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EventController Class Reference

#include <CCEventController.h>

Inheritance diagram for EventController:
Event Ref

Public Types

enum  ControllerEventType { CONNECTION, BUTTON_STATUS_CHANGED, AXIS_STATUS_CHANGED }
 
- Public Types inherited from Event
enum  Type {
  TOUCH, KEYBOARD, ACCELERATION, MOUSE,
  FOCUS, GAME_CONTROLLER, CUSTOM
}
 

Public Member Functions

 EventController (ControllerEventType type, Controller *controller, int keyCode)
 EventController (ControllerEventType type, Controller *controller, bool isConnected)
ControllerEventType getControllerEventType () const
var getControllerEventType ()
ControllergetController () const
local getController ()
int getKeyCode () const
local getKeyCode ()
void setKeyCode (int keyCode)
local setKeyCode ( local keyCode)
void setConnectStatus (bool isConnected)
var setConnectStatus ( var isConnected)
local setConnectStatus ( local isConnected)
bool isConnected () const
var isConnected ()
local isConnected ()
- Public Member Functions inherited from Event
virtual ~Event ()
 Destructor. More...
 
local ~Event ()
 Destructor. More...
 
Type getType () const
 Gets the event type. More...
 
local getType ()
 Gets the event type. More...
 
void stopPropagation ()
 Stops propagation for current event. More...
 
var stopPropagation ()
 Stops propagation for current event. More...
 
local stopPropagation ()
 Stops propagation for current event. More...
 
bool isStopped () const
 Checks whether the event has been stopped. More...
 
var isStopped ()
 Checks whether the event has been stopped. More...
 
local isStopped ()
 Checks whether the event has been stopped. More...
 
NodegetCurrentTarget ()
 Gets current target of the event. More...
 
var getCurrentTarget ()
 Gets current target of the event. More...
 
local getCurrentTarget ()
 Gets current target of the event. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()

Protected Attributes

ControllerEventType _controllerEventType
Controller_controller
var _controller
local _controller
int _keyCode
var _keyCode
local _keyCode
bool _isConnected
var _isConnected
local _isConnected
- Protected Attributes inherited from Event
Type _type
 Event type. More...
 
local _type
 Event type. More...
 
bool _isStopped
 whether the event has been stopped. More...
 
var _isStopped
 whether the event has been stopped. More...
 
local _isStopped
 whether the event has been stopped. More...
 
Node_currentTarget
 Current target. More...
 
var _currentTarget
 Current target. More...
 
local _currentTarget
 Current target. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Friends

class EventListenerController

Additional Inherited Members

- Protected Member Functions inherited from Event
 Event (Type type)
 Constructor. More...
 
 Event ( var type)
 Constructor. More...
 
 Event ( local type)
 Constructor. More...
 
void setCurrentTarget (Node *target)
 Sets current target. More...
 
var setCurrentTarget ( var target)
 Sets current target. More...
 
local setCurrentTarget ( local target)
 Sets current target. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Member Enumeration Documentation

enum ControllerEventType
strong
Enumerator
CONNECTION 
BUTTON_STATUS_CHANGED 
AXIS_STATUS_CHANGED 
var ControllerEventType
strong
Enumerator
CONNECTION 
BUTTON_STATUS_CHANGED 
AXIS_STATUS_CHANGED 
local ControllerEventType
strong
Enumerator
CONNECTION 
BUTTON_STATUS_CHANGED 
AXIS_STATUS_CHANGED 

Constructor & Destructor Documentation

EventController ( ControllerEventType  type,
Controller controller,
int  keyCode 
)
EventController ( ControllerEventType  type,
Controller controller,
bool  isConnected 
)
var EventController ( var  type,
var  controller,
var  isConnected 
)
local EventController ( local  type,
local  controller,
local  isConnected 
)

Member Function Documentation

Controller* getController ( ) const
inline
var getController ( )
inline
local getController ( )
inline
ControllerEventType
getControllerEventType
( ) const
inline
var getControllerEventType ( )
inline
local getControllerEventType ( )
inline
int getKeyCode ( ) const
inline
var getKeyCode ( )
inline
local getKeyCode ( )
inline
bool isConnected ( ) const
inline
var isConnected ( )
inline
local isConnected ( )
inline
void setConnectStatus ( bool  isConnected)
inline
var setConnectStatus ( var  isConnected)
inline
local setConnectStatus ( local  isConnected)
inline
void setKeyCode ( int  keyCode)
inline
var setKeyCode ( var  keyCode)
inline
local setKeyCode ( local  keyCode)
inline

Friends And Related Function Documentation

friend class
EventListenerController
friend

Member Data Documentation

Controller* _controller
protected
var _controller
protected
local _controller
protected
ControllerEventType
_controllerEventType
protected
var _controllerEventType
protected
local _controllerEventType
protected
bool _isConnected
protected
var _isConnected
protected
local _isConnected
protected
int _keyCode
protected
var _keyCode
protected
local _keyCode
protected

The documentation for this class was generated from the following file: