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| MeshCommand () |
| MeshCommand () |
| MeshCommand () |
| ~MeshCommand () |
| ~MeshCommand () |
| ~MeshCommand () |
void | init (float globalOrder, GLuint textureID, GLProgramState *glProgramState, BlendFunc blendType, GLuint vertexBuffer, GLuint indexBuffer, GLenum primitive, GLenum indexType, ssize_t indexCount, const Mat4 &mv) |
var | init ( var globalOrder, var textureID, var glProgramState, var blendType, var vertexBuffer, var indexBuffer, var primitive, var indexType, var indexCount, var mv) |
local | init ( local globalOrder, local textureID, local glProgramState, local blendType, local vertexBuffer, local indexBuffer, local primitive, local indexType, local indexCount, local mv) |
void | setCullFaceEnabled (bool enable) |
var | setCullFaceEnabled ( var enable) |
local | setCullFaceEnabled ( local enable) |
void | setCullFace (GLenum cullFace) |
void | setDepthTestEnabled (bool enable) |
var | setDepthTestEnabled ( var enable) |
local | setDepthTestEnabled ( local enable) |
void | setDepthWriteEnabled (bool enable) |
var | setDepthWriteEnabled ( var enable) |
local | setDepthWriteEnabled ( local enable) |
void | setDisplayColor (const Vec4 &color) |
var | setDisplayColor ( var color) |
local | setDisplayColor ( local color) |
void | setMatrixPalette (const Vec4 *matrixPalette) |
var | setMatrixPalette ( var matrixPalette) |
local | setMatrixPalette ( local matrixPalette) |
void | setMatrixPaletteSize (int size) |
var | setMatrixPaletteSize ( var size) |
local | setMatrixPaletteSize ( local size) |
void | setLightMask (unsigned int lightmask) |
var | setLightMask ( var lightmask) |
local | setLightMask ( local lightmask) |
void | execute () |
var | execute () |
local | execute () |
void | preBatchDraw () |
var | preBatchDraw () |
local | preBatchDraw () |
void | batchDraw () |
var | batchDraw () |
local | batchDraw () |
void | postBatchDraw () |
var | postBatchDraw () |
local | postBatchDraw () |
void | genMaterialID (GLuint texID, void *glProgramState, GLuint vertexBuffer, GLuint indexBuffer, const BlendFunc &blend) |
var | genMaterialID ( var texID, var glProgramState, var vertexBuffer, var indexBuffer, var blend) |
local | genMaterialID ( local texID, local glProgramState, local vertexBuffer, local indexBuffer, local blend) |
uint32_t | getMaterialID () const |
var | getMaterialID () |
local | getMaterialID () |
void | listenRendererRecreated (EventCustom *event) |
var | listenRendererRecreated ( var event) |
local | listenRendererRecreated ( local event) |
Public Member Functions inherited from RenderCommand |
float | getGlobalOrder () const |
| Get Render Command Id. More...
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Type | getType () const |
| Returns the Command type. More...
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bool | isTransparent () const |
| Retruns whether is transparent. More...
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local | isTransparent () |
| Retruns whether is transparent. More...
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void | setTransparent (bool isTransparent) |
| set transparent flag More...
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var | setTransparent ( var isTransparent) |
| set transparent flag More...
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local | setTransparent ( local isTransparent) |
| set transparent flag More...
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