Cocos2d-x  v3.11
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Physics3DPointToPointConstraint Class Reference

Point to point constraint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace. More...

Inherits Physics3DConstraint.

Public Member Functions

void setPivotPointInA (const cocos2d::Vec3 &pivotA)
 set pivot point in A's local space pivot point in A's local space
 
void setPivotPointInB (const cocos2d::Vec3 &pivotB)
 set pivot point in B's local space pivot point in B's local space
 
cocos2d::Vec3 getPivotPointInA () const
 get pivot point in A's local space pivot point in A's local space
 
cocos2d::Vec3 getPivotPointInB () const
 get pivot point in B's local space pivot point in B's local space
 
- Public Member Functions inherited from Physics3DConstraint
float getBreakingImpulse () const
 get the impulse that break the constraint the impulse that break the constraint
 
void setBreakingImpulse (float impulse)
 set the impulse that break the constraint the impulse that break the constraint
 
bool isEnabled () const
 is it enabled whether the constraint is enabled
 
void setEnabled (bool enabled)
 set enable or not whether the constraint will be enabled
 
Physics3DRigidBodygetBodyA () const
 get rigid body a the Physics3DRigidBody A
 
Physics3DRigidBodygetBodyB () const
 get rigid body b the Physics3DRigidBody B
 
ConstraintType getConstraintType () const
 get constraint type the constraint type
 
void setUserData (void *userData)
 get user data the user data will be seted
 
void * getUserData () const
 get user data the user data
 
int getOverrideNumSolverIterations () const
 get override number of solver iterations the override number of solver iterations
 
void setOverrideNumSolverIterations (int overideNumIterations)
 override the number of constraint solver iterations used to solve this constraint, -1 will use the default number of iterations, as specified in SolverInfo.m_numIterations the number of constraint solver iterations
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
local retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
local getReferenceCount ()
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 Destructor.
 

Static Public Member Functions

static
Physics3DPointToPointConstraint
create (Physics3DRigidBody *rbA, const cocos2d::Vec3 &pivotPointInA)
 create point to point constraint, limits the translation of local pivot point of rigid body A The rigid body going to be fixed local pivot point in A's local space created constraint
 
local create ( local rbA, local pivotPointInA)
 create point to point constraint, limits the translation of local pivot point of rigid body A The rigid body going to be fixed local pivot point in A's local space created constraint
 
static
Physics3DPointToPointConstraint
create (Physics3DRigidBody *rbA, Physics3DRigidBody *rbB, const cocos2d::Vec3 &pivotPointInA, const cocos2d::Vec3 &pivotPointInB)
 create point to point constraint, make the local pivot points of 2 rigid bodies match in worldspace. More...
 
var create ( var rbA, var rbB, var pivotPointInA, var pivotPointInB)
 create point to point constraint, make the local pivot points of 2 rigid bodies match in worldspace. More...
 
local create ( local rbA, local rbB, local pivotPointInA, local pivotPointInB)
 create point to point constraint, make the local pivot points of 2 rigid bodies match in worldspace. More...
 

Additional Inherited Members

- Public Attributes inherited from Ref
unsigned int _ID
 object id, ScriptSupport need public _ID
 
local _ID
 object id, ScriptSupport need public _ID
 
int _luaID
 Lua reference id.
 
local _luaID
 Lua reference id.
 
void * _scriptObject
 scriptObject, support for swift
 
local _scriptObject
 scriptObject, support for swift
 
bool _rooted
 When true, it means that the object was already rooted.
 
local _rooted
 When true, it means that the object was already rooted.
 
bool _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 
local _scriptOwned
 The life of the object is scrolled by the scripting engine. More...
 

Detailed Description

Point to point constraint limits the translation so that the local pivot points of 2 rigidbodies match in worldspace.

Member Function Documentation

static
Physics3DPointToPointConstraint*
create
( Physics3DRigidBody rbA,
Physics3DRigidBody rbB,
const cocos2d::Vec3 pivotPointInA,
const cocos2d::Vec3 pivotPointInB 
)
static

create point to point constraint, make the local pivot points of 2 rigid bodies match in worldspace.

The rigid body A going to be fixed The rigid body B going to be fixed local pivot point in A's local space local pivot point in B's local space created constraint

var create ( var  rbA,
var  rbB,
var  pivotPointInA,
var  pivotPointInB 
)
static

create point to point constraint, make the local pivot points of 2 rigid bodies match in worldspace.

The rigid body A going to be fixed The rigid body B going to be fixed local pivot point in A's local space local pivot point in B's local space created constraint

local create ( local  rbA,
local  rbB,
local  pivotPointInA,
local  pivotPointInB 
)
static

create point to point constraint, make the local pivot points of 2 rigid bodies match in worldspace.

The rigid body A going to be fixed The rigid body B going to be fixed local pivot point in A's local space local pivot point in B's local space created constraint


The documentation for this class was generated from the following file: