Cocos2d-x  v3.10
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Physics3DShape Member List

This is the complete list of members for Physics3DShape, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
_scriptOwnedRef
autorelease()Ref
createBox(const cocos2d::Vec3 &extent)Physics3DShapestatic
createCapsule(float radius, float height)Physics3DShapestatic
createCompoundShape(const std::vector< std::pair< Physics3DShape *, Mat4 >> &shapes)Physics3DShapestatic
createConvexHull(const cocos2d::Vec3 *points, int numPoints)Physics3DShapestatic
createCylinder(float radius, float height)Physics3DShapestatic
createHeightfield(int heightStickWidth, int heightStickLength, const void *heightfieldData, float heightScale, float minHeight, float maxHeight, bool useFloatDatam, bool flipQuadEdges, bool useDiamondSubdivision=false)Physics3DShapestatic
createMesh(const cocos2d::Vec3 *triangles, int numTriangles)Physics3DShapestatic
createSphere(float radius)Physics3DShapestatic
getReferenceCount() const Ref
getShapeType() const Physics3DShapevirtual
release()Ref
retain()Ref
~Ref()Refvirtual