This is the complete list of members for PhysicsJointSpring, including all inherited members.
_bodyA | PhysicsJoint | protected |
_bodyB | PhysicsJoint | protected |
_collisionEnable | PhysicsJoint | protected |
_destoryMark | PhysicsJoint | protected |
_enable | PhysicsJoint | protected |
_info | PhysicsJoint | protected |
_tag | PhysicsJoint | protected |
_world | PhysicsJoint | protected |
construct(PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float stiffness, float damping) | PhysicsJointSpring | static |
destroy(PhysicsJoint *joint) | PhysicsJoint | static |
getAnchr1() const | PhysicsJointSpring | |
getAnchr2() const | PhysicsJointSpring | |
getBodyA() const | PhysicsJoint | inline |
getBodyB() const | PhysicsJoint | inline |
getBodyInfo(PhysicsBody *body) const | PhysicsJoint | protected |
getBodyNode(PhysicsBody *body) const | PhysicsJoint | protected |
getDamping() const | PhysicsJointSpring | |
getMaxForce() const | PhysicsJoint | |
getRestLength() const | PhysicsJointSpring | |
getStiffness() const | PhysicsJointSpring | |
getTag() const | PhysicsJoint | inline |
getWorld() const | PhysicsJoint | inline |
init(PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float stiffness, float damping) | PhysicsJointSpring | protected |
cocos2d::PhysicsJoint::init(PhysicsBody *a, PhysicsBody *b) | PhysicsJoint | protected |
isCollisionEnabled() const | PhysicsJoint | inline |
isEnabled() const | PhysicsJoint | inline |
PhysicsJoint() | PhysicsJoint | protected |
PhysicsJointSpring() | PhysicsJointSpring | inlineprotected |
removeFormWorld() | PhysicsJoint | |
setAnchr1(const Vec2 &anchr1) | PhysicsJointSpring | |
setAnchr2(const Vec2 &anchr2) | PhysicsJointSpring | |
setCollisionEnable(bool enable) | PhysicsJoint | |
setDamping(float damping) | PhysicsJointSpring | |
setEnable(bool enable) | PhysicsJoint | |
setMaxForce(float force) | PhysicsJoint | |
setRestLength(float restLength) | PhysicsJointSpring | |
setStiffness(float stiffness) | PhysicsJointSpring | |
setTag(int tag) | PhysicsJoint | inline |
~PhysicsJoint()=0 | PhysicsJoint | protectedpure virtual |
~PhysicsJointSpring() | PhysicsJointSpring | inlineprotectedvirtual |