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virtual bool | init () |
| Init ArmatureDataManager. More...
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void | addArmatureData (const std::string &id, ArmatureData *armatureData, const std::string &configFilePath="") |
| Add armature data. More...
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ArmatureData * | getArmatureData (const std::string &id) |
| get armature data More...
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void | removeArmatureData (const std::string &id) |
| remove armature data More...
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var | removeArmatureData ( var id) |
| remove armature data More...
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local | removeArmatureData ( local id) |
| remove armature data More...
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void | addAnimationData (const std::string &id, AnimationData *animationData, const std::string &configFilePath="") |
| add animation data More...
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var | addAnimationData ( var id, var animationData) |
| add animation data More...
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local | addAnimationData ( local id, local animationData) |
| add animation data More...
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AnimationData * | getAnimationData (const std::string &id) |
| get animation data from _animationDatas(Dictionary) More...
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void | removeAnimationData (const std::string &id) |
| remove animation data More...
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void | addTextureData (const std::string &id, TextureData *textureData, const std::string &configFilePath="") |
| add texture data More...
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TextureData * | getTextureData (const std::string &id) |
| get texture data More...
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void | removeTextureData (const std::string &id) |
| remove texture data More...
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var | removeTextureData ( var id) |
| remove texture data More...
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local | removeTextureData ( local id) |
| remove texture data More...
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void | addArmatureFileInfo (const std::string &configFilePath) |
| Add ArmatureFileInfo, it is managed by ArmatureDataManager. More...
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var | addArmatureFileInfo ( var configFilePath) |
| Add ArmatureFileInfo, it is managed by ArmatureDataManager. More...
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local | addArmatureFileInfo ( local configFilePath) |
| Add ArmatureFileInfo, it is managed by ArmatureDataManager. More...
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void | addArmatureFileInfoAsync (const std::string &configFilePath, cocos2d::Ref *target, cocos2d::SEL_SCHEDULE selector) |
| Add ArmatureFileInfo, it is managed by ArmatureDataManager. More...
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var | addArmatureFileInfoAsync ( var configFilePath, var target, var selector) |
| Add ArmatureFileInfo, it is managed by ArmatureDataManager. More...
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local | addArmatureFileInfoAsync ( local configFilePath, local target, local selector) |
| Add ArmatureFileInfo, it is managed by ArmatureDataManager. More...
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void | addArmatureFileInfo (const std::string &imagePath, const std::string &plistPath, const std::string &configFilePath) |
| Add ArmatureFileInfo, it is managed by ArmatureDataManager. More...
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void | addArmatureFileInfoAsync (const std::string &imagePath, const std::string &plistPath, const std::string &configFilePath, cocos2d::Ref *target, cocos2d::SEL_SCHEDULE selector) |
| Add ArmatureFileInfo, it is managed by ArmatureDataManager. More...
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void | addSpriteFrameFromFile (const std::string &plistPath, const std::string &imagePath, const std::string &configFilePath="") |
| Add sprite frame to CCSpriteFrameCache, it will save display name and it's relative image name. More...
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virtual void | removeArmatureFileInfo (const std::string &configFilePath) |
bool | isAutoLoadSpriteFile () |
| Juge whether or not need auto load sprite file. More...
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var | isAutoLoadSpriteFile () |
| Juge whether or not need auto load sprite file. More...
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local | isAutoLoadSpriteFile () |
| Juge whether or not need auto load sprite file. More...
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const cocos2d::Map
< std::string, ArmatureData * > & | getArmatureDatas () const |
local | getArmatureDatas () |
const cocos2d::Map
< std::string, AnimationData * > & | getAnimationDatas () const |
const cocos2d::Map
< std::string, TextureData * > & | getTextureDatas () const |
local | getTextureDatas () |
void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |