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TurnOffTiles Class Reference

TurnOffTiles action. More...

Inherits TiledGrid3DAction.

Public Member Functions

void shuffle (unsigned int *array, unsigned int len)
 Shuffle the array specified. More...
 
var shuffle ( var array, var len)
 Shuffle the array specified. More...
 
local shuffle ( local array, local len)
 Shuffle the array specified. More...
 
void turnOnTile (const Vec2 &pos)
 Show the tile at specified position. More...
 
void turnOffTile (const Vec2 &pos)
 Hide the tile at specified position. More...
 
local turnOffTile ( local pos)
 Hide the tile at specified position. More...
 
virtual TurnOffTilesclone () const override
 override Action.
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 Get the tile that belongs to a certain position of the grid. More...
 
Quad3 tile (const Vec2 &position)
Quad3 getOriginalTile (const Vec2 &position) const
 Get the non-transformed tile that belongs to a certain position of the grid. More...
 
Quad3 originalTile (const Vec2 &position)
void setTile (const Vec2 &position, const Quad3 &coords)
 Set a new tile to a certain position of the grid. More...
 
var setTile ( var position, var coords)
 Set a new tile to a certain position of the grid. More...
 
virtual GridBasegetGrid () override
 returns the grid
 
var getGrid ()
 returns the grid
 
local getGrid ()
 returns the grid
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 override Action.
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 How many seconds had elapsed since the actions started to run. More...
 
var getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 How many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 Sets the amplitude rate, extension in GridAction. More...
 
float getAmplitudeRate (void)
 Gets the ampliture rate, extension in GridAction. More...
 
virtual bool isDone (void) const override
 override Action.
 
local isDone ()
 override Action.
 

Static Public Member Functions

static TurnOffTilescreate (float duration, const Size &gridSize)
 Create the action with the grid size and the duration. More...
 
static TurnOffTilescreate (float duration, const Size &gridSize, unsigned int seed)
 Create the action with the grid size, the duration and random seed. More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 Create the action with size and duration. More...
 

Protected Member Functions

bool initWithDuration (float duration, const Size &gridSize, unsigned int seed)
 Initializes the action with grid size, random seed and duration. More...
 
var initWithDuration ( var duration, var gridSize, var seed)
 Initializes the action with grid size, random seed and duration. More...
 
local initWithDuration ( local duration, local gridSize, local seed)
 Initializes the action with grid size, random seed and duration. More...
 
- Protected Member Functions inherited from GridAction
bool initWithDuration (float duration, const Size &gridSize)
 Initializes the action with size and duration. More...
 
var initWithDuration ( var duration, var gridSize)
 Initializes the action with size and duration. More...
 
local initWithDuration ( local duration, local gridSize)
 Initializes the action with size and duration. More...
 
- Protected Member Functions inherited from ActionInterval
bool initWithDuration (float d)
 initializes the action with the duration. More...
 
var initWithDuration ( var d)
 initializes the action with the duration. More...
 
local initWithDuration ( local d)
 initializes the action with the duration. More...
 

Detailed Description

TurnOffTiles action.

Turn off the target node with many tiles in random order.

Member Function Documentation

static TurnOffTiles* create ( float  duration,
const Size gridSize 
)
static

Create the action with the grid size and the duration.

Specify the duration of the TurnOffTiles action. It's a value in seconds. Specify the size of the grid. If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.

var create ( var  duration,
var  gridSize 
)
static

Create the action with the grid size and the duration.

Specify the duration of the TurnOffTiles action. It's a value in seconds. Specify the size of the grid. If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.

local create ( local  duration,
local  gridSize 
)
static

Create the action with the grid size and the duration.

Specify the duration of the TurnOffTiles action. It's a value in seconds. Specify the size of the grid. If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.

static TurnOffTiles* create ( float  duration,
const Size gridSize,
unsigned int  seed 
)
static

Create the action with the grid size, the duration and random seed.

Specify the duration of the TurnOffTiles action. It's a value in seconds. Specify the size of the grid. Specify the random seed. If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.

var create ( var  duration,
var  gridSize,
var  seed 
)
static

Create the action with the grid size, the duration and random seed.

Specify the duration of the TurnOffTiles action. It's a value in seconds. Specify the size of the grid. Specify the random seed. If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.

local create ( local  duration,
local  gridSize,
local  seed 
)
static

Create the action with the grid size, the duration and random seed.

Specify the duration of the TurnOffTiles action. It's a value in seconds. Specify the size of the grid. Specify the random seed. If the creation success, return a pointer of TurnOffTiles action; otherwise, return nil.

void shuffle ( unsigned int *  array,
unsigned int  len 
)

Shuffle the array specified.

The array will be shuffled. The size of the array.

var shuffle ( var  array,
var  len 
)

Shuffle the array specified.

The array will be shuffled. The size of the array.

local shuffle ( local  array,
local  len 
)

Shuffle the array specified.

The array will be shuffled. The size of the array.

void turnOnTile ( const Vec2 pos)

Show the tile at specified position.

The position index of the tile should be shown.

var turnOnTile ( var  pos)

Show the tile at specified position.

The position index of the tile should be shown.

local turnOnTile ( local  pos)

Show the tile at specified position.

The position index of the tile should be shown.

void turnOffTile ( const Vec2 pos)

Hide the tile at specified position.

The position index of the tile should be hide.

var turnOffTile ( var  pos)

Hide the tile at specified position.

The position index of the tile should be hide.

local turnOffTile ( local  pos)

Hide the tile at specified position.

The position index of the tile should be hide.

bool initWithDuration ( float  duration,
const Size gridSize,
unsigned int  seed 
)
protected

Initializes the action with grid size, random seed and duration.

Specify the duration of the TurnOffTiles action. It's a value in seconds. Specify the size of the grid. Specify the random seed. If the Initialization success, return true; otherwise, return false.

var initWithDuration ( var  duration,
var  gridSize,
var  seed 
)
protected

Initializes the action with grid size, random seed and duration.

Specify the duration of the TurnOffTiles action. It's a value in seconds. Specify the size of the grid. Specify the random seed. If the Initialization success, return true; otherwise, return false.

local initWithDuration ( local  duration,
local  gridSize,
local  seed 
)
protected

Initializes the action with grid size, random seed and duration.

Specify the duration of the TurnOffTiles action. It's a value in seconds. Specify the size of the grid. Specify the random seed. If the Initialization success, return true; otherwise, return false.


The documentation for this class was generated from the following file: