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PhysicsShapeEdgeBox Member List
This is the complete list of members for
PhysicsShapeEdgeBox
, including all inherited members.
_ID
Ref
_luaID
Ref
_rooted
Ref
_scriptObject
Ref
_scriptOwned
Ref
autorelease
()
Ref
calculateDefaultMoment
()
PhysicsShape
inline
virtual
containsPoint
(const Vec2 &point) const
PhysicsShape
create
(const Size &size, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, float border=0, const Vec2 &offset=Vec2::ZERO)
PhysicsShapeEdgeBox
static
cocos2d::PhysicsShapeEdgePolygon::create
(const Vec2 *points, int count, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, float border=1)
PhysicsShapeEdgePolygon
static
getArea
() const
PhysicsShape
inline
getBody
() const
PhysicsShape
inline
getCategoryBitmask
() const
PhysicsShape
inline
getCenter
() override
PhysicsShapeEdgePolygon
virtual
getCollisionBitmask
() const
PhysicsShape
inline
getContactTestBitmask
() const
PhysicsShape
inline
getDensity
() const
PhysicsShape
inline
getFriction
() const
PhysicsShape
inline
getGroup
()
PhysicsShape
inline
getMass
() const
PhysicsShape
inline
getMaterial
() const
PhysicsShape
inline
getMoment
() const
PhysicsShape
inline
getOffset
() override
PhysicsShapeEdgeBox
inline
virtual
getPoints
(Vec2 *outPoints) const
PhysicsShapeEdgePolygon
getPointsCount
() const
PhysicsShapeEdgePolygon
getPolyonCenter
(const Vec2 *points, int count)
PhysicsShape
static
getReferenceCount
() const
Ref
getRestitution
() const
PhysicsShape
inline
getTag
() const
PhysicsShape
inline
getType
() const
PhysicsShape
inline
recenterPoints
(Vec2 *points, int count, const Vec2 ¢er=Vec2::ZERO)
PhysicsShape
static
release
()
Ref
retain
()
Ref
setCategoryBitmask
(int bitmask)
PhysicsShape
inline
setCollisionBitmask
(int bitmask)
PhysicsShape
inline
setContactTestBitmask
(int bitmask)
PhysicsShape
inline
setDensity
(float density)
PhysicsShape
setFriction
(float friction)
PhysicsShape
setGroup
(int group)
PhysicsShape
setMass
(float mass)
PhysicsShape
setMaterial
(const PhysicsMaterial &material)
PhysicsShape
setMoment
(float moment)
PhysicsShape
setRestitution
(float restitution)
PhysicsShape
setTag
(int tag)
PhysicsShape
inline
~Ref
()
Ref
virtual
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