This is the complete list of members for Physics3DObject, including all inherited members.
_ID | Ref | |
_luaID | Ref | |
_rooted | Ref | |
_scriptObject | Ref | |
_scriptOwned | Ref | |
autorelease() | Ref | |
getCollisionCallback() const | Physics3DObject | inline |
getMask() const | Physics3DObject | inline |
getObjType() const | Physics3DObject | inlinevirtual |
getPhysicsWorld() const | Physics3DObject | inline |
getReferenceCount() const | Ref | |
getUserData() const | Physics3DObject | inline |
getWorldTransform() const =0 | Physics3DObject | pure virtual |
needCollisionCallback() | Physics3DObject | inline |
release() | Ref | |
retain() | Ref | |
setCollisionCallback(const CollisionCallbackFunc &func) | Physics3DObject | inline |
setMask(unsigned int mask) | Physics3DObject | inline |
setPhysicsWorld(Physics3DWorld *world) | Physics3DObject | inline |
setUserData(void *userData) | Physics3DObject | inline |
~Ref() | Ref | virtual |