cocos2d-x  3.2
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PhysicsJointGroove Class Reference

Attach body a to a line, and attach body b to a dot. More...

#include <CCPhysicsJoint.h>

Inheritance diagram for PhysicsJointGroove:
PhysicsJoint

Public Member Functions

Vec2 getGrooveA () const
void setGrooveA (const Vec2 &grooveA)
Vec2 getGrooveB () const
void setGrooveB (const Vec2 &grooveB)
Vec2 getAnchr2 () const
void setAnchr2 (const Vec2 &anchr2)
- Public Member Functions inherited from PhysicsJoint
PhysicsBodygetBodyA () const
local getBodyA ()
PhysicsBodygetBodyB () const
var getBodyB ()
local getBodyB ()
PhysicsWorldgetWorld () const
var getWorld ()
local getWorld ()
int getTag () const
var getTag ()
local getTag ()
void setTag (int tag)
local setTag ( local tag)
bool isEnabled () const
local isEnabled ()
void setEnable (bool enable)
 Enable/Disable the joint. More...
 
var setEnable ( var enable)
 Enable/Disable the joint. More...
 
local setEnable ( local enable)
 Enable/Disable the joint. More...
 
bool isCollisionEnabled () const
void setCollisionEnable (bool enable)
 Enable/disable the collision between two bodies. More...
 
var setCollisionEnable ( var enable)
 Enable/disable the collision between two bodies. More...
 
local setCollisionEnable ( local enable)
 Enable/disable the collision between two bodies. More...
 
void removeFormWorld ()
 Remove the joint from the world. More...
 
local removeFormWorld ()
 Remove the joint from the world. More...
 
void setMaxForce (float force)
 Set the max force between two bodies. More...
 
float getMaxForce () const
 Get the max force setting. More...
 
local getMaxForce ()
 Get the max force setting. More...
 

Static Public Member Functions

static PhysicsJointGrooveconstruct (PhysicsBody *a, PhysicsBody *b, const Vec2 &grooveA, const Vec2 &grooveB, const Vec2 &anchr2)
- Static Public Member Functions inherited from PhysicsJoint
static void destroy (PhysicsJoint *joint)
 Distory the joint. More...
 
var destroy ( var joint)
 Distory the joint. More...
 
local destroy ( local joint)
 Distory the joint. More...
 

Protected Member Functions

bool init (PhysicsBody *a, PhysicsBody *b, const Vec2 &grooveA, const Vec2 &grooveB, const Vec2 &anchr)
 PhysicsJointGroove ()
virtual ~PhysicsJointGroove ()
- Protected Member Functions inherited from PhysicsJoint
 PhysicsJoint ()
 PhysicsJoint ()
 PhysicsJoint ()
virtual ~PhysicsJoint ()=0
local ~PhysicsJoint ()
bool init (PhysicsBody *a, PhysicsBody *b)
local init ( local a, local b)
PhysicsBodyInfogetBodyInfo (PhysicsBody *body) const
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
var getBodyInfo ( var body)
 PhysicsShape is PhysicsBody's friend class, but all the subclasses isn't. More...
 
NodegetBodyNode (PhysicsBody *body) const

Additional Inherited Members

- Protected Attributes inherited from PhysicsJoint
PhysicsBody_bodyA
PhysicsBody_bodyB
var _bodyB
local _bodyB
PhysicsWorld_world
var _world
local _world
PhysicsJointInfo_info
var _info
local _info
bool _enable
var _enable
local _enable
bool _collisionEnable
var _collisionEnable
local _collisionEnable
bool _destoryMark
var _destoryMark
local _destoryMark
int _tag
var _tag
local _tag

Detailed Description

Attach body a to a line, and attach body b to a dot.

Constructor & Destructor Documentation

PhysicsJointGroove ( )
inlineprotected
virtual ~PhysicsJointGroove ( )
inlineprotectedvirtual

Member Function Documentation

static PhysicsJointGroove*
construct
( PhysicsBody a,
PhysicsBody b,
const Vec2 grooveA,
const Vec2 grooveB,
const Vec2 anchr2 
)
static
Vec2 getAnchr2 ( ) const
Vec2 getGrooveA ( ) const
Vec2 getGrooveB ( ) const
bool init ( PhysicsBody a,
PhysicsBody b,
const Vec2 grooveA,
const Vec2 grooveB,
const Vec2 anchr 
)
protected
void setAnchr2 ( const Vec2 anchr2)
void setGrooveA ( const Vec2 grooveA)
void setGrooveB ( const Vec2 grooveB)

The documentation for this class was generated from the following file: