cocos2d-x  2.2
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CCControlStepper Class Reference

#include <CCControlStepper.h>

Inheritance diagram for CCControlStepper:
CCControl CCLayerRGBA CCLayer CCRGBAProtocol CCNode CCTouchDelegate CCAccelerometerDelegate CCKeypadDelegate CCObject CCCopying

Public Member Functions

 CCControlStepper ()
virtual ~CCControlStepper ()
var ~CCControlStepper ()
local ~CCControlStepper ()
bool initWithMinusSpriteAndPlusSprite (CCSprite *minusSprite, CCSprite *plusSprite)
var initWithMinusSpriteAndPlusSprite ( var minusSprite, var plusSprite)
local initWithMinusSpriteAndPlusSprite ( local minusSprite, local plusSprite)
virtual void setWraps (bool wraps)
virtual void setMinimumValue (double minimumValue)
var setMinimumValue ( var minimumValue)
local setMinimumValue ( local minimumValue)
virtual void setMaximumValue (double maximumValue)
local setMaximumValue ( local maximumValue)
virtual void setValue (double value)
local setValue ( local value)
virtual double getValue ()
virtual void setStepValue (double stepValue)
var setStepValue ( var stepValue)
local setStepValue ( local stepValue)
virtual void setValueWithSendingEvent (double value, bool send)
 Set the numeric value of the stepper. More...
 
local setValueWithSendingEvent ( local value, local send)
 Set the numeric value of the stepper. More...
 
virtual bool isContinuous ()
void update (float dt)
var update ( var dt)
local update ( local dt)
virtual bool ccTouchBegan (CCTouch *pTouch, CCEvent *pEvent)
var ccTouchBegan ( var pTouch, var pEvent)
local ccTouchBegan ( local pTouch, local pEvent)
virtual void ccTouchMoved (CCTouch *pTouch, CCEvent *pEvent)
var ccTouchMoved ( var pTouch, var pEvent)
local ccTouchMoved ( local pTouch, local pEvent)
virtual void ccTouchEnded (CCTouch *pTouch, CCEvent *pEvent)
var ccTouchEnded ( var pTouch, var pEvent)
local ccTouchEnded ( local pTouch, local pEvent)
virtual CCSpritegetMinusSprite (void)
 getMinusSprite More...
 
local getMinusSprite ()
 getMinusSprite More...
 
virtual void setMinusSprite (CCSprite *var)
 setMinusSprite More...
 
virtual CCSpritegetPlusSprite (void)
 getPlusSprite More...
 
var getPlusSprite ()
 getPlusSprite More...
 
local getPlusSprite ()
 getPlusSprite More...
 
virtual void setPlusSprite (CCSprite *var)
 setPlusSprite More...
 
virtual CCLabelTTFgetMinusLabel (void)
 getMinusLabel More...
 
var getMinusLabel ()
 getMinusLabel More...
 
local getMinusLabel ()
 getMinusLabel More...
 
virtual void setMinusLabel (CCLabelTTF *var)
 setMinusLabel More...
 
virtual CCLabelTTFgetPlusLabel (void)
 getPlusLabel More...
 
virtual void setPlusLabel (CCLabelTTF *var)
 setPlusLabel More...
 
void updateLayoutUsingTouchLocation (CCPoint location)
 Update the layout of the stepper with the given touch location. More...
 
var updateLayoutUsingTouchLocation ( var location)
 Update the layout of the stepper with the given touch location. More...
 
local updateLayoutUsingTouchLocation ( local location)
 Update the layout of the stepper with the given touch location. More...
 
void startAutorepeat ()
 Start the autorepeat increment/decrement. More...
 
void stopAutorepeat ()
 Stop the autorepeat. More...
 
- Public Member Functions inherited from CCControl
virtual CCControlState getState (void)
 getState More...
 
local getState ()
 getState More...
 
virtual void setEnabled (bool bEnabled)
 Tells whether the control is enabled. More...
 
virtual bool isEnabled ()
virtual void setSelected (bool bSelected)
 A Boolean value that determines the control selected state. More...
 
var setSelected ( var bSelected)
 A Boolean value that determines the control selected state. More...
 
local setSelected ( local bSelected)
 A Boolean value that determines the control selected state. More...
 
virtual bool isSelected ()
virtual void setHighlighted (bool bHighlighted)
 A Boolean value that determines whether the control is highlighted. More...
 
var setHighlighted ( var bHighlighted)
 A Boolean value that determines whether the control is highlighted. More...
 
local setHighlighted ( local bHighlighted)
 A Boolean value that determines whether the control is highlighted. More...
 
virtual bool isHighlighted ()
bool hasVisibleParents ()
var hasVisibleParents ()
local hasVisibleParents ()
virtual void needsLayout ()
 Updates the control layout using its current internal state. More...
 
var needsLayout ()
 Updates the control layout using its current internal state. More...
 
local needsLayout ()
 Updates the control layout using its current internal state. More...
 
virtual bool isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
local isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
virtual void setOpacityModifyRGB (bool bOpacityModifyRGB)
 Changes the OpacityModifyRGB property. More...
 
local setOpacityModifyRGB ( local bOpacityModifyRGB)
 Changes the OpacityModifyRGB property. More...
 
 CCControl ()
virtual bool init (void)
 Initializes the instance of CCNode. More...
 
local init ()
 Initializes the instance of CCNode. More...
 
virtual ~CCControl ()
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual void registerWithTouchDispatcher ()
 If isTouchEnabled, this method is called onEnter. More...
 
local registerWithTouchDispatcher ()
 If isTouchEnabled, this method is called onEnter. More...
 
virtual void sendActionsForControlEvents (CCControlEvent controlEvents)
 Sends action messages for the given control events. More...
 
local sendActionsForControlEvents ( local controlEvents)
 Sends action messages for the given control events. More...
 
virtual void addTargetWithActionForControlEvents (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvents)
 Adds a target and action for a particular event (or events) to an internal dispatch table. More...
 
virtual void removeTargetWithActionForControlEvents (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvents)
 Removes a target and action for a particular event (or events) from an internal dispatch table. More...
 
var removeTargetWithActionForControlEvents ( var target, var action, var controlEvents)
 Removes a target and action for a particular event (or events) from an internal dispatch table. More...
 
local removeTargetWithActionForControlEvents ( local target, local action, local controlEvents)
 Removes a target and action for a particular event (or events) from an internal dispatch table. More...
 
virtual CCPoint getTouchLocation (CCTouch *touch)
 Returns a point corresponding to the touh location converted into the control space coordinates. More...
 
virtual bool isTouchInside (CCTouch *touch)
 Returns a boolean value that indicates whether a touch is inside the bounds of the receiver. More...
 
void addHandleOfControlEvent (int nFunID, CCControlEvent controlEvent)
local addHandleOfControlEvent ( local nFunID, local controlEvent)
void removeHandleOfControlEvent (CCControlEvent controlEvent)
- Public Member Functions inherited from CCLayerRGBA
 CREATE_FUNC (CCLayerRGBA)
 CCLayerRGBA ()
virtual ~CCLayerRGBA ()
virtual GLubyte getOpacity ()
 Returns the opacity. More...
 
virtual GLubyte getDisplayedOpacity ()
 Returns the displayed opacity. More...
 
virtual void setOpacity (GLubyte opacity)
 Changes the opacity. More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
 recursive method that updates the displayed opacity. More...
 
virtual bool isCascadeOpacityEnabled ()
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
virtual const ccColor3BgetColor ()
 Returns color that is currently used. More...
 
virtual const ccColor3BgetDisplayedColor ()
 Returns the displayed color. More...
 
virtual void setColor (const ccColor3B &color)
 @ More...
 
virtual void updateDisplayedColor (const ccColor3B &parentColor)
 recursive method that updates display color More...
 
virtual bool isCascadeColorEnabled ()
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
- Public Member Functions inherited from CCLayer
 CCLayer ()
virtual ~CCLayer ()
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void ccTouchCancelled (CCTouch *pTouch, CCEvent *pEvent)
local ccTouchCancelled ( local pTouch, local pEvent)
virtual void ccTouchesBegan (CCSet *pTouches, CCEvent *pEvent)
virtual void ccTouchesMoved (CCSet *pTouches, CCEvent *pEvent)
local ccTouchesMoved ( local pTouches, local pEvent)
virtual void ccTouchesEnded (CCSet *pTouches, CCEvent *pEvent)
local ccTouchesEnded ( local pTouches, local pEvent)
virtual void ccTouchesCancelled (CCSet *pTouches, CCEvent *pEvent)
local ccTouchesCancelled ( local pTouches, local pEvent)
virtual void didAccelerate (CCAcceleration *pAccelerationValue)
void registerScriptAccelerateHandler (int nHandler)
void unregisterScriptAccelerateHandler (void)
virtual void registerScriptTouchHandler (int nHandler, bool bIsMultiTouches=false, int nPriority=INT_MIN, bool bSwallowsTouches=false)
 Register script touch events handler. More...
 
local registerScriptTouchHandler ( local nHandler, local false, local INT_MIN, local false)
 Register script touch events handler. More...
 
virtual void unregisterScriptTouchHandler (void)
 Unregister script touch events handler. More...
 
virtual bool isTouchEnabled ()
 whether or not it will receive Touch events. More...
 
virtual void setTouchEnabled (bool value)
local setTouchEnabled ( local value)
virtual void setTouchMode (ccTouchesMode mode)
local setTouchMode ( local mode)
virtual int getTouchMode ()
virtual void setTouchPriority (int priority)
 priority of the touch events. More...
 
virtual int getTouchPriority ()
virtual bool isAccelerometerEnabled ()
 
whether or not it will receive Accelerometer events

You can enable / disable accelerometer events with this property. More...

 
virtual void setAccelerometerEnabled (bool value)
virtual void setAccelerometerInterval (double interval)
virtual bool isKeypadEnabled ()
 
whether or not it will receive keypad events

You can enable / disable accelerometer events with this property. More...

 
virtual void setKeypadEnabled (bool value)
void registerScriptKeypadHandler (int nHandler)
 Register keypad events handler. More...
 
void unregisterScriptKeypadHandler (void)
 Unregister keypad events handler. More...
 
virtual void keyBackClicked (void)
virtual void keyMenuClicked (void)
local keyMenuClicked ()
CCTouchScriptHandlerEntrygetScriptTouchHandlerEntry ()
local getScriptTouchHandlerEntry ()
CCScriptHandlerEntrygetScriptKeypadHandlerEntry ()
CCScriptHandlerEntrygetScriptAccelerateHandlerEntry ()
var getScriptAccelerateHandlerEntry ()
local getScriptAccelerateHandlerEntry ()
- Public Member Functions inherited from CCNode
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual void setScaleX (float fScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual void setPosition (const CCPoint &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
virtual void setPositionY (float y)
virtual float getPositionY (void)
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const CCPoint &anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChild (CCNode *child, bool cleanup)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int nTag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively. More...
 
virtual CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name More...
 
virtual void removeAllComponents ()
 removes all components More...
 
 CCNode (void)
 Default constructor. More...
 
virtual ~CCNode (void)
 Default destructor. More...
 
const char * description (void)
 Gets the description string. More...
 
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)
- Public Member Functions inherited from CCTouchDelegate
 CCTouchDelegate ()
virtual ~CCTouchDelegate ()

Static Public Member Functions

static CCControlSteppercreate (CCSprite *minusSprite, CCSprite *plusSprite)
var create ( var minusSprite, var plusSprite)
local create ( local minusSprite, local plusSprite)

Public Attributes

double m_dValue
 The numeric value of the stepper. More...
 
bool m_bContinuous
 The continuous vs. More...
 
var m_bContinuous
 The continuous vs. More...
 
local m_bContinuous
 The continuous vs. More...
 
bool m_bAutorepeat
 The automatic vs. More...
 
var m_bAutorepeat
 The automatic vs. More...
 
local m_bAutorepeat
 The automatic vs. More...
 
bool m_bWraps
 The wrap vs. More...
 
var m_bWraps
 The wrap vs. More...
 
local m_bWraps
 The wrap vs. More...
 
double m_dMinimumValue
 The lowest possible numeric value for the stepper. More...
 
double m_dMaximumValue
 The highest possible numeric value for the stepper. More...
 
var m_dMaximumValue
 The highest possible numeric value for the stepper. More...
 
local m_dMaximumValue
 The highest possible numeric value for the stepper. More...
 
double m_dStepValue
 The step, or increment, value for the stepper. More...
 
var m_dStepValue
 The step, or increment, value for the stepper. More...
 
local m_dStepValue
 The step, or increment, value for the stepper. More...
 
bool m_bTouchInsideFlag
CCControlStepperPart m_eTouchedPart
var m_eTouchedPart
local m_eTouchedPart
int m_nAutorepeatCount

Protected Attributes

CCSpritem_pMinusSprite
CCSpritem_pPlusSprite
CCLabelTTFm_pMinusLabel
CCLabelTTFm_pPlusLabel
- Protected Attributes inherited from CCControl
CCControlState m_eState
 The current control state constant. More...
 
var m_eState
 The current control state constant. More...
 
local m_eState
 The current control state constant. More...
 
bool m_hasVisibleParents
 True if all of the controls parents are visible. More...
 
bool m_bEnabled
bool m_bSelected
var m_bSelected
local m_bSelected
bool m_bHighlighted
var m_bHighlighted
local m_bHighlighted
CCDictionarym_pDispatchTable
 Table of connection between the CCControlEvents and their associated target-actions pairs. More...
 
var m_pDispatchTable
 Table of connection between the CCControlEvents and their associated target-actions pairs. More...
 
local m_pDispatchTable
 Table of connection between the CCControlEvents and their associated target-actions pairs. More...
 
- Protected Attributes inherited from CCLayerRGBA
GLubyte _displayedOpacity
GLubyte _realOpacity
ccColor3B _displayedColor
ccColor3B _realColor
bool _cascadeOpacityEnabled
bool _cascadeColorEnabled
- Protected Attributes inherited from CCLayer
bool m_bTouchEnabled
bool m_bAccelerometerEnabled
var m_bAccelerometerEnabled
local m_bAccelerometerEnabled
bool m_bKeypadEnabled
var m_bKeypadEnabled
local m_bKeypadEnabled
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
int m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Protected Member Functions inherited from CCControl
CCInvocationinvocationWithTargetAndActionForControlEvent (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvent)
 Returns an CCInvocation object able to construct messages using a given target-action pair. More...
 
var invocationWithTargetAndActionForControlEvent ( var target, var action, var controlEvent)
 Returns an CCInvocation object able to construct messages using a given target-action pair. More...
 
local invocationWithTargetAndActionForControlEvent ( local target, local action, local controlEvent)
 Returns an CCInvocation object able to construct messages using a given target-action pair. More...
 
CCArraydispatchListforControlEvent (CCControlEvent controlEvent)
 Returns the CCInvocation list for the given control event. More...
 
void addTargetWithActionForControlEvent (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvent)
 Adds a target and action for a particular event to an internal dispatch table. More...
 
void removeTargetWithActionForControlEvent (CCObject *target, SEL_CCControlHandler action, CCControlEvent controlEvent)
 Removes a target and action for a particular event from an internal dispatch table. More...
 
- Static Protected Member Functions inherited from CCControl
static CCControlcreate ()

Constructor & Destructor Documentation

local CCControlStepper ( )
virtual ~CCControlStepper ( )
virtual
var ~CCControlStepper ( )
virtual
local ~CCControlStepper ( )
virtual

Member Function Documentation

virtual bool ccTouchBegan ( CCTouch pTouch,
CCEvent pEvent 
)
virtual

Reimplemented from CCLayer.

var ccTouchBegan ( var  pTouch,
var  pEvent 
)
virtual

Reimplemented from CCLayer.

local ccTouchBegan ( local  pTouch,
local  pEvent 
)
virtual

Reimplemented from CCLayer.

virtual void ccTouchEnded ( CCTouch pTouch,
CCEvent pEvent 
)
virtual

Reimplemented from CCLayer.

var ccTouchEnded ( var  pTouch,
var  pEvent 
)
virtual

Reimplemented from CCLayer.

local ccTouchEnded ( local  pTouch,
local  pEvent 
)
virtual

Reimplemented from CCLayer.

virtual void ccTouchMoved ( CCTouch pTouch,
CCEvent pEvent 
)
virtual

Reimplemented from CCLayer.

var ccTouchMoved ( var  pTouch,
var  pEvent 
)
virtual

Reimplemented from CCLayer.

local ccTouchMoved ( local  pTouch,
local  pEvent 
)
virtual

Reimplemented from CCLayer.

static CCControlStepper* create ( CCSprite minusSprite,
CCSprite plusSprite 
)
static
var create ( var  minusSprite,
var  plusSprite 
)
static
local create ( local  minusSprite,
local  plusSprite 
)
static
virtual CCLabelTTF* getMinusLabel ( void  )
virtual

getMinusLabel

var getMinusLabel (   )
virtual

getMinusLabel

local getMinusLabel (   )
virtual

getMinusLabel

virtual CCSprite* getMinusSprite ( void  )
virtual

getMinusSprite

var getMinusSprite (   )
virtual

getMinusSprite

local getMinusSprite (   )
virtual

getMinusSprite

virtual CCLabelTTF* getPlusLabel ( void  )
virtual

getPlusLabel

var getPlusLabel (   )
virtual

getPlusLabel

local getPlusLabel (   )
virtual

getPlusLabel

virtual CCSprite* getPlusSprite ( void  )
virtual

getPlusSprite

var getPlusSprite (   )
virtual

getPlusSprite

local getPlusSprite (   )
virtual

getPlusSprite

virtual double getValue ( )
virtual
var getValue ( )
virtual
local getValue ( )
virtual
bool
initWithMinusSpriteAndPlusSprite
( CCSprite minusSprite,
CCSprite plusSprite 
)
var
initWithMinusSpriteAndPlusSprite
( var  minusSprite,
var  plusSprite 
)
local
initWithMinusSpriteAndPlusSprite
( local  minusSprite,
local  plusSprite 
)
virtual bool isContinuous ( )
virtual
var isContinuous ( )
virtual
local isContinuous ( )
virtual
virtual void setMaximumValue ( double  maximumValue)
virtual
var setMaximumValue ( var  maximumValue)
virtual
local setMaximumValue ( local  maximumValue)
virtual
virtual void setMinimumValue ( double  minimumValue)
virtual
var setMinimumValue ( var  minimumValue)
virtual
local setMinimumValue ( local  minimumValue)
virtual
virtual void setMinusLabel ( CCLabelTTF var)
virtual

setMinusLabel

var setMinusLabel ( var  var)
virtual

setMinusLabel

local setMinusLabel ( local  var)
virtual

setMinusLabel

virtual void setMinusSprite ( CCSprite var)
virtual

setMinusSprite

var setMinusSprite ( var  var)
virtual

setMinusSprite

local setMinusSprite ( local  var)
virtual

setMinusSprite

virtual void setPlusLabel ( CCLabelTTF var)
virtual

setPlusLabel

var setPlusLabel ( var  var)
virtual

setPlusLabel

local setPlusLabel ( local  var)
virtual

setPlusLabel

virtual void setPlusSprite ( CCSprite var)
virtual

setPlusSprite

var setPlusSprite ( var  var)
virtual

setPlusSprite

local setPlusSprite ( local  var)
virtual

setPlusSprite

virtual void setStepValue ( double  stepValue)
virtual
var setStepValue ( var  stepValue)
virtual
local setStepValue ( local  stepValue)
virtual
virtual void setValue ( double  value)
virtual
var setValue ( var  value)
virtual
local setValue ( local  value)
virtual
virtual void
setValueWithSendingEvent
( double  value,
bool  send 
)
virtual

Set the numeric value of the stepper.

If send is true, the CCControlEventValueChanged is sent.

var setValueWithSendingEvent ( var  value,
var  send 
)
virtual

Set the numeric value of the stepper.

If send is true, the CCControlEventValueChanged is sent.

local setValueWithSendingEvent ( local  value,
local  send 
)
virtual

Set the numeric value of the stepper.

If send is true, the CCControlEventValueChanged is sent.

virtual void setWraps ( bool  wraps)
virtual
var setWraps ( var  wraps)
virtual
local setWraps ( local  wraps)
virtual
void startAutorepeat ( )

Start the autorepeat increment/decrement.

var startAutorepeat ( )

Start the autorepeat increment/decrement.

local startAutorepeat ( )

Start the autorepeat increment/decrement.

void stopAutorepeat ( )

Stop the autorepeat.

var stopAutorepeat ( )

Stop the autorepeat.

local stopAutorepeat ( )

Stop the autorepeat.

void update ( float  dt)
virtual

Reimplemented from CCNode.

var update ( var  dt)
virtual

Reimplemented from CCNode.

local update ( local  dt)
virtual

Reimplemented from CCNode.

void updateLayoutUsingTouchLocation ( CCPoint  location)

Update the layout of the stepper with the given touch location.

var updateLayoutUsingTouchLocation ( var  location)

Update the layout of the stepper with the given touch location.

local
updateLayoutUsingTouchLocation
( local  location)

Update the layout of the stepper with the given touch location.

Member Data Documentation

bool m_bAutorepeat

The automatic vs.

nonautomatic repeat state of the stepper.

var m_bAutorepeat

The automatic vs.

nonautomatic repeat state of the stepper.

local m_bAutorepeat

The automatic vs.

nonautomatic repeat state of the stepper.

bool m_bContinuous

The continuous vs.

noncontinuous state of the stepper.

var m_bContinuous

The continuous vs.

noncontinuous state of the stepper.

local m_bContinuous

The continuous vs.

noncontinuous state of the stepper.

bool m_bTouchInsideFlag
var m_bTouchInsideFlag
local m_bTouchInsideFlag
bool m_bWraps

The wrap vs.

no-wrap state of the stepper.

var m_bWraps

The wrap vs.

no-wrap state of the stepper.

local m_bWraps

The wrap vs.

no-wrap state of the stepper.

double m_dMaximumValue

The highest possible numeric value for the stepper.

var m_dMaximumValue

The highest possible numeric value for the stepper.

local m_dMaximumValue

The highest possible numeric value for the stepper.

double m_dMinimumValue

The lowest possible numeric value for the stepper.

var m_dMinimumValue

The lowest possible numeric value for the stepper.

local m_dMinimumValue

The lowest possible numeric value for the stepper.

double m_dStepValue

The step, or increment, value for the stepper.

var m_dStepValue

The step, or increment, value for the stepper.

local m_dStepValue

The step, or increment, value for the stepper.

double m_dValue

The numeric value of the stepper.

var m_dValue

The numeric value of the stepper.

local m_dValue

The numeric value of the stepper.

CCControlStepperPart m_eTouchedPart
var m_eTouchedPart
local m_eTouchedPart
int m_nAutorepeatCount
var m_nAutorepeatCount
local m_nAutorepeatCount
CCLabelTTF* m_pMinusLabel
protected
var m_pMinusLabel
protected
local m_pMinusLabel
protected
CCSprite* m_pMinusSprite
protected
CCLabelTTF* m_pPlusLabel
protected
var m_pPlusLabel
protected
local m_pPlusLabel
protected
CCSprite* m_pPlusSprite
protected
var m_pPlusSprite
protected
local m_pPlusSprite
protected

The documentation for this class was generated from the following file: