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Ripple3D Member List
This is the complete list of members for
Ripple3D
, including all inherited members.
__pad0__
Ripple3D
_amplitude
Ripple3D
protected
_amplitudeRate
Ripple3D
protected
_elapsed
ActionInterval
protected
_firstTick
ActionInterval
protected
_gridNodeTarget
GridAction
protected
_gridSize
GridAction
protected
_originalTarget
Action
protected
_position
Ripple3D
protected
_radius
Ripple3D
protected
_referenceCount
Ref
protected
_tag
Action
protected
_target
Action
protected
_waves
Ripple3D
protected
amplitude
Ripple3D
autorelease
()
Ref
cacheTargetAsGridNode
()
GridAction
protected
clone
() const override
Ripple3D
virtual
copy
() const
Clonable
inline
create
(float duration, const Size &gridSize, const Vec2 &position, float radius, unsigned int waves, float amplitude)
Ripple3D
static
description
() const
Action
virtual
getAmplitude
() const
Ripple3D
inline
getAmplitudeRate
() const
Ripple3D
inline
getDuration
() const
FiniteTimeAction
inline
getElapsed
(void)
ActionInterval
inline
getGrid
()
Grid3DAction
virtual
getOriginalTarget
() const
Action
inline
getOriginalVertex
(const Vec2 &position) const
Grid3DAction
getPosition
() const
Ripple3D
inline
getReferenceCount
() const
Ref
getTag
() const
Action
inline
getTarget
() const
Action
inline
getVertex
(const Vec2 &position) const
Grid3DAction
gridSize
Ripple3D
INVALID_TAG
Action
static
isDone
(void) const override
ActionInterval
virtual
originalVertex
(const Vec2 &position)
Grid3DAction
inline
position
Ripple3D
radius
Ripple3D
Ref
()
Ref
protected
release
()
Ref
retain
()
Ref
reverse
() const override
GridAction
virtual
setAmplitude
(float fAmplitude)
Ripple3D
inline
setAmplitudeRate
(float fAmplitudeRate)
Ripple3D
inline
setDuration
(float duration)
FiniteTimeAction
inline
setOriginalTarget
(Node *originalTarget)
Action
inline
setPosition
(const Vec2 &position)
Ripple3D
setTag
(int tag)
Action
inline
setTarget
(Node *target)
Action
inline
setVertex
(const Vec2 &position, const Vec3 &vertex)
Grid3DAction
startWithTarget
(Node *target) override
GridAction
virtual
step
(float dt) override
ActionInterval
virtual
stop
()
Action
virtual
update
(float time) override
Ripple3D
virtual
vertex
(const Vec2 &position)
Grid3DAction
inline
waves
Ripple3D
~Action
()
Action
virtual
~Clonable
()
Clonable
inline
virtual
~Ref
()
Ref
virtual
Generated on Thu Dec 11 2014 15:49:41 for cocos2d-x by
1.8.7