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| ActionMoveFrame () |
| Default constructor. More...
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virtual | ~ActionMoveFrame () |
| Default destructor. More...
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void | setPosition (cocos2d::Vec2 pos) |
| Changes the move action position. More...
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cocos2d::Vec2 | getPosition () |
| Gets the move action position. More...
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virtual cocos2d::ActionInterval * | getAction (float duration) |
| Gets the ActionInterval of ActionFrame. More...
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| ActionFrame () |
virtual | ~ActionFrame () |
| Default destructor. More...
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void | setFrameIndex (int index) |
| Changes the index of action frame. More...
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int | getFrameIndex () |
| Gets the index of action frame. More...
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void | setFrameTime (float fTime) |
| Changes the time of action frame. More...
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float | getFrameTime () |
| Gets the time of action frame. More...
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void | setFrameType (int frameType) |
| Changes the type of action frame. More...
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int | getFrameType () |
| Gets the type of action frame. More...
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void | setEasingType (int easingType) |
| Changes the easing type. More...
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int | getEasingType () |
| Gets the easing type. More...
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virtual cocos2d::ActionInterval * | getAction (float duration, ActionFrame *srcFrame) |
| Gets the ActionInterval of ActionFrame. More...
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virtual void | setEasingParameter (std::vector< float > ¶meter) |
| Set the ActionInterval easing parameter. More...
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void | retain () |
| Retains the ownership. More...
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void | release () |
| Releases the ownership immediately. More...
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Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More...
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unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More...
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virtual | ~Ref () |