cocos2d-x  3.3
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ShuffleTiles Member List

This is the complete list of members for ShuffleTiles, including all inherited members.

__pad0__ShuffleTiles
_elapsedActionIntervalprotected
_firstTickActionIntervalprotected
_gridNodeTargetGridActionprotected
_gridSizeGridActionprotected
_originalTargetActionprotected
_referenceCountRefprotected
_seedShuffleTilesprotected
_tagActionprotected
_targetActionprotected
_tilesShuffleTilesprotected
_tilesCountShuffleTilesprotected
_tilesOrderShuffleTilesprotected
autorelease()Ref
cacheTargetAsGridNode()GridActionprotected
clone() const overrideShuffleTilesvirtual
copy() const Clonableinline
create(float duration, const Size &gridSize, unsigned int seed)ShuffleTilesstatic
cocos2d::TiledGrid3DAction::create(float duration, const Size &gridSize)TiledGrid3DActionstatic
description() const Actionvirtual
getAmplitudeRate(void)ActionInterval
getDelta(const Size &pos) const ShuffleTiles
getDuration() const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getGrid()TiledGrid3DActionvirtual
getOriginalTarget() const Actioninline
getOriginalTile(const Vec2 &position) const TiledGrid3DAction
getReferenceCount() const Ref
getTag() const Actioninline
getTarget() const Actioninline
getTile(const Vec2 &position) const TiledGrid3DAction
gridSizeGridAction
initWithDuration(float duration, const Size &gridSize, unsigned int seed)ShuffleTiles
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
originalTile(const Vec2 &position)TiledGrid3DActioninline
placeTile(const Vec2 &pos, Tile *t)ShuffleTiles
Ref()Refprotected
release()Ref
retain()Ref
reverse() const overrideGridActionvirtual
setAmplitudeRate(float amp)ActionInterval
setDuration(float duration)FiniteTimeActioninline
setOriginalTarget(Node *originalTarget)Actioninline
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
setTile(const Vec2 &position, const Quad3 &coords)TiledGrid3DAction
shuffle(unsigned int *array, unsigned int len)ShuffleTiles
startWithTarget(Node *target) overrideShuffleTilesvirtual
step(float dt) overrideActionIntervalvirtual
stop()Actionvirtual
tile(const Vec2 &position)TiledGrid3DActioninline
update(float time) overrideShuffleTilesvirtual
~Action()Actionvirtual
~Clonable()Clonableinlinevirtual
~Ref()Refvirtual