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CCLabelBMFont Class Reference

@ More...

#include <CCLabelBMFont.h>

Inheritance diagram for CCLabelBMFont:
CCSpriteBatchNode CCLabelProtocol CCRGBAProtocol CCNode CCTextureProtocol CCObject CCBlendProtocol CCCopying

Public Member Functions

 CCLabelBMFont ()
virtual ~CCLabelBMFont ()
bool init ()
 Initializes the instance of CCNode. More...
 
bool initWithString (const char *str, const char *fntFile, float width=kCCLabelAutomaticWidth, CCTextAlignment alignment=kCCTextAlignmentLeft, CCPoint imageOffset=CCPointZero)
 init a bitmap font atlas with an initial string and the FNT file More...
 
void createFontChars ()
 updates the font chars based on the string to render More...
 
virtual void setString (const char *newString)
 Sets a new label using an string. More...
 
virtual void setString (const char *newString, bool needUpdateLabel)
virtual const char * getString (void)
 Returns the string that is currently being used in this label. More...
 
virtual void setCString (const char *label)
virtual void setAnchorPoint (const CCPoint &var)
 Sets the anchor point in percent. More...
 
virtual void updateLabel ()
virtual void setAlignment (CCTextAlignment alignment)
virtual void setWidth (float width)
virtual void setLineBreakWithoutSpace (bool breakWithoutSpace)
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
virtual void setScaleX (float scaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual void setScaleY (float scaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual bool isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
virtual void setOpacityModifyRGB (bool isOpacityModifyRGB)
 Changes the OpacityModifyRGB property. More...
 
virtual GLubyte getOpacity ()
 Returns the opacity. More...
 
virtual GLubyte getDisplayedOpacity ()
 Returns the displayed opacity. More...
 
virtual void setOpacity (GLubyte opacity)
 Changes the opacity. More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
 recursive method that updates the displayed opacity. More...
 
virtual bool isCascadeOpacityEnabled ()
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
virtual const ccColor3BgetColor (void)
 Returns color that is currently used. More...
 
virtual const ccColor3BgetDisplayedColor ()
 Returns the displayed color. More...
 
virtual void setColor (const ccColor3B &color)
 @ More...
 
virtual void updateDisplayedColor (const ccColor3B &parentColor)
 recursive method that updates display color More...
 
virtual bool isCascadeColorEnabled ()
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
void setFntFile (const char *fntFile)
const char * getFntFile ()
CCBMFontConfigurationgetConfiguration () const
- Public Member Functions inherited from CCSpriteBatchNode
 CCSpriteBatchNode ()
 ~CCSpriteBatchNode ()
CCTextureAtlasgetTextureAtlas (void)
void setTextureAtlas (CCTextureAtlas *textureAtlas)
CCArraygetDescendants (void)
bool initWithTexture (CCTexture2D *tex, unsigned int capacity)
 initializes a CCSpriteBatchNode with a texture2d and capacity of children. More...
 
bool initWithFile (const char *fileImage, unsigned int capacity)
 initializes a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and a capacity of children. More...
 
bool init ()
 Initializes the instance of CCNode. More...
 
void increaseAtlasCapacity ()
var increaseAtlasCapacity ()
local increaseAtlasCapacity ()
void removeChildAtIndex (unsigned int index, bool doCleanup)
 removes a child given a certain index. More...
 
var removeChildAtIndex ( var index, var doCleanup)
 removes a child given a certain index. More...
 
local removeChildAtIndex ( local index, local doCleanup)
 removes a child given a certain index. More...
 
void insertChild (CCSprite *child, unsigned int index)
void appendChild (CCSprite *sprite)
void removeSpriteFromAtlas (CCSprite *sprite)
var removeSpriteFromAtlas ( var sprite)
local removeSpriteFromAtlas ( local sprite)
unsigned int rebuildIndexInOrder (CCSprite *parent, unsigned int index)
local rebuildIndexInOrder ( local parent, local index)
unsigned int highestAtlasIndexInChild (CCSprite *sprite)
unsigned int lowestAtlasIndexInChild (CCSprite *sprite)
var lowestAtlasIndexInChild ( var sprite)
local lowestAtlasIndexInChild ( local sprite)
unsigned int atlasIndexForChild (CCSprite *sprite, int z)
local atlasIndexForChild ( local sprite, local z)
void reorderBatch (bool reorder)
virtual CCTexture2DgetTexture (void)
 Returns the currently used texture. More...
 
virtual void setTexture (CCTexture2D *texture)
 Sets a new texuture. More...
 
virtual void setBlendFunc (ccBlendFunc blendFunc)
 Sets the source blending function. More...
 
local setBlendFunc ( local blendFunc)
 Sets the source blending function. More...
 
virtual ccBlendFunc getBlendFunc (void)
 Returns the blending function that is currently being used. More...
 
local getBlendFunc ()
 Returns the blending function that is currently being used. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
local addChild ( local child, local zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
local addChild ( local child, local zOrder, local tag)
 Adds a child to the container with z order and tag. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual void removeChild (CCNode *child, bool cleanup)
 Removes a child from the container. More...
 
var removeChild ( var child, var cleanup)
 Removes a child from the container. More...
 
local removeChild ( local child, local cleanup)
 Removes a child from the container. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
local draw ()
 Override this method to draw your own node. More...
 
- Public Member Functions inherited from CCNode
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual void setPosition (const CCPoint &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
virtual void setPositionY (float y)
virtual float getPositionY (void)
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int nTag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
virtual void update (float delta)
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively. More...
 
virtual CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name More...
 
virtual void removeAllComponents ()
 removes all components More...
 
 CCNode (void)
 Default constructor. More...
 
virtual ~CCNode (void)
 Default destructor. More...
 
const char * description (void)
 Gets the description string. More...
 
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)

Static Public Member Functions

static void purgeCachedData ()
 Purges the cached data. More...
 
static CCLabelBMFontcreate (const char *str, const char *fntFile, float width, CCTextAlignment alignment, CCPoint imageOffset)
 creates a bitmap font atlas with an initial string and the FNT file More...
 
static CCLabelBMFontcreate (const char *str, const char *fntFile, float width, CCTextAlignment alignment)
static CCLabelBMFontcreate (const char *str, const char *fntFile, float width)
static CCLabelBMFontcreate (const char *str, const char *fntFile)
static CCLabelBMFontcreate ()
 Creates an label. More...
 
- Static Public Member Functions inherited from CCSpriteBatchNode
static CCSpriteBatchNodecreateWithTexture (CCTexture2D *tex, unsigned int capacity)
 creates a CCSpriteBatchNode with a texture2d and capacity of children. More...
 
local createWithTexture ( local tex, local capacity)
 creates a CCSpriteBatchNode with a texture2d and capacity of children. More...
 
static CCSpriteBatchNodecreateWithTexture (CCTexture2D *tex)
local createWithTexture ( local tex)
static CCSpriteBatchNodecreate (const char *fileImage, unsigned int capacity)
 creates a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More...
 
local create ( local fileImage, local capacity)
 creates a CCSpriteBatchNode with a file image (.png, .jpeg, .pvr, etc) and capacity of children. More...
 
static CCSpriteBatchNodecreate (const char *fileImage)
local create ( local fileImage)
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 

Protected Member Functions

virtual void setString (unsigned short *newString, bool needUpdateLabel)
- Protected Member Functions inherited from CCSpriteBatchNode
void insertQuadFromSprite (CCSprite *sprite, unsigned int index)
 Inserts a quad at a certain index into the texture atlas. More...
 
var insertQuadFromSprite ( var sprite, var index)
 Inserts a quad at a certain index into the texture atlas. More...
 
local insertQuadFromSprite ( local sprite, local index)
 Inserts a quad at a certain index into the texture atlas. More...
 
void updateQuadFromSprite (CCSprite *sprite, unsigned int index)
 Updates a quad at a certain index into the texture atlas. More...
 
CCSpriteBatchNodeaddSpriteWithoutQuad (CCSprite *child, unsigned int z, int aTag)

Protected Attributes

unsigned short * m_sString
std::string m_sFntFile
unsigned short * m_sInitialString
std::string m_sInitialStringUTF8
CCTextAlignment m_pAlignment
float m_fWidth
CCBMFontConfigurationm_pConfiguration
bool m_bLineBreakWithoutSpaces
CCPoint m_tImageOffset
CCSpritem_pReusedChar
GLubyte m_cDisplayedOpacity
GLubyte m_cRealOpacity
ccColor3B m_tDisplayedColor
ccColor3B m_tRealColor
bool m_bCascadeColorEnabled
bool m_bCascadeOpacityEnabled
bool m_bIsOpacityModifyRGB
 conforms to CCRGBAProtocol protocol More...
 
- Protected Attributes inherited from CCSpriteBatchNode
CCTextureAtlasm_pobTextureAtlas
ccBlendFunc m_blendFunc
CCArraym_pobDescendants
var m_pobDescendants
local m_pobDescendants
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
int m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

@

/

/// //// //// /////

@

Constructor & Destructor Documentation

virtual ~CCLabelBMFont ( )
virtual

Member Function Documentation

static CCLabelBMFont* create ( const char *  str,
const char *  fntFile,
float  width,
CCTextAlignment  alignment,
CCPoint  imageOffset 
)
static

creates a bitmap font atlas with an initial string and the FNT file

static CCLabelBMFont* create ( const char *  str,
const char *  fntFile,
float  width,
CCTextAlignment  alignment 
)
static
static CCLabelBMFont* create ( const char *  str,
const char *  fntFile,
float  width 
)
static
static CCLabelBMFont* create ( const char *  str,
const char *  fntFile 
)
static
static CCLabelBMFont* create ( )
static

Creates an label.

void createFontChars ( )

updates the font chars based on the string to render

virtual const ccColor3B& getColor ( void  )
virtual

Returns color that is currently used.

Returns
The ccColor3B contains R,G,B bytes.

Implements CCRGBAProtocol.

CCBMFontConfiguration*
getConfiguration
( ) const
virtual const ccColor3B&
getDisplayedColor
( )
virtual

Returns the displayed color.

Returns
The ccColor3B contains R,G,B bytes.

Implements CCRGBAProtocol.

virtual GLubyte getDisplayedOpacity ( )
virtual

Returns the displayed opacity.

Returns
The opacity of sprite, from 0 ~ 255

Implements CCRGBAProtocol.

const char* getFntFile ( )
virtual GLubyte getOpacity ( )
virtual

Returns the opacity.

The opacity which indicates how transparent or opaque this node is. 0 indicates fully transparent and 255 is fully opaque.

Returns
The opacity of sprite, from 0 ~ 255

Implements CCRGBAProtocol.

virtual const char* getString ( void  )
virtual

Returns the string that is currently being used in this label.

Returns
The string that is currently being used in this label

Implements CCLabelProtocol.

bool init ( )
virtual

Initializes the instance of CCNode.

Returns
Whether the initialization was successful.

Reimplemented from CCNode.

bool initWithString ( const char *  str,
const char *  fntFile,
float  width = kCCLabelAutomaticWidth,
CCTextAlignment  alignment = kCCTextAlignmentLeft,
CCPoint  imageOffset = CCPointZero 
)

init a bitmap font atlas with an initial string and the FNT file

virtual bool isCascadeColorEnabled ( )
virtual

whether or not color should be propagated to its children.

Implements CCRGBAProtocol.

virtual bool
isCascadeOpacityEnabled
( )
virtual

whether or not opacity should be propagated to its children.

Implements CCRGBAProtocol.

virtual bool isOpacityModifyRGB ( )
virtual

Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity)

Returns
Returns opacity modify flag.

Implements CCRGBAProtocol.

static void purgeCachedData ( )
static

Purges the cached data.

Removes from memory the cached configurations and the atlas name dictionary.

Since
v0.99.3
virtual void setAlignment ( CCTextAlignment  alignment)
virtual
virtual void setAnchorPoint ( const CCPoint anchorPoint)
virtual

Sets the anchor point in percent.

anchorPoint is the point around which all transformations and positioning manipulations take place. It's like a pin in the node where it is "attached" to its parent. The anchorPoint is normalized, like a percentage. (0,0) means the bottom-left corner and (1,1) means the top-right corner. But you can use values higher than (1,1) and lower than (0,0) too. The default anchorPoint is (0.5,0.5), so it starts in the center of the node.

Parameters
anchorPointThe anchor point of node.

Reimplemented from CCNode.

virtual void setCascadeColorEnabled ( bool  cascadeColorEnabled)
virtual

Implements CCRGBAProtocol.

virtual void
setCascadeOpacityEnabled
( bool  cascadeOpacityEnabled)
virtual

Implements CCRGBAProtocol.

virtual void setColor ( const ccColor3B color)
virtual

@

Implements CCRGBAProtocol.

virtual void setCString ( const char *  label)
virtual
void setFntFile ( const char *  fntFile)
virtual void
setLineBreakWithoutSpace
( bool  breakWithoutSpace)
virtual
virtual void setOpacity ( GLubyte  opacity)
virtual

Changes the opacity.

Parameters
valueGoes from 0 to 255, where 255 means fully opaque and 0 means fully transparent.

Implements CCRGBAProtocol.

virtual void setOpacityModifyRGB ( bool  bValue)
virtual

Changes the OpacityModifyRGB property.

If thie property is set to true, then the rendered color will be affected by opacity. Normally, r = r * opacity/255, g = g * opacity/255, b = b * opacity/255.

Parameters
bValuetrue then the opacity will be applied as: glColor(R,G,B,opacity); false then the opacity will be applied as: glColor(opacity, opacity, opacity, opacity);

Implements CCRGBAProtocol.

virtual void setScale ( float  scale)
virtual

Changes both X and Y scale factor of the node.

1.0 is the default scale factor. It modifies the X and Y scale at the same time.

Parameters
scaleThe scale factor for both X and Y axis.

Reimplemented from CCNode.

virtual void setScaleX ( float  fScaleX)
virtual

Changes the scale factor on X axis of this node.

The deafult value is 1.0 if you haven't changed it before

Parameters
fScaleXThe scale factor on X axis.

Reimplemented from CCNode.

virtual void setScaleY ( float  fScaleY)
virtual

Changes the scale factor on Y axis of this node.

The Default value is 1.0 if you haven't changed it before.

Parameters
fScaleYThe scale factor on Y axis.

Reimplemented from CCNode.

virtual void setString ( const char *  label)
virtual

Sets a new label using an string.

Parameters
Anull terminated string

Implements CCLabelProtocol.

virtual void setString ( const char *  newString,
bool  needUpdateLabel 
)
virtual
virtual void setString ( unsigned short *  newString,
bool  needUpdateLabel 
)
protectedvirtual
virtual void setWidth ( float  width)
virtual
virtual void updateDisplayedColor ( const ccColor3B color)
virtual

recursive method that updates display color

Implements CCRGBAProtocol.

virtual void updateDisplayedOpacity ( GLubyte  opacity)
virtual

recursive method that updates the displayed opacity.

Implements CCRGBAProtocol.

virtual void updateLabel ( )
virtual

Member Data Documentation

bool m_bCascadeColorEnabled
protected
bool m_bCascadeOpacityEnabled
protected
bool m_bIsOpacityModifyRGB
protected

conforms to CCRGBAProtocol protocol

bool m_bLineBreakWithoutSpaces
protected
GLubyte m_cDisplayedOpacity
protected
GLubyte m_cRealOpacity
protected
float m_fWidth
protected
CCTextAlignment m_pAlignment
protected
CCBMFontConfiguration*
m_pConfiguration
protected
CCSprite* m_pReusedChar
protected
std::string m_sFntFile
protected
unsigned short* m_sInitialString
protected
std::string m_sInitialStringUTF8
protected
unsigned short* m_sString
protected
ccColor3B m_tDisplayedColor
protected
CCPoint m_tImageOffset
protected
ccColor3B m_tRealColor
protected

The documentation for this class was generated from the following file: