This is the complete list of members for Animate3D, including all inherited members.
_ID | Ref | |
_luaID | Ref | |
_rooted | Ref | |
_scriptObject | Ref | |
_scriptOwned | Ref | |
autorelease() | Ref | |
clone() const override | Animate3D | virtual |
copy() const | Clonable | inline |
create(Animation3D *animation) | Animate3D | static |
create(Animation3D *animation, float fromTime, float duration) | Animate3D | static |
createWithFrames(Animation3D *animation, int startFrame, int endFrame, float frameRate=30.f) | Animate3D | static |
getAmplitudeRate(void) | ActionInterval | |
getDuration() const | FiniteTimeAction | inline |
getElapsed(void) | ActionInterval | inline |
getFlags() const | Action | inline |
getOriginalTarget() const | Action | inline |
getOriginInterval() const | Animate3D | inline |
getPlayBack() const | Animate3D | inline |
getQuality() const | Animate3D | |
getReferenceCount() const | Ref | |
getSpeed() const | Animate3D | |
getTag() const | Action | inline |
getTarget() const | Action | inline |
getTransitionTime() | Animate3D | inlinestatic |
getWeight() const | Animate3D | inline |
init(Animation3D *animation) | Animate3D | protected |
init(Animation3D *animation, float fromTime, float duration) | Animate3D | protected |
initWithDuration(float d) | ActionInterval | protected |
initWithFrames(Animation3D *animation, int startFrame, int endFrame, float frameRate) | Animate3D | protected |
INVALID_TAG | Action | static |
isDone(void) const override | ActionInterval | virtual |
release() | Ref | |
removeFromMap() | Animate3D | protected |
retain() | Ref | |
reverse() const override | Animate3D | virtual |
setAmplitudeRate(float amp) | ActionInterval | |
setDuration(float duration) | FiniteTimeAction | inline |
setFlags(unsigned int flags) | Action | inline |
setOriginalTarget(Node *originalTarget) | Action | inline |
setOriginInterval(float interval) | Animate3D | |
setQuality(Animate3DQuality quality) | Animate3D | |
setSpeed(float speed) | Animate3D | |
setTag(int tag) | Action | inline |
setTarget(Node *target) | Action | inline |
setTransitionTime(float transTime) | Animate3D | inlinestatic |
setWeight(float weight) | Animate3D | |
startWithTarget(Node *target) override | Animate3D | virtual |
step(float dt) override | Animate3D | virtual |
stop() override | Animate3D | virtual |
update(float t) override | Animate3D | virtual |
~Ref() | Ref | virtual |