cocos2d-x  3.3
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AnimationStateData.h File Reference

Classes

struct  spAnimationStateData
 

Functions

spAnimationStateData (spSkeletonData *skeletonData)
void  (spAnimationStateData *self)
void  (spAnimationStateData *self, const char *fromName, const char *toName, float duration)
void  (spAnimationStateData *self, spAnimation *from, spAnimation *to, float duration)
float  (spAnimationStateData *self, spAnimation *from, spAnimation *to)

Function Documentation

spAnimationStateData*
spAnimationStateData_create
( spSkeletonData skeletonData)
var spAnimationStateData_create ( var  skeletonData)
local spAnimationStateData_create ( local  skeletonData)
void spAnimationStateData_dispose ( spAnimationStateData self)
var spAnimationStateData_dispose ( var  self)
local spAnimationStateData_dispose ( local  self)
void
spAnimationStateData_setMixByName
( spAnimationStateData self,
const char *  fromName,
const char *  toName,
float  duration 
)
var
spAnimationStateData_setMixByName
( var  self,
var  fromName,
var  toName,
var  duration 
)
local
spAnimationStateData_setMixByName
( local  self,
local  fromName,
local  toName,
local  duration 
)
void spAnimationStateData_setMix ( spAnimationStateData self,
spAnimation from,
spAnimation to,
float  duration 
)
var spAnimationStateData_setMix ( var  self,
var  from,
var  to,
var  duration 
)
local spAnimationStateData_setMix ( local  self,
local  from,
local  to,
local  duration 
)
float spAnimationStateData_getMix ( spAnimationStateData self,
spAnimation from,
spAnimation to 
)
var spAnimationStateData_getMix ( var  self,
var  from,
var  to 
)
local spAnimationStateData_getMix ( local  self,
local  from,
local  to 
)