cocos2d-x  3.3
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GridAction Class Reference

Base class for Grid actions. More...

#include <CCActionGrid.h>

Inheritance diagram for GridAction:
ActionInterval FiniteTimeAction Action Ref Clonable Grid3DAction TiledGrid3DAction FlipX3D Lens3D Liquid PageTurn3D Ripple3D Shaky3D Twirl Waves Waves3D FadeOutTRTiles JumpTiles3D ShakyTiles3D ShatteredTiles3D ShuffleTiles SplitCols SplitRows TurnOffTiles WavesTiles3D

Public Member Functions

virtual GridBasegetGrid ()
 returns the grid More...
 
local getGrid ()
 returns the grid More...
 
virtual GridActionclone () const override
 returns a clone of action More...
 
local clone ()
 returns a clone of action More...
 
virtual GridActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local target)
 called before the action start. It will also set the target. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
local setAmplitudeRate ( local amp)
float getAmplitudeRate (void)
local getAmplitudeRate ()
virtual bool isDone (void) const override
 return true if the action has finished More...
 
var isDone ()
 return true if the action has finished More...
 
local isDone ()
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
local step ( local dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
virtual void stop ()
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
virtual void update (float time)
 called once per frame. More...
 
local update ( local time)
 called once per frame. More...
 
NodegetTarget () const
var getTarget ()
local getTarget ()
void setTarget (Node *target)
 The action will modify the target properties. More...
 
var setTarget ( var target)
 The action will modify the target properties. More...
 
local setTarget ( local target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
var getOriginalTarget ()
local getOriginalTarget ()
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
var setOriginalTarget ( var originalTarget)
 Set the original target, since target can be nil. More...
 
local setOriginalTarget ( local originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
var setTag ( var tag)
local setTag ( local tag)
virtual ~Action ()
var ~Action ()
local ~Action ()
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
Refcopy () const
 returns a copy of the Ref. More...
 
var copy ()
 returns a copy of the Ref. More...
 
local copy ()
 returns a copy of the Ref. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
var __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
local __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
CC_CONSTRUCTOR_ACCESS const SizegridSize
var gridSize
local gridSize
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
local __pad0__: bool initWithDuration(float d)
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()

Protected Member Functions

void cacheTargetAsGridNode ()
var cacheTargetAsGridNode ()
local cacheTargetAsGridNode ()
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Protected Attributes

Size _gridSize
var _gridSize
local _gridSize
NodeGrid_gridNodeTarget
var _gridNodeTarget
local _gridNodeTarget
- Protected Attributes inherited from ActionInterval
float _elapsed
var _elapsed
local _elapsed
bool _firstTick
var _firstTick
local _firstTick
- Protected Attributes inherited from Action
Node_originalTarget
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
var INVALID_TAG = -1
 Default tag used for all the actions. More...
 
local INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Base class for Grid actions.

Member Function Documentation

void cacheTargetAsGridNode ( )
protected
var cacheTargetAsGridNode ( )
protected
local cacheTargetAsGridNode ( )
protected
virtual GridBase* getGrid ( )
virtual

returns the grid

Reimplemented in TiledGrid3DAction, Grid3DAction, and PageTurn3D.

var getGrid ( )
virtual

returns the grid

Reimplemented in TiledGrid3DAction, Grid3DAction, and PageTurn3D.

local getGrid ( )
virtual

returns the grid

Reimplemented in TiledGrid3DAction, Grid3DAction, and PageTurn3D.

virtual GridAction* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInterval.

var reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInterval.

local reverse (   )
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInterval.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in SplitCols, SplitRows, TurnOffTiles, and ShuffleTiles.

var startWithTarget ( var  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in SplitCols, SplitRows, TurnOffTiles, and ShuffleTiles.

local startWithTarget ( local  target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in SplitCols, SplitRows, TurnOffTiles, and ShuffleTiles.

Member Data Documentation

var __pad0__
local __pad0__
NodeGrid* _gridNodeTarget
protected
var _gridNodeTarget
protected
local _gridNodeTarget
protected
Size _gridSize
protected
var _gridSize
protected
local _gridSize
protected
CC_CONSTRUCTOR_ACCESS const
Size& gridSize
var gridSize
local gridSize

The documentation for this class was generated from the following file: