Cocos2d-x  v3.10
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Ripple3D Member List

This is the complete list of members for Ripple3D, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
_scriptOwnedRef
autorelease()Ref
clone() const overrideRipple3Dvirtual
copy() const Clonableinline
create(float duration, const Size &gridSize, const Vec2 &position, float radius, unsigned int waves, float amplitude)Ripple3Dstatic
getAmplitude() const Ripple3Dinline
getAmplitudeRate() const Ripple3Dinline
getDuration() const FiniteTimeActioninline
getElapsed(void)ActionIntervalinline
getFlags() const Actioninline
getGrid() overrideGrid3DActionvirtual
getGridRect() const Grid3DAction
getOriginalTarget() const Actioninline
getOriginalVertex(const Vec2 &position) const Grid3DAction
getPosition() const Ripple3Dinline
getReferenceCount() const Ref
getTag() const Actioninline
getTarget() const Actioninline
getVertex(const Vec2 &position) const Grid3DAction
initWithDuration(float duration, const Size &gridSize, const Vec2 &position, float radius, unsigned int waves, float amplitude)Ripple3Dprotected
cocos2d::Grid3DAction::initWithDuration(float duration, const Size &gridSize)GridActionprotected
cocos2d::ActionInterval::initWithDuration(float d)ActionIntervalprotected
INVALID_TAGActionstatic
isDone(void) const overrideActionIntervalvirtual
originalVertex(const Vec2 &position)Grid3DActioninline
release()Ref
retain()Ref
reverse() const overrideGridActionvirtual
setAmplitude(float fAmplitude)Ripple3Dinline
setAmplitudeRate(float fAmplitudeRate)Ripple3Dinline
setDuration(float duration)FiniteTimeActioninline
setFlags(unsigned int flags)Actioninline
setOriginalTarget(Node *originalTarget)Actioninline
setPosition(const Vec2 &position)Ripple3D
setTag(int tag)Actioninline
setTarget(Node *target)Actioninline
setVertex(const Vec2 &position, const Vec3 &vertex)Grid3DAction
startWithTarget(Node *target) overrideGridActionvirtual
step(float dt) overrideActionIntervalvirtual
stop()Actionvirtual
update(float time) overrideRipple3Dvirtual
vertex(const Vec2 &position)Grid3DActioninline
~Ref()Refvirtual