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Vec4 Class Reference

Defines 4-element floating point vector. More...

Public Member Functions

 Vec4 ()
 Constructs a new vector initialized to all zeros.
 
 Vec4 (float xx, float yy, float zz, float ww)
 Constructs a new vector initialized to the specified values. More...
 
 Vec4 ( var xx, var yy, var zz, var ww)
 Constructs a new vector initialized to the specified values. More...
 
 Vec4 ( local xx, local yy, local zz, local ww)
 Constructs a new vector initialized to the specified values. More...
 
 Vec4 (const float *array)
 Constructs a new vector from the values in the specified array. More...
 
 Vec4 (const Vec4 &p1, const Vec4 &p2)
 Constructs a vector that describes the direction between the specified points. More...
 
 Vec4 (const Vec4 &copy)
 Constructs a new vector that is a copy of the specified vector. More...
 
 ~Vec4 ()
 Destructor.
 
bool isZero () const
 Indicates whether this vector contains all zeros. More...
 
var isZero ()
 Indicates whether this vector contains all zeros. More...
 
local isZero ()
 Indicates whether this vector contains all zeros. More...
 
bool isOne () const
 Indicates whether this vector contains all ones. More...
 
void add (const Vec4 &v)
 Adds the elements of the specified vector to this one. More...
 
void clamp (const Vec4 &min, const Vec4 &max)
 Clamps this vector within the specified range. More...
 
float distance (const Vec4 &v) const
 Returns the distance between this point and v. More...
 
var distance ( var v)
 Returns the distance between this point and v. More...
 
local distance ( local v)
 Returns the distance between this point and v. More...
 
float distanceSquared (const Vec4 &v) const
 Returns the squared distance between this point and v. More...
 
var distanceSquared ( var v)
 Returns the squared distance between this point and v. More...
 
local distanceSquared ( local v)
 Returns the squared distance between this point and v. More...
 
float dot (const Vec4 &v) const
 Returns the dot product of this vector and the specified vector. More...
 
float length () const
 Computes the length of this vector. More...
 
float lengthSquared () const
 Returns the squared length of this vector. More...
 
var lengthSquared ()
 Returns the squared length of this vector. More...
 
local lengthSquared ()
 Returns the squared length of this vector. More...
 
void negate ()
 Negates this vector.
 
var negate ()
 Negates this vector.
 
local negate ()
 Negates this vector.
 
void normalize ()
 Normalizes this vector. More...
 
var normalize ()
 Normalizes this vector. More...
 
local normalize ()
 Normalizes this vector. More...
 
Vec4 getNormalized () const
 Get the normalized vector.
 
var getNormalized ()
 Get the normalized vector.
 
local getNormalized ()
 Get the normalized vector.
 
void scale (float scalar)
 Scales all elements of this vector by the specified value. More...
 
var scale ( var scalar)
 Scales all elements of this vector by the specified value. More...
 
local scale ( local scalar)
 Scales all elements of this vector by the specified value. More...
 
void set (float xx, float yy, float zz, float ww)
 Sets the elements of this vector to the specified values. More...
 
var set ( var xx, var yy, var zz, var ww)
 Sets the elements of this vector to the specified values. More...
 
local set ( local xx, local yy, local zz, local ww)
 Sets the elements of this vector to the specified values. More...
 
void set (const float *array)
 Sets the elements of this vector from the values in the specified array. More...
 
void set (const Vec4 &v)
 Sets the elements of this vector to those in the specified vector. More...
 
void set (const Vec4 &p1, const Vec4 &p2)
 Sets this vector to the directional vector between the specified points. More...
 
var set ( var p1, var p2)
 Sets this vector to the directional vector between the specified points. More...
 
local set ( local p1, local p2)
 Sets this vector to the directional vector between the specified points. More...
 
void subtract (const Vec4 &v)
 Subtracts this vector and the specified vector as (this - v) and stores the result in this vector. More...
 
const Vec4 operator+ (const Vec4 &v) const
 Calculates the sum of this vector with the given vector. More...
 
Vec4operator+= (const Vec4 &v)
 Adds the given vector to this vector. More...
 
const Vec4 operator- (const Vec4 &v) const
 Calculates the difference of this vector with the given vector. More...
 
Vec4operator-= (const Vec4 &v)
 Subtracts the given vector from this vector. More...
 
const Vec4 operator- () const
 Calculates the negation of this vector. More...
 
const Vec4 operator* (float s) const
 Calculates the scalar product of this vector with the given value. More...
 
Vec4operator*= (float s)
 Scales this vector by the given value. More...
 
const Vec4 operator/ (float s) const
 Returns the components of this vector divided by the given constant Note: this does not modify this vector. More...
 
bool operator< (const Vec4 &v) const
 Determines if this vector is less than the given vector. More...
 
bool operator== (const Vec4 &v) const
 Determines if this vector is equal to the given vector. More...
 
bool operator!= (const Vec4 &v) const
 Determines if this vector is not equal to the given vector. More...
 

Static Public Member Functions

static Vec4 fromColor (unsigned int color)
 Creates a new vector from an integer interpreted as an RGB value. More...
 
local fromColor ( local color)
 Creates a new vector from an integer interpreted as an RGB value. More...
 
static float angle (const Vec4 &v1, const Vec4 &v2)
 Returns the angle (in radians) between the specified vectors. More...
 
static void add (const Vec4 &v1, const Vec4 &v2, Vec4 *dst)
 Adds the specified vectors and stores the result in dst. More...
 
local add ( local v1, local v2, local dst)
 Adds the specified vectors and stores the result in dst. More...
 
static void clamp (const Vec4 &v, const Vec4 &min, const Vec4 &max, Vec4 *dst)
 Clamps the specified vector within the specified range and returns it in dst. More...
 
var clamp ( var v, var min, var max, var dst)
 Clamps the specified vector within the specified range and returns it in dst. More...
 
local clamp ( local v, local min, local max, local dst)
 Clamps the specified vector within the specified range and returns it in dst. More...
 
static float dot (const Vec4 &v1, const Vec4 &v2)
 Returns the dot product between the specified vectors. More...
 
local dot ( local v1, local v2)
 Returns the dot product between the specified vectors. More...
 
static void subtract (const Vec4 &v1, const Vec4 &v2, Vec4 *dst)
 Subtracts the specified vectors and stores the result in dst. More...
 
var subtract ( var v1, var v2, var dst)
 Subtracts the specified vectors and stores the result in dst. More...
 
local subtract ( local v1, local v2, local dst)
 Subtracts the specified vectors and stores the result in dst. More...
 

Public Attributes

float x
 The x-coordinate.
 
float y
 The y-coordinate.
 
var y
 The y-coordinate.
 
local y
 The y-coordinate.
 
float z
 The z-coordinate.
 
var z
 The z-coordinate.
 
local z
 The z-coordinate.
 
float w
 The w-coordinate.
 
var w
 The w-coordinate.
 
local w
 The w-coordinate.
 

Static Public Attributes

static const Vec4 ZERO
 equals to Vec4(0,0,0,0)
 
static const Vec4 ONE
 equals to Vec4(1,1,1,1)
 
var ONE
 equals to Vec4(1,1,1,1)
 
local ONE
 equals to Vec4(1,1,1,1)
 
static const Vec4 UNIT_X
 equals to Vec4(1,0,0,0)
 
var UNIT_X
 equals to Vec4(1,0,0,0)
 
local UNIT_X
 equals to Vec4(1,0,0,0)
 
static const Vec4 UNIT_Y
 equals to Vec4(0,1,0,0)
 
var UNIT_Y
 equals to Vec4(0,1,0,0)
 
local UNIT_Y
 equals to Vec4(0,1,0,0)
 
static const Vec4 UNIT_Z
 equals to Vec4(0,0,1,0)
 
var UNIT_Z
 equals to Vec4(0,0,1,0)
 
local UNIT_Z
 equals to Vec4(0,0,1,0)
 
static const Vec4 UNIT_W
 equals to Vec4(0,0,0,1)
 
var UNIT_W
 equals to Vec4(0,0,0,1)
 
local UNIT_W
 equals to Vec4(0,0,0,1)
 

Detailed Description

Defines 4-element floating point vector.

Constructor & Destructor Documentation

Vec4 ( float  xx,
float  yy,
float  zz,
float  ww 
)

Constructs a new vector initialized to the specified values.

The x coordinate. The y coordinate. The z coordinate. The w coordinate.

var Vec4 ( var  xx,
var  yy,
var  zz,
var  ww 
)

Constructs a new vector initialized to the specified values.

The x coordinate. The y coordinate. The z coordinate. The w coordinate.

local Vec4 ( local  xx,
local  yy,
local  zz,
local  ww 
)

Constructs a new vector initialized to the specified values.

The x coordinate. The y coordinate. The z coordinate. The w coordinate.

Vec4 ( const float *  array)

Constructs a new vector from the values in the specified array.

An array containing the elements of the vector in the order x,y,z, w.

var Vec4 ( var  array)

Constructs a new vector from the values in the specified array.

An array containing the elements of the vector in the order x,y,z, w.

local Vec4 ( local  array)

Constructs a new vector from the values in the specified array.

An array containing the elements of the vector in the order x,y,z, w.

Vec4 ( const Vec4 p1,
const Vec4 p2 
)

Constructs a vector that describes the direction between the specified points.

The first point. The second point.

var Vec4 ( var  p1,
var  p2 
)

Constructs a vector that describes the direction between the specified points.

The first point. The second point.

local Vec4 ( local  p1,
local  p2 
)

Constructs a vector that describes the direction between the specified points.

The first point. The second point.

Vec4 ( const Vec4 copy)

Constructs a new vector that is a copy of the specified vector.

The vector to copy.

var Vec4 ( var  copy)

Constructs a new vector that is a copy of the specified vector.

The vector to copy.

local Vec4 ( local  copy)

Constructs a new vector that is a copy of the specified vector.

The vector to copy.

Member Function Documentation

static Vec4 fromColor ( unsigned int  color)
static

Creates a new vector from an integer interpreted as an RGB value.

E.g. 0xff0000 represents red or the vector (1, 0, 0, 1).

The integer to interpret as an RGB value. A vector corresponding to the interpreted RGB color.

var fromColor ( var  color)
static

Creates a new vector from an integer interpreted as an RGB value.

E.g. 0xff0000 represents red or the vector (1, 0, 0, 1).

The integer to interpret as an RGB value. A vector corresponding to the interpreted RGB color.

local fromColor ( local  color)
static

Creates a new vector from an integer interpreted as an RGB value.

E.g. 0xff0000 represents red or the vector (1, 0, 0, 1).

The integer to interpret as an RGB value. A vector corresponding to the interpreted RGB color.

bool isZero ( ) const

Indicates whether this vector contains all zeros.

true if this vector contains all zeros, false otherwise.

var isZero ( )

Indicates whether this vector contains all zeros.

true if this vector contains all zeros, false otherwise.

local isZero ( )

Indicates whether this vector contains all zeros.

true if this vector contains all zeros, false otherwise.

bool isOne ( ) const

Indicates whether this vector contains all ones.

true if this vector contains all ones, false otherwise.

var isOne ( )

Indicates whether this vector contains all ones.

true if this vector contains all ones, false otherwise.

local isOne ( )

Indicates whether this vector contains all ones.

true if this vector contains all ones, false otherwise.

static float angle ( const Vec4 v1,
const Vec4 v2 
)
static

Returns the angle (in radians) between the specified vectors.

The first vector. The second vector. The angle between the two vectors (in radians).

var angle ( var  v1,
var  v2 
)
static

Returns the angle (in radians) between the specified vectors.

The first vector. The second vector. The angle between the two vectors (in radians).

local angle ( local  v1,
local  v2 
)
static

Returns the angle (in radians) between the specified vectors.

The first vector. The second vector. The angle between the two vectors (in radians).

void add ( const Vec4 v)

Adds the elements of the specified vector to this one.

The vector to add.

var add ( var  v)

Adds the elements of the specified vector to this one.

The vector to add.

local add ( local  v)

Adds the elements of the specified vector to this one.

The vector to add.

static void add ( const Vec4 v1,
const Vec4 v2,
Vec4 dst 
)
static

Adds the specified vectors and stores the result in dst.

The first vector. The second vector. A vector to store the result in.

var add ( var  v1,
var  v2,
var  dst 
)
static

Adds the specified vectors and stores the result in dst.

The first vector. The second vector. A vector to store the result in.

local add ( local  v1,
local  v2,
local  dst 
)
static

Adds the specified vectors and stores the result in dst.

The first vector. The second vector. A vector to store the result in.

void clamp ( const Vec4 min,
const Vec4 max 
)

Clamps this vector within the specified range.

The minimum value. The maximum value.

var clamp ( var  min,
var  max 
)

Clamps this vector within the specified range.

The minimum value. The maximum value.

local clamp ( local  min,
local  max 
)

Clamps this vector within the specified range.

The minimum value. The maximum value.

static void clamp ( const Vec4 v,
const Vec4 min,
const Vec4 max,
Vec4 dst 
)
static

Clamps the specified vector within the specified range and returns it in dst.

The vector to clamp. The minimum value. The maximum value. A vector to store the result in.

var clamp ( var  v,
var  min,
var  max,
var  dst 
)
static

Clamps the specified vector within the specified range and returns it in dst.

The vector to clamp. The minimum value. The maximum value. A vector to store the result in.

local clamp ( local  v,
local  min,
local  max,
local  dst 
)
static

Clamps the specified vector within the specified range and returns it in dst.

The vector to clamp. The minimum value. The maximum value. A vector to store the result in.

float distance ( const Vec4 v) const

Returns the distance between this point and v.

The other point. The distance between this point and v.

var distance ( var  v)

Returns the distance between this point and v.

The other point. The distance between this point and v.

local distance ( local  v)

Returns the distance between this point and v.

The other point. The distance between this point and v.

float distanceSquared ( const Vec4 v) const

Returns the squared distance between this point and v.

When it is not necessary to get the exact distance between two points (for example, when simply comparing the distance between different points), it is advised to use this method instead of distance.

The other point. The squared distance between this point and v.

var distanceSquared ( var  v)

Returns the squared distance between this point and v.

When it is not necessary to get the exact distance between two points (for example, when simply comparing the distance between different points), it is advised to use this method instead of distance.

The other point. The squared distance between this point and v.

local distanceSquared ( local  v)

Returns the squared distance between this point and v.

When it is not necessary to get the exact distance between two points (for example, when simply comparing the distance between different points), it is advised to use this method instead of distance.

The other point. The squared distance between this point and v.

float dot ( const Vec4 v) const

Returns the dot product of this vector and the specified vector.

The vector to compute the dot product with. The dot product.

var dot ( var  v)

Returns the dot product of this vector and the specified vector.

The vector to compute the dot product with. The dot product.

local dot ( local  v)

Returns the dot product of this vector and the specified vector.

The vector to compute the dot product with. The dot product.

static float dot ( const Vec4 v1,
const Vec4 v2 
)
static

Returns the dot product between the specified vectors.

The first vector. The second vector. The dot product between the vectors.

var dot ( var  v1,
var  v2 
)
static

Returns the dot product between the specified vectors.

The first vector. The second vector. The dot product between the vectors.

local dot ( local  v1,
local  v2 
)
static

Returns the dot product between the specified vectors.

The first vector. The second vector. The dot product between the vectors.

float length ( ) const

Computes the length of this vector.

The length of the vector.

var length ( )

Computes the length of this vector.

The length of the vector.

local length ( )

Computes the length of this vector.

The length of the vector.

float lengthSquared ( ) const

Returns the squared length of this vector.

When it is not necessary to get the exact length of a vector (for example, when simply comparing the lengths of different vectors), it is advised to use this method instead of length.

The squared length of the vector.

var lengthSquared ( )

Returns the squared length of this vector.

When it is not necessary to get the exact length of a vector (for example, when simply comparing the lengths of different vectors), it is advised to use this method instead of length.

The squared length of the vector.

local lengthSquared ( )

Returns the squared length of this vector.

When it is not necessary to get the exact length of a vector (for example, when simply comparing the lengths of different vectors), it is advised to use this method instead of length.

The squared length of the vector.

void normalize ( )

Normalizes this vector.

This method normalizes this Vec4 so that it is of unit length (in other words, the length of the vector after calling this method will be 1.0f). If the vector already has unit length or if the length of the vector is zero, this method does nothing.

var normalize ( )

Normalizes this vector.

This method normalizes this Vec4 so that it is of unit length (in other words, the length of the vector after calling this method will be 1.0f). If the vector already has unit length or if the length of the vector is zero, this method does nothing.

local normalize ( )

Normalizes this vector.

This method normalizes this Vec4 so that it is of unit length (in other words, the length of the vector after calling this method will be 1.0f). If the vector already has unit length or if the length of the vector is zero, this method does nothing.

void scale ( float  scalar)

Scales all elements of this vector by the specified value.

The scalar value.

var scale ( var  scalar)

Scales all elements of this vector by the specified value.

The scalar value.

local scale ( local  scalar)

Scales all elements of this vector by the specified value.

The scalar value.

void set ( float  xx,
float  yy,
float  zz,
float  ww 
)

Sets the elements of this vector to the specified values.

The new x coordinate. The new y coordinate. The new z coordinate. The new w coordinate.

var set ( var  xx,
var  yy,
var  zz,
var  ww 
)

Sets the elements of this vector to the specified values.

The new x coordinate. The new y coordinate. The new z coordinate. The new w coordinate.

local set ( local  xx,
local  yy,
local  zz,
local  ww 
)

Sets the elements of this vector to the specified values.

The new x coordinate. The new y coordinate. The new z coordinate. The new w coordinate.

void set ( const float *  array)

Sets the elements of this vector from the values in the specified array.

An array containing the elements of the vector in the order x, y, z, w.

var set ( var  array)

Sets the elements of this vector from the values in the specified array.

An array containing the elements of the vector in the order x, y, z, w.

local set ( local  array)

Sets the elements of this vector from the values in the specified array.

An array containing the elements of the vector in the order x, y, z, w.

void set ( const Vec4 v)

Sets the elements of this vector to those in the specified vector.

The vector to copy.

var set ( var  v)

Sets the elements of this vector to those in the specified vector.

The vector to copy.

local set ( local  v)

Sets the elements of this vector to those in the specified vector.

The vector to copy.

void set ( const Vec4 p1,
const Vec4 p2 
)

Sets this vector to the directional vector between the specified points.

The first point. The second point.

var set ( var  p1,
var  p2 
)

Sets this vector to the directional vector between the specified points.

The first point. The second point.

local set ( local  p1,
local  p2 
)

Sets this vector to the directional vector between the specified points.

The first point. The second point.

void subtract ( const Vec4 v)

Subtracts this vector and the specified vector as (this - v) and stores the result in this vector.

The vector to subtract.

var subtract ( var  v)

Subtracts this vector and the specified vector as (this - v) and stores the result in this vector.

The vector to subtract.

local subtract ( local  v)

Subtracts this vector and the specified vector as (this - v) and stores the result in this vector.

The vector to subtract.

static void subtract ( const Vec4 v1,
const Vec4 v2,
Vec4 dst 
)
static

Subtracts the specified vectors and stores the result in dst.

The resulting vector is computed as (v1 - v2).

The first vector. The second vector. The destination vector.

var subtract ( var  v1,
var  v2,
var  dst 
)
static

Subtracts the specified vectors and stores the result in dst.

The resulting vector is computed as (v1 - v2).

The first vector. The second vector. The destination vector.

local subtract ( local  v1,
local  v2,
local  dst 
)
static

Subtracts the specified vectors and stores the result in dst.

The resulting vector is computed as (v1 - v2).

The first vector. The second vector. The destination vector.

const Vec4 operator+ ( const Vec4 v) const
inline

Calculates the sum of this vector with the given vector.

Note: this does not modify this vector.

The vector to add. The vector sum.

const Vec4 operator+ ( var  v)
inline

Calculates the sum of this vector with the given vector.

Note: this does not modify this vector.

The vector to add. The vector sum.

const Vec4 operator+ ( local  v)
inline

Calculates the sum of this vector with the given vector.

Note: this does not modify this vector.

The vector to add. The vector sum.

Vec4& operator+= ( const Vec4 v)
inline

Adds the given vector to this vector.

The vector to add. This vector, after the addition occurs.

Vec4& operator+= ( var  v)
inline

Adds the given vector to this vector.

The vector to add. This vector, after the addition occurs.

Vec4& operator+= ( local  v)
inline

Adds the given vector to this vector.

The vector to add. This vector, after the addition occurs.

const Vec4 operator- ( const Vec4 v) const
inline

Calculates the difference of this vector with the given vector.

Note: this does not modify this vector. The vector to minus. The vector difference.

const Vec4 operator- ( var  v)
inline

Calculates the difference of this vector with the given vector.

Note: this does not modify this vector. The vector to minus. The vector difference.

const Vec4 operator- ( local  v)
inline

Calculates the difference of this vector with the given vector.

Note: this does not modify this vector. The vector to minus. The vector difference.

Vec4& operator-= ( const Vec4 v)
inline

Subtracts the given vector from this vector.

The vector to subtract. This vector, after the subtraction occurs.

Vec4& operator-= ( var  v)
inline

Subtracts the given vector from this vector.

The vector to subtract. This vector, after the subtraction occurs.

Vec4& operator-= ( local  v)
inline

Subtracts the given vector from this vector.

The vector to subtract. This vector, after the subtraction occurs.

const Vec4 operator- ( ) const
inline

Calculates the negation of this vector.

Note: this does not modify this vector. The negation of this vector.

const Vec4 operator- ( )
inline

Calculates the negation of this vector.

Note: this does not modify this vector. The negation of this vector.

const Vec4 operator- ( )
inline

Calculates the negation of this vector.

Note: this does not modify this vector. The negation of this vector.

const Vec4 operator* ( float  s) const
inline

Calculates the scalar product of this vector with the given value.

Note: this does not modify this vector. The value to scale by. The scaled vector.

const Vec4 operator* ( var  s)
inline

Calculates the scalar product of this vector with the given value.

Note: this does not modify this vector. The value to scale by. The scaled vector.

const Vec4 operator* ( local  s)
inline

Calculates the scalar product of this vector with the given value.

Note: this does not modify this vector. The value to scale by. The scaled vector.

Vec4& operator*= ( float  s)
inline

Scales this vector by the given value.

The value to scale by. This vector, after the scale occurs.

Vec4& operator*= ( var  s)
inline

Scales this vector by the given value.

The value to scale by. This vector, after the scale occurs.

Vec4& operator*= ( local  s)
inline

Scales this vector by the given value.

The value to scale by. This vector, after the scale occurs.

const Vec4 operator/ ( float  s) const
inline

Returns the components of this vector divided by the given constant Note: this does not modify this vector.

the constant to divide this vector with the result is this vector divided by the given constant.

const Vec4 operator/ ( var  s)
inline

Returns the components of this vector divided by the given constant Note: this does not modify this vector.

the constant to divide this vector with the result is this vector divided by the given constant.

const Vec4 operator/ ( local  s)
inline

Returns the components of this vector divided by the given constant Note: this does not modify this vector.

the constant to divide this vector with the result is this vector divided by the given constant.

bool operator< ( const Vec4 v) const
inline

Determines if this vector is less than the given vector.

The vector to compare against. True if this vector is less than the given vector, false otherwise.

bool operator< ( var  v)
inline

Determines if this vector is less than the given vector.

The vector to compare against. True if this vector is less than the given vector, false otherwise.

bool operator< ( local  v)
inline

Determines if this vector is less than the given vector.

The vector to compare against. True if this vector is less than the given vector, false otherwise.

bool operator== ( const Vec4 v) const
inline

Determines if this vector is equal to the given vector.

The vector to compare against. True if this vector is equal to the given vector, false otherwise.

bool operator== ( var  v)
inline

Determines if this vector is equal to the given vector.

The vector to compare against. True if this vector is equal to the given vector, false otherwise.

bool operator== ( local  v)
inline

Determines if this vector is equal to the given vector.

The vector to compare against. True if this vector is equal to the given vector, false otherwise.

bool operator!= ( const Vec4 v) const
inline

Determines if this vector is not equal to the given vector.

The vector to compare against. True if this vector is not equal to the given vector, false otherwise.

bool operator!= ( var  v)
inline

Determines if this vector is not equal to the given vector.

The vector to compare against. True if this vector is not equal to the given vector, false otherwise.

bool operator!= ( local  v)
inline

Determines if this vector is not equal to the given vector.

The vector to compare against. True if this vector is not equal to the given vector, false otherwise.


The documentation for this class was generated from the following file: