/disable the collision between two bodies. More...
 
local setCollisionEnable ( local enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
local removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
var setMaxForce ( var force)
 Set the max force between two bodies. More...
 
local setMaxForce ( local force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointDistanceconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2)

Protected Member Functions

 PhysicsJointDistance ()
virtual ~PhysicsJointDistance ()
- Protected Member Functions inherited from PhysicsJoint
 PhysicsJoint ()
 PhysicsJoint ()
virtual ~PhysicsJoint ()=0
local ~PhysicsJoint ()
bool init (PhysicsBody *a, PhysicsBody *b)
local init ( local a, local b)
bool initJoint ()
local initJoint ()

Protected Attributes

Vec2 _anchr1
Vec2 _anchr2
- Protected Attributes inherited from PhysicsJoint
std::vector< cpConstraint * > _cpConstraints
var _cpConstraints
local _cpConstraints
PhysicsBody_bodyA
var _bodyA
local _bodyA
PhysicsBody_bodyB
var _bodyB
local _bodyB
PhysicsWorld_world
var _world
local _world
bool _enable
var _enable
local _enable
bool _collisionEnable
var _collisionEnable
local _collisionEnable
bool _destoryMark
var _destoryMark
local _destoryMark
int _tag
var _tag
local _tag
float _maxForce
var _maxForce
local _maxForce
bool _initDirty
var _initDirty
local _initDirty

Detailed Description

Set the fixed distance with two bodies.

Constructor & Destructor Documentation

PhysicsJointDistance ( )
inlineprotected
virtual ~PhysicsJointDistance ( )
inlineprotectedvirtual

Member Function Documentation

static PhysicsJointDistance*
construct
( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2 
)
static
virtual bool createConstraints ( )
overridevirtual

Reimplemented from PhysicsJoint.

float getDistance ( ) const
void setDistance ( float  distance)

Member Data Documentation

Vec2 _anchr1
protected
Vec2 _anchr2
protected

The documentation for this class was generated from the following file: