Cocos2d-x  v3.10
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ListView Member List

This is the complete list of members for ListView, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
_scriptOwnedRef
addCCSEventListener(const ccWidgetEventCallback &callback)Widgetvirtual
addChild(Node *child) overrideListViewvirtual
addChild(Node *child, int localZOrder) overrideListViewvirtual
addChild(Node *child, int zOrder, int tag) overrideListViewvirtual
addChild(Node *child, int zOrder, const std::string &name) overrideListViewvirtual
addClickEventListener(const ccWidgetClickCallback &callback)Widget
addComponent(Component *component)Nodevirtual
addEventListener(const ccListViewCallback &callback)ListViewvirtual
addEventListenerListView(Ref *target, SEL_ListViewEvent selector)ListView
addEventListenerScrollView(Ref *target, SEL_ScrollViewEvent selector)ScrollView
addProtectedChild(Node *child)ProtectedNodevirtual
addProtectedChild(Node *child, int localZOrder)ProtectedNodevirtual
addProtectedChild(Node *child, int localZOrder, int tag)ProtectedNodevirtual
addTouchEventListener(Ref *target, SEL_TouchEvent selector)Widget
addTouchEventListener(const ccWidgetTouchCallback &callback)Widget
autorelease()Ref
BackGroundColorType enum nameLayout
boundingBox() const Nodeinlinevirtual
BrightStyle enum nameWidget
ccListViewCallback typedefListView
ccScrollViewCallback typedefScrollView
ccWidgetClickCallback typedefWidget
ccWidgetEventCallback typedefWidget
ccWidgetTouchCallback typedefWidget
cleanup() overrideProtectedNodevirtual
clippingParentAreaContainPoint(const Vec2 &pt)Widgetinline
ClippingType enum nameLayout
clone()Widget
convertToNodeSpace(const Vec2 &worldPoint) const Node
convertToNodeSpaceAR(const Vec2 &worldPoint) const Node
convertTouchToNodeSpace(Touch *touch) const Node
convertTouchToNodeSpaceAR(Touch *touch) const Node
convertToWorldSpace(const Vec2 &nodePoint) const Node
convertToWorldSpaceAR(const Vec2 &nodePoint) const Node
create()ListViewstatic
Direction enum nameScrollView
dispatchFocusEvent(Widget *widgetLoseFocus, Widget *widgetGetFocus)Widgetprotected
draw(Renderer *renderer, const Mat4 &transform, uint32_t flags)Nodevirtual
enumerateChildren(const std::string &name, std::function< bool(Node *node)> callback) const Nodevirtual
EventType enum nameListView
findNextFocusedWidget(FocusDirection direction, Widget *current) overrideScrollViewvirtual
FocusDirection enum nameWidget
forceDoLayout()Layoutvirtual
getActionByTag(int tag)Node
getActionManager()Nodeinlinevirtual
getActionTag() const Widget
getAnchorPoint() const Nodevirtual
getAnchorPointInPoints() const Nodevirtual
getBackGroundColor() const Layout
getBackGroundColorOpacity() const Layout
getBackGroundColorType() const Layout
getBackGroundColorVector() const Layout
getBackGroundEndColor() const Layout
getBackGroundImageCapInsets() const Layout
getBackGroundImageColor() const Layout
getBackGroundImageOpacity() const Layout
getBackGroundImageTextureSize() const Layout
getBackGroundStartColor() const Layout
getBottomBoundary() const Widget
getBottomInParent()Widgetinline
getBottommostItemInCurrentView() const ListView
getBoundingBox() const Nodevirtual
getCallbackName() const Widgetinline
getCallbackType() const Widgetinline
getCameraMask() const Nodeinline
getCenterItemInCurrentView() const ListView
getChildByName(const std::string &name) const overrideScrollViewvirtual
getChildByTag(int tag) const overrideScrollViewvirtual
getChildren() overrideScrollViewvirtual
getChildrenCount() const overrideScrollViewvirtual
getClippingType() const Layout
getClosestItemToPosition(const Vec2 &targetPosition, const Vec2 &itemAnchorPoint) const ListView
getClosestItemToPositionInCurrentView(const Vec2 &positionRatioInView, const Vec2 &itemAnchorPoint) const ListView
getComponent(const std::string &name)Node
getContentSize() const Nodevirtual
getCurrentFocusedWidget(bool isWidget)Widgetinline
getCurrentFocusedWidget()Widgetstatic
getCurSelectedIndex() const ListView
getCustomSize() const Widget
getDescription() const overrideListViewvirtual
getDirection() const ScrollView
getEventDispatcher() const Nodeinlinevirtual
getGlobalZOrder() const Nodeinlinevirtual
getGLProgram() const Node
getGLProgramState() const Node
getGLServerState() const Nodeinline
getIndex(Widget *item) const ListView
getInnerContainer() const ScrollView
getInnerContainerPosition() const ScrollView
getInnerContainerSize() const ScrollView
getItem(ssize_t index) const ListView
getItems()ListView
getItemsMargin() const ListView
getLayoutParameter() const overrideWidgetvirtual
getLayoutParameter(LayoutParameter::Type type)Widget
getLayoutSize()Widgetinlinevirtual
getLayoutType() const overrideScrollViewvirtual
getLeftBoundary() const Widget
getLeftInParent()Widgetinline
getLeftmostItemInCurrentView() const ListView
getLocalZOrder() const Nodeinlinevirtual
getMagneticAllowedOutOfBoundary() const ListView
getMagneticType() const ListView
getName() const Nodevirtual
getNodeToParentAffineTransform(Node *ancestor) const Nodevirtual
getNodeToParentTransform() const Nodevirtual
getNodeToParentTransform(Node *ancestor) const Nodevirtual
getNodeToWorldTransform() const Nodevirtual
getNormalizedPosition() const Nodevirtual
getNumberOfRunningActions() const Node
getOrderOfArrival() const Node
getParent()Nodeinlinevirtual
getParentToNodeTransform() const Nodevirtual
getPhysicsBody() const Nodeinline
getPosition() const Nodevirtual
getPosition(float *x, float *y) const Nodevirtual
getPosition3D() const Nodevirtual
getPositionPercent()Widget
getPositionType() const Widget
getPositionX(void) const Nodevirtual
getPositionY(void) const Nodevirtual
getPositionZ() const Nodevirtual
getProtectedChildByTag(int tag)ProtectedNodevirtual
getReferenceCount() const Ref
getRenderFile()Layout
getRightBoundary() const Widget
getRightInParent()Widgetinline
getRightmostItemInCurrentView() const ListView
getRotation() const Nodevirtual
getRotation3D() const Nodevirtual
getRotationQuat() const Nodevirtual
getRotationSkewX() const Nodevirtual
getRotationSkewY() const Nodevirtual
getScale() const overrideWidgetvirtual
getScaleX() const overrideWidgetvirtual
getScaleY() const overrideWidgetvirtual
getScaleZ() const Nodevirtual
getScene() const Nodevirtual
getScheduler()Nodeinlinevirtual
getScrollBarAutoHideTime() const ScrollView
getScrollBarColor() const ScrollView
getScrollBarOpacity() const ScrollView
getScrollBarPositionFromCornerForHorizontal() const ScrollView
getScrollBarPositionFromCornerForVertical() const ScrollView
getScrollBarWidth() const ScrollView
getSize() const Widget
getSizePercent()Widget
getSizeType() const Widget
getSkewX() const Nodevirtual
getSkewY() const Nodevirtual
getTag() const Nodevirtual
getTopBoundary() const Widget
getTopInParent()Widgetinline
getTopmostItemInCurrentView() const ListView
getTouchBeganPosition() const Widget
getTouchStartPos() const Widgetinline
getUserData()Nodeinlinevirtual
getUserObject()Nodeinlinevirtual
getVirtualRenderer()Widgetvirtual
getVirtualRendererSize() const Widgetvirtual
getWorldPosition() const Widget
getWorldToNodeTransform() const Nodevirtual
Gravity enum nameListView
hitTest(const Vec2 &pt, const Camera *camera, Vec3 *p) const Widgetvirtual
ignoreAnchorPointForPosition(bool ignore)Nodevirtual
ignoreContentAdaptWithSize(bool ignore)Widgetvirtual
insertCustomItem(Widget *item, ssize_t index)ListView
insertDefaultItem(ssize_t index)ListView
INVALID_TAGNodestatic
isBackGroundImageScale9Enabled() const Layout
isBounceEnabled() const ScrollView
isBright() const Widget
isClippingEnabled() const Layoutvirtual
isClippingParentContainsPoint(const Vec2 &pt)Widget
isEnabled() const Widget
isFlippedX() const Widgetinlinevirtual
isFlippedY() const Widgetinlinevirtual
isFlipX()Widgetinline
isFlipY()Widgetinline
isFocused() const Widget
isFocusEnabled() const Widget
isHighlighted() const Widget
isIgnoreAnchorPointForPosition() const Nodevirtual
isIgnoreContentAdaptWithSize() const Widget
isInertiaScrollEnabled() const ScrollView
isLayoutComponentEnabled() const Widget
isLoopFocus() const Layout
isPassFocusToChild() const Layout
isPropagateTouchEvents() const Widget
isRunning() const Nodevirtual
isScheduled(SEL_SCHEDULE selector)Node
isScheduled(const std::string &key)Node
isScrollBarAutoHideEnabled() const ScrollView
isScrollBarEnabled() const ScrollView
isSwallowTouches() const Widget
isTouchEnabled() const Widget
isUnifySizeEnabled() const Widget
isVisible() const Nodevirtual
jumpToBottom() overrideListViewvirtual
jumpToBottomLeft() overrideListViewvirtual
jumpToBottomRight() overrideListViewvirtual
jumpToItem(ssize_t itemIndex, const Vec2 &positionRatioInView, const Vec2 &itemAnchorPoint)ListView
jumpToLeft() overrideListViewvirtual
jumpToPercentBothDirection(const Vec2 &percent) overrideListViewvirtual
jumpToPercentHorizontal(float percent) overrideListViewvirtual
jumpToPercentVertical(float percent) overrideListViewvirtual
jumpToRight() overrideListViewvirtual
jumpToTop() overrideListViewvirtual
jumpToTopLeft() overrideListViewvirtual
jumpToTopRight() overrideListViewvirtual
Layout()Layout
ListView()ListView
MagneticType enum nameListView
nodeToParentTransform() const Nodeinlinevirtual
nodeToWorldTransform() const Nodeinlinevirtual
numberOfRunningActions() const Nodeinline
onEnter() overrideScrollViewvirtual
onEnterTransitionDidFinish() overrideProtectedNodevirtual
onExit() overrideLayoutvirtual
onExitTransitionDidStart() overrideProtectedNodevirtual
onFocusChange(Widget *widgetLostFocus, Widget *widgetGetFocus)Widgetprotected
onFocusChangedWidget
onNextFocusedWidgetWidget
onPassFocusToChildLayout
onTouchBegan(Touch *touch, Event *unusedEvent) overrideScrollViewvirtual
onTouchCancelled(Touch *touch, Event *unusedEvent) overrideScrollViewvirtual
onTouchEnded(Touch *touch, Event *unusedEvent) overrideScrollViewvirtual
onTouchMoved(Touch *touch, Event *unusedEvent) overrideScrollViewvirtual
parentToNodeTransform() const Nodeinlinevirtual
pause(void)Nodevirtual
pauseSchedulerAndActions()Node
PositionType enum nameWidget
propagateTouchEvent(TouchEventType event, Widget *sender, Touch *touch)Widgetprotected
pushBackCustomItem(Widget *item)ListView
pushBackDefaultItem()ListView
refreshView()ListView
release()Ref
removeAllChildren() overrideListViewvirtual
removeAllChildrenWithCleanup(bool cleanup) overrideListViewvirtual
removeAllComponents()Nodevirtual
removeAllItems()ListView
removeAllProtectedChildren()ProtectedNodevirtual
removeAllProtectedChildrenWithCleanup(bool cleanup)ProtectedNodevirtual
removeBackGroundImage()Layout
removeChild(Node *child, bool cleaup=true) overrideListViewvirtual
removeChildByName(const std::string &name, bool cleanup=true)Nodevirtual
removeChildByTag(int tag, bool cleanup=true)Nodevirtual
removeComponent(const std::string &name)Nodevirtual
removeComponent(Component *component)Nodevirtual
removeFromParent()Nodevirtual
removeFromParentAndCleanup(bool cleanup)Nodevirtual
removeFromPhysicsWorld()Node
removeItem(ssize_t index)ListView
removeLastItem()ListView
removeProtectedChild(Node *child, bool cleanup=true)ProtectedNodevirtual
removeProtectedChildByTag(int tag, bool cleanup=true)ProtectedNodevirtual
reorderChild(Node *child, int localZOrder)Nodevirtual
reorderProtectedChild(Node *child, int localZOrder)ProtectedNodevirtual
requestDoLayout() overrideListViewvirtual
requestFocus()Widget
requestRefreshView()ListView
resume(void)Nodevirtual
resumeSchedulerAndActions()Node
retain()Ref
runAction(Action *action)Nodevirtual
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)Node
schedule(SEL_SCHEDULE selector, float interval)Node
schedule(SEL_SCHEDULE selector)Node
schedule(const std::function< void(float)> &callback, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, const std::string &key)Node
schedule(const std::function< void(float)> &callback, float interval, unsigned int repeat, float delay, const std::string &key)Node
scheduleOnce(SEL_SCHEDULE selector, float delay)Node
scheduleOnce(const std::function< void(float)> &callback, float delay, const std::string &key)Node
scheduleUpdate(void)Node
scheduleUpdateWithPriority(int priority)Node
scheduleUpdateWithPriorityLua(int handler, int priority)Node
scrollToBottom(float timeInSec, bool attenuated)ScrollView
scrollToBottomLeft(float timeInSec, bool attenuated)ScrollView
scrollToBottomRight(float timeInSec, bool attenuated)ScrollView
scrollToItem(ssize_t itemIndex, const Vec2 &positionRatioInView, const Vec2 &itemAnchorPoint)ListView
scrollToLeft(float timeInSec, bool attenuated)ScrollView
scrollToPercentBothDirection(const Vec2 &percent, float timeInSec, bool attenuated)ScrollView
scrollToPercentHorizontal(float percent, float timeInSec, bool attenuated)ScrollView
scrollToPercentVertical(float percent, float timeInSec, bool attenuated)ScrollView
scrollToRight(float timeInSec, bool attenuated)ScrollView
scrollToTop(float timeInSec, bool attenuated)ScrollView
scrollToTopLeft(float timeInSec, bool attenuated)ScrollView
scrollToTopRight(float timeInSec, bool attenuated)ScrollView
ScrollView()ScrollView
setActionManager(ActionManager *actionManager)Nodevirtual
setActionTag(int tag)Widget
setAdditionalTransform(Mat4 *additionalTransform)Node
setAnchorPoint(const Vec2 &anchorPoint)Nodevirtual
setBackGroundColor(const Color3B &color)Layout
setBackGroundColor(const Color3B &startColor, const Color3B &endColor)Layout
setBackGroundColorOpacity(GLubyte opacity)Layout
setBackGroundColorType(BackGroundColorType type)Layout
setBackGroundColorVector(const Vec2 &vector)Layout
setBackGroundImage(const std::string &fileName, TextureResType texType=TextureResType::LOCAL)Layout
setBackGroundImageCapInsets(const Rect &capInsets)Layout
setBackGroundImageColor(const Color3B &color)Layout
setBackGroundImageOpacity(GLubyte opacity)Layout
setBackGroundImageScale9Enabled(bool enabled)Layout
setBounceEnabled(bool enabled)ScrollView
setBright(bool bright)Widget
setBrightStyle(BrightStyle style)Widget
setCallbackName(const std::string &callbackName)Widgetinline
setCallbackType(const std::string &callbackType)Widgetinline
setCameraMask(unsigned short mask, bool applyChildren=true) overrideLayoutvirtual
setClippingEnabled(bool enabled)Layoutvirtual
setClippingType(ClippingType type)Layout
setContentSize(const Size &contentSize) overrideWidgetvirtual
setDirection(Direction dir) overrideListViewvirtual
setEnabled(bool enabled)Widgetvirtual
setEventDispatcher(EventDispatcher *dispatcher)Nodevirtual
setFlippedX(bool flippedX)Widgetvirtual
setFlippedY(bool flippedY)Widgetvirtual
setFlipX(bool flipX)Widgetinline
setFlipY(bool flipY)Widgetinline
setFocused(bool focus)Widget
setFocusEnabled(bool enable)Widget
setGlobalZOrder(float globalZOrder)Nodevirtual
setGLProgram(GLProgram *glprogram)Nodevirtual
setGLProgramState(GLProgramState *glProgramState)Nodevirtual
setGLServerState(int serverState)Nodeinline
setGravity(Gravity gravity)ListView
setHighlighted(bool highlight)Widget
setInertiaScrollEnabled(bool enabled)ScrollView
setInnerContainerPosition(const Vec2 &pos)ScrollView
setInnerContainerSize(const Size &size)ScrollView
setItemModel(Widget *model)ListView
setItemsMargin(float margin)ListView
setLayoutComponentEnabled(bool enable)Widget
setLayoutParameter(LayoutParameter *parameter)Widget
setLayoutType(Type type) overrideScrollViewvirtual
setLocalZOrder(int localZOrder)Nodevirtual
setLoopFocus(bool loop)Layout
setMagneticAllowedOutOfBoundary(bool magneticAllowedOutOfBoundary)ListView
setMagneticType(MagneticType magneticType)ListView
setName(const std::string &name)Nodevirtual
setNodeToParentTransform(const Mat4 &transform)Nodevirtual
setNormalizedPosition(const Vec2 &position)Nodevirtual
setOrderOfArrival(int orderOfArrival)Node
setParent(Node *parent)Nodevirtual
setPassFocusToChild(bool pass)Layout
setPhysicsBody(PhysicsBody *body)Node
setPosition(const Vec2 &pos) overrideWidgetvirtual
cocos2d::ProtectedNode::setPosition(float x, float y)Nodevirtual
setPosition3D(const Vec3 &position)Nodevirtual
setPositionPercent(const Vec2 &percent)Widget
setPositionType(PositionType type)Widget
setPositionX(float x)Nodevirtual
setPositionY(float y)Nodevirtual
setPositionZ(float positionZ)Nodevirtual
setPropagateTouchEvents(bool isPropagate)Widget
setRotation(float rotation)Nodevirtual
setRotation3D(const Vec3 &rotation)Nodevirtual
setRotationQuat(const Quaternion &quat)Nodevirtual
setRotationSkewX(float rotationX)Nodevirtual
setRotationSkewY(float rotationY)Nodevirtual
setScale(float scale) overrideWidgetvirtual
setScale(float scalex, float scaley) overrideWidgetvirtual
setScaleX(float scaleX) overrideWidgetvirtual
setScaleY(float scaleY) overrideWidgetvirtual
setScaleZ(float scaleZ)Nodevirtual
setScheduler(Scheduler *scheduler)Nodevirtual
setScrollBarAutoHideEnabled(bool autoHideEnabled)ScrollView
setScrollBarAutoHideTime(float autoHideTime)ScrollView
setScrollBarColor(const Color3B &color)ScrollView
setScrollBarEnabled(bool enabled)ScrollView
setScrollBarOpacity(GLubyte opacity)ScrollView
setScrollBarPositionFromCorner(const Vec2 &positionFromCorner)ScrollView
setScrollBarPositionFromCornerForHorizontal(const Vec2 &positionFromCorner)ScrollView
setScrollBarPositionFromCornerForVertical(const Vec2 &positionFromCorner)ScrollView
setScrollBarWidth(float width)ScrollView
setSize(const Size &size)Widgetvirtual
setSizePercent(const Vec2 &percent)Widgetvirtual
setSizeType(SizeType type)Widget
setSkewX(float skewX)Nodevirtual
setSkewY(float skewY)Nodevirtual
setSwallowTouches(bool swallow)Widget
setTag(int tag)Nodevirtual
setTouchEnabled(bool enabled)Widgetvirtual
setUnifySizeEnabled(bool enable)Widget
setUserData(void *userData)Nodevirtual
setUserObject(Ref *userObject)Nodevirtual
setVisible(bool visible)Nodevirtual
SizeType enum nameWidget
sortAllChildren()Nodevirtual
sortAllProtectedChildren()ProtectedNodevirtual
stopAction(Action *action)Node
stopActionByTag(int tag)Node
stopActionsByFlags(unsigned int flags)Node
stopAllActions()Node
stopAllActionsByTag(int tag)Node
TextureResType enum nameWidget
TouchEventType enum nameWidget
Type enum nameLayout
unschedule(SEL_SCHEDULE selector)Node
unschedule(const std::string &key)Node
unscheduleAllCallbacks()Node
update(float dt) overrideScrollViewvirtual
updatePhysicsBodyTransform(const Mat4 &parentTransform, uint32_t parentFlags, float parentScaleX, float parentScaleY)Nodevirtual
updateSizeAndPosition()Widget
updateSizeAndPosition(const Size &parentSize)Widget
updateTransform()Nodevirtual
updateTransformFromPhysics(const Mat4 &parentTransform, uint32_t parentFlags)Node
visit(Renderer *renderer, const Mat4 &parentTransform, uint32_t parentFlags) overrideLayoutvirtual
Widget(void)Widget
worldToNodeTransform() const Nodeinlinevirtual
~Layout()Layoutvirtual
~LayoutParameterProtocol()LayoutParameterProtocolinlinevirtual
~ListView()ListViewvirtual
~Ref()Refvirtual
~ScrollView()ScrollViewvirtual
~Widget()Widgetvirtual