cocos2d-x  3.1rc0
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Vec2.h File Reference
#include <algorithm>
#include <functional>
#include <math.h>
#include "math/CCMathBase.h"
#include "Vec2.inl"

Classes

class  Vec2
 Defines a 2-element floating point vector. More...
 

Typedefs

typedef Vec2 Point

Functions

NS_CC_MATH_BEGIN float  (float value, float min_inclusive, float max_inclusive)
 Copyright 2013 BlackBerry Inc. More...
 
const Vec2  (float x, const Vec2 &v)
 Calculates the scalar product of the given vector with the given value. More...
 

Typedef Documentation

typedef Vec2 Point
var Point
local Point

Function Documentation

NS_CC_MATH_BEGIN float clampf ( float  value,
float  min_inclusive,
float  max_inclusive 
)
inline

Copyright 2013 BlackBerry Inc.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Original file from GamePlay3D: http://gameplay3d.org

This file was modified to fit the cocos2d-x projectClamp a value between from and to.

var clampf ( var  value,
var  min_inclusive,
var  max_inclusive 
)
inline

Copyright 2013 BlackBerry Inc.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Original file from GamePlay3D: http://gameplay3d.org

This file was modified to fit the cocos2d-x projectClamp a value between from and to.

local clampf ( local  value,
local  min_inclusive,
local  max_inclusive 
)
inline

Copyright 2013 BlackBerry Inc.

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at

http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Original file from GamePlay3D: http://gameplay3d.org

This file was modified to fit the cocos2d-x projectClamp a value between from and to.

const Vec2 operator* ( float  x,
const Vec2 v 
)
inline

Calculates the scalar product of the given vector with the given value.

Parameters
xThe value to scale by.
vThe vector to scale.
Returns
The scaled vector.
const Vec2 operator* ( var  x,
var  v 
)
inline

Calculates the scalar product of the given vector with the given value.

Parameters
xThe value to scale by.
vThe vector to scale.
Returns
The scaled vector.
const Vec2 operator* ( local  x,
local  v 
)
inline

Calculates the scalar product of the given vector with the given value.

Parameters
xThe value to scale by.
vThe vector to scale.
Returns
The scaled vector.