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PhysicsJointSpring Class Reference

Connecting two physics bodies together with a spring. More...

#include <CCPhysicsJoint.h>

Inheritance diagram for PhysicsJointSpring:
PhysicsJoint

Public Member Functions

Vec2 getAnchr1 () const
local getAnchr1 ()
void setAnchr1 (const Vec2 &anchr1)
local setAnchr1 ( local anchr1)
Vec2 getAnchr2 () const
var getAnchr2 ()
local getAnchr2 ()
void setAnchr2 (const Vec2 &anchr2)
local setAnchr2 ( local anchr2)
float getRestLength () const
var getRestLength ()
local getRestLength ()
void setRestLength (float restLength)
local setRestLength ( local restLength)
float getStiffness () const
void setStiffness (float stiffness)
local setStiffness ( local stiffness)
float getDamping () const
void setDamping (float damping)
local setDamping ( local damping)
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
var getBodyA ()
local getBodyA ()
PhysicsBodygetBodyB () const
var getBodyB ()
local getBodyB ()
PhysicsWorldgetWorld () const
var getWorld ()
local getWorld ()
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
local setTag ( local tag)
bool isEnabled () const
local isEnabled ()
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
var setEnable ( var enable)
 Enable/Disable the joint. More...
 
local setEnable ( local enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
var setCollisionEnable ( var enable)
 Enable/disable the collision between two bodies. More...
 
local setCollisionEnable ( local enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
local removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 
local getMaxForce ()
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointSpringconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float stiffness, float damping)
var construct ( var a, var b, var anchr1, var anchr2, var stiffness, var damping)
local construct ( local a, local b, local anchr1, local anchr2, local stiffness, local damping)
- Static Public Member Functions inherited from PhysicsJoint
static void destroy (PhysicsJoint *joint)
 Distory the joint. More...
 
var destroy ( var joint)
 Distory the joint. More...
 
local destroy ( local joint)
 Distory the joint. More...
 

Protected Member Functions

bool init (PhysicsBody *a, PhysicsBody *b, const Vec2 &anchr1, const Vec2 &anchr2, float stiffness, float damping)
var init ( var a, var b, var anchr1, var anchr2, var stiffness, var damping)
local init ( local a, local b, local anchr1, local anchr2, local stiffness, local damping)
 PhysicsJointSpring ()
virtual ~PhysicsJointSpring ()
local ~PhysicsJointSpring ()
- Protected Member Functions inherited from PhysicsJoint
 PhysicsJoint ()
 PhysicsJoint ()
virtual ~PhysicsJoint ()=0
local ~PhysicsJoint ()
bool init (PhysicsBody *a, PhysicsBody *b)
local init ( local a, local b)
PhysicsBodyInfogetBodyInfo (PhysicsBody *body) const
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
var getBodyInfo ( var body)
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
NodegetBodyNode (PhysicsBody *body) const

Additional Inherited Members

- Protected Attributes inherited from PhysicsJoint
PhysicsBody_bodyA
PhysicsBody_bodyB
var _bodyB
local _bodyB
PhysicsWorld_world
var _world
local _world
PhysicsJointInfo_info
var _info
local _info
bool _enable
var _enable
local _enable
bool _collisionEnable
var _collisionEnable
local _collisionEnable
bool _destoryMark
var _destoryMark
local _destoryMark
int _tag
var _tag
local _tag

Detailed Description

Connecting two physics bodies together with a spring.

Constructor & Destructor Documentation

PhysicsJointSpring ( )
inlineprotected
var PhysicsJointSpring ( )
inlineprotected
local PhysicsJointSpring ( )
inlineprotected
virtual ~PhysicsJointSpring ( )
inlineprotectedvirtual
var ~PhysicsJointSpring ( )
inlineprotectedvirtual
local ~PhysicsJointSpring ( )
inlineprotectedvirtual

Member Function Documentation

static PhysicsJointSpring*
construct
( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2,
float  stiffness,
float  damping 
)
static
var construct ( var  a,
var  b,
var  anchr1,
var  anchr2,
var  stiffness,
var  damping 
)
static
local construct ( local  a,
local  b,
local  anchr1,
local  anchr2,
local  stiffness,
local  damping 
)
static
Vec2 getAnchr1 ( ) const
var getAnchr1 ( )
local getAnchr1 ( )
Vec2 getAnchr2 ( ) const
var getAnchr2 ( )
local getAnchr2 ( )
float getDamping ( ) const
var getDamping ( )
local getDamping ( )
float getRestLength ( ) const
var getRestLength ( )
local getRestLength ( )
float getStiffness ( ) const
var getStiffness ( )
local getStiffness ( )
bool init ( PhysicsBody a,
PhysicsBody b,
const Vec2 anchr1,
const Vec2 anchr2,
float  stiffness,
float  damping 
)
protected
var init ( var  a,
var  b,
var  anchr1,
var  anchr2,
var  stiffness,
var  damping 
)
protected
local init ( local  a,
local  b,
local  anchr1,
local  anchr2,
local  stiffness,
local  damping 
)
protected
void setAnchr1 ( const Vec2 anchr1)
var setAnchr1 ( var  anchr1)
local setAnchr1 ( local  anchr1)
void setAnchr2 ( const Vec2 anchr2)
var setAnchr2 ( var  anchr2)
local setAnchr2 ( local  anchr2)
void setDamping ( float  damping)
var setDamping ( var  damping)
local setDamping ( local  damping)
void setRestLength ( float  restLength)
var setRestLength ( var  restLength)
local setRestLength ( local  restLength)
void setStiffness ( float  stiffness)
var setStiffness ( var  stiffness)
local setStiffness ( local  stiffness)

The documentation for this class was generated from the following file: