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MathUtil Class Reference

Defines a math utility class. More...

Static Public Member Functions

static void smooth (float *x, float target, float elapsedTime, float responseTime)
 Updates the given scalar towards the given target using a smoothing function. More...
 
var smooth ( var x, var target, var elapsedTime, var responseTime)
 Updates the given scalar towards the given target using a smoothing function. More...
 
local smooth ( local x, local target, local elapsedTime, local responseTime)
 Updates the given scalar towards the given target using a smoothing function. More...
 
static void smooth (float *x, float target, float elapsedTime, float riseTime, float fallTime)
 Updates the given scalar towards the given target using a smoothing function. More...
 
static float lerp (float from, float to, float alpha)
 Linearly interpolates between from value to to value by alpha which is in the range [0,1]. More...
 

Detailed Description

Defines a math utility class.

This is primarily used for optimized internal math operations.

Member Function Documentation

static void smooth ( float *  x,
float  target,
float  elapsedTime,
float  responseTime 
)
static

Updates the given scalar towards the given target using a smoothing function.

The given response time determines the amount of smoothing (lag). A longer response time yields a smoother result and more lag. To force the scalar to follow the target closely, provide a response time that is very small relative to the given elapsed time.

the scalar to update. target value. elapsed time between calls. response time (in the same units as elapsedTime).

var smooth ( var  x,
var  target,
var  elapsedTime,
var  responseTime 
)
static

Updates the given scalar towards the given target using a smoothing function.

The given response time determines the amount of smoothing (lag). A longer response time yields a smoother result and more lag. To force the scalar to follow the target closely, provide a response time that is very small relative to the given elapsed time.

the scalar to update. target value. elapsed time between calls. response time (in the same units as elapsedTime).

local smooth ( local  x,
local  target,
local  elapsedTime,
local  responseTime 
)
static

Updates the given scalar towards the given target using a smoothing function.

The given response time determines the amount of smoothing (lag). A longer response time yields a smoother result and more lag. To force the scalar to follow the target closely, provide a response time that is very small relative to the given elapsed time.

the scalar to update. target value. elapsed time between calls. response time (in the same units as elapsedTime).

static void smooth ( float *  x,
float  target,
float  elapsedTime,
float  riseTime,
float  fallTime 
)
static

Updates the given scalar towards the given target using a smoothing function.

The given rise and fall times determine the amount of smoothing (lag). Longer rise and fall times yield a smoother result and more lag. To force the scalar to follow the target closely, provide rise and fall times that are very small relative to the given elapsed time.

the scalar to update. target value. elapsed time between calls. response time for rising slope (in the same units as elapsedTime). response time for falling slope (in the same units as elapsedTime).

var smooth ( var  x,
var  target,
var  elapsedTime,
var  riseTime,
var  fallTime 
)
static

Updates the given scalar towards the given target using a smoothing function.

The given rise and fall times determine the amount of smoothing (lag). Longer rise and fall times yield a smoother result and more lag. To force the scalar to follow the target closely, provide rise and fall times that are very small relative to the given elapsed time.

the scalar to update. target value. elapsed time between calls. response time for rising slope (in the same units as elapsedTime). response time for falling slope (in the same units as elapsedTime).

local smooth ( local  x,
local  target,
local  elapsedTime,
local  riseTime,
local  fallTime 
)
static

Updates the given scalar towards the given target using a smoothing function.

The given rise and fall times determine the amount of smoothing (lag). Longer rise and fall times yield a smoother result and more lag. To force the scalar to follow the target closely, provide rise and fall times that are very small relative to the given elapsed time.

the scalar to update. target value. elapsed time between calls. response time for rising slope (in the same units as elapsedTime). response time for falling slope (in the same units as elapsedTime).

static float lerp ( float  from,
float  to,
float  alpha 
)
static

Linearly interpolates between from value to to value by alpha which is in the range [0,1].

the from value. the to value. the alpha value between [0,1]

interpolated float value

var lerp ( var  from,
var  to,
var  alpha 
)
static

Linearly interpolates between from value to to value by alpha which is in the range [0,1].

the from value. the to value. the alpha value between [0,1]

interpolated float value

local lerp ( local  from,
local  to,
local  alpha 
)
static

Linearly interpolates between from value to to value by alpha which is in the range [0,1].

the from value. the to value. the alpha value between [0,1]

interpolated float value


The documentation for this class was generated from the following file: