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CCAtlasNode Class Reference

CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol. More...

#include <CCAtlasNode.h>

Inheritance diagram for CCAtlasNode:
CCNodeRGBA CCTextureProtocol CCNode CCRGBAProtocol CCBlendProtocol CCObject CCCopying CCLabelAtlas CCTileMapAtlas UICCLabelAtlas

Public Member Functions

virtual CCTextureAtlasgetTextureAtlas (void)
 getTextureAtlas More...
 
var getTextureAtlas ()
 getTextureAtlas More...
 
local getTextureAtlas ()
 getTextureAtlas More...
 
virtual void setTextureAtlas (CCTextureAtlas *var)
 setTextureAtlas More...
 
local setTextureAtlas ( local var)
 setTextureAtlas More...
 
virtual ccBlendFunc getBlendFunc (void)
 getBlendFunc More...
 
local getBlendFunc ()
 getBlendFunc More...
 
virtual void setBlendFunc (ccBlendFunc var)
 setBlendFunc More...
 
var setBlendFunc ( var var)
 setBlendFunc More...
 
local setBlendFunc ( local var)
 setBlendFunc More...
 
virtual unsigned int getQuadsToDraw (void)
 getQuadsToDraw More...
 
var getQuadsToDraw ()
 getQuadsToDraw More...
 
local getQuadsToDraw ()
 getQuadsToDraw More...
 
virtual void setQuadsToDraw (unsigned int var)
 setQuadsToDraw More...
 
 CCAtlasNode ()
virtual ~CCAtlasNode ()
bool initWithTileFile (const char *tile, unsigned int tileWidth, unsigned int tileHeight, unsigned int itemsToRender)
 initializes an CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render More...
 
bool initWithTexture (CCTexture2D *texture, unsigned int tileWidth, unsigned int tileHeight, unsigned int itemsToRender)
 initializes an CCAtlasNode with a texture the width and height of each item measured in points and the quantity of items to render More...
 
virtual void updateAtlasValues ()
 updates the Atlas (indexed vertex array). More...
 
var updateAtlasValues ()
 updates the Atlas (indexed vertex array). More...
 
local updateAtlasValues ()
 updates the Atlas (indexed vertex array). More...
 
virtual void draw (void)
 Override this method to draw your own node. More...
 
virtual CCTexture2DgetTexture (void)
 returns the used texture More...
 
virtual void setTexture (CCTexture2D *texture)
 sets a new texture. More...
 
local setTexture ( local texture)
 sets a new texture. More...
 
virtual bool isOpacityModifyRGB ()
 Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity) More...
 
virtual void setOpacityModifyRGB (bool isOpacityModifyRGB)
 Changes the OpacityModifyRGB property. More...
 
local setOpacityModifyRGB ( local isOpacityModifyRGB)
 Changes the OpacityModifyRGB property. More...
 
virtual const ccColor3BgetColor (void)
 Returns color that is currently used. More...
 
local getColor ()
 Returns color that is currently used. More...
 
virtual void setColor (const ccColor3B &color)
 @ More...
 
local setColor ( local color)
 @ More...
 
virtual void setOpacity (GLubyte opacity)
 Changes the opacity. More...
 
var setOpacity ( var opacity)
 Changes the opacity. More...
 
local setOpacity ( local opacity)
 Changes the opacity. More...
 
- Public Member Functions inherited from CCNodeRGBA
 CCNodeRGBA ()
virtual ~CCNodeRGBA ()
virtual bool init ()
 Initializes the instance of CCNode. More...
 
virtual GLubyte getOpacity ()
 Returns the opacity. More...
 
virtual GLubyte getDisplayedOpacity ()
 Returns the displayed opacity. More...
 
virtual void updateDisplayedOpacity (GLubyte parentOpacity)
 recursive method that updates the displayed opacity. More...
 
virtual bool isCascadeOpacityEnabled ()
 whether or not opacity should be propagated to its children. More...
 
virtual void setCascadeOpacityEnabled (bool cascadeOpacityEnabled)
virtual const ccColor3BgetDisplayedColor ()
 Returns the displayed color. More...
 
virtual void updateDisplayedColor (const ccColor3B &parentColor)
 recursive method that updates display color More...
 
virtual bool isCascadeColorEnabled ()
 whether or not color should be propagated to its children. More...
 
virtual void setCascadeColorEnabled (bool cascadeColorEnabled)
- Public Member Functions inherited from CCNode
virtual CCCameragetCamera ()
 Returns a camera object that lets you move the node using a gluLookAt. More...
 
virtual bool isRunning ()
 Returns whether or not the node accepts event callbacks. More...
 
virtual void cleanup (void)
 Stops all running actions and schedulers. More...
 
virtual void visit (void)
 Visits this node's children and draw them recursively. More...
 
CCRect boundingBox (void)
 Returns a "local" axis aligned bounding box of the node. More...
 
virtual void setZOrder (int zOrder)
 Sets the Z order which stands for the drawing order, and reorder this node in its parent's children array. More...
 
virtual void _setZOrder (int z)
 Sets the z order which stands for the drawing order. More...
 
virtual int getZOrder ()
 Gets the Z order of this node. More...
 
virtual void setVertexZ (float vertexZ)
 Sets the real OpenGL Z vertex. More...
 
virtual float getVertexZ ()
 Gets OpenGL Z vertex of this node. More...
 
virtual void setScaleX (float fScaleX)
 Changes the scale factor on X axis of this node. More...
 
virtual float getScaleX ()
 Returns the scale factor on X axis of this node. More...
 
virtual void setScaleY (float fScaleY)
 Changes the scale factor on Y axis of this node. More...
 
virtual float getScaleY ()
 Returns the scale factor on Y axis of this node. More...
 
virtual void setScale (float scale)
 Changes both X and Y scale factor of the node. More...
 
virtual float getScale ()
 Gets the scale factor of the node, when X and Y have the same scale factor. More...
 
virtual void setScale (float fScaleX, float fScaleY)
 Changes both X and Y scale factor of the node. More...
 
virtual void setPosition (const CCPoint &position)
 Changes the position (x,y) of the node in OpenGL coordinates. More...
 
virtual const CCPointgetPosition ()
 Gets the position (x,y) of the node in OpenGL coordinates. More...
 
virtual void setPosition (float x, float y)
 Sets position in a more efficient way. More...
 
virtual void getPosition (float *x, float *y)
 Gets position in a more efficient way, returns two number instead of a CCPoint object. More...
 
virtual void setPositionX (float x)
 Gets/Sets x or y coordinate individually for position. More...
 
virtual float getPositionX (void)
virtual void setPositionY (float y)
virtual float getPositionY (void)
virtual void setSkewX (float fSkewX)
 Changes the X skew angle of the node in degrees. More...
 
virtual float getSkewX ()
 Returns the X skew angle of the node in degrees. More...
 
virtual void setSkewY (float fSkewY)
 Changes the Y skew angle of the node in degrees. More...
 
virtual float getSkewY ()
 Returns the Y skew angle of the node in degrees. More...
 
virtual void setAnchorPoint (const CCPoint &anchorPoint)
 Sets the anchor point in percent. More...
 
virtual const CCPointgetAnchorPoint ()
 Returns the anchor point in percent. More...
 
virtual const CCPointgetAnchorPointInPoints ()
 Returns the anchorPoint in absolute pixels. More...
 
virtual void setContentSize (const CCSize &contentSize)
 Sets the untransformed size of the node. More...
 
virtual const CCSizegetContentSize () const
 Returns the untransformed size of the node. More...
 
virtual void setVisible (bool visible)
 Sets whether the node is visible. More...
 
virtual bool isVisible ()
 Determines if the node is visible. More...
 
virtual void setRotation (float fRotation)
 Sets the rotation (angle) of the node in degrees. More...
 
virtual float getRotation ()
 Returns the rotation of the node in degrees. More...
 
virtual void setRotationX (float fRotaionX)
 Sets the X rotation (angle) of the node in degrees which performs a horizontal rotational skew. More...
 
virtual float getRotationX ()
 Gets the X rotation (angle) of the node in degrees which performs a horizontal rotation skew. More...
 
virtual void setRotationY (float fRotationY)
 Sets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual float getRotationY ()
 Gets the Y rotation (angle) of the node in degrees which performs a vertical rotational skew. More...
 
virtual void setOrderOfArrival (unsigned int uOrderOfArrival)
 Sets the arrival order when this node has a same ZOrder with other children. More...
 
virtual unsigned int getOrderOfArrival ()
 Returns the arrival order, indecates which children is added previously. More...
 
virtual void setGLServerState (ccGLServerState glServerState)
 Sets the state of OpenGL server side. More...
 
virtual ccGLServerState getGLServerState ()
 Returns the state of OpenGL server side. More...
 
virtual void ignoreAnchorPointForPosition (bool ignore)
 Sets whether the anchor point will be (0,0) when you position this node. More...
 
virtual bool isIgnoreAnchorPointForPosition ()
 Gets whether the anchor point will be (0,0) when you position this node. More...
 
virtual void addChild (CCNode *child)
 Adds a child to the container with z-order as 0. More...
 
virtual void addChild (CCNode *child, int zOrder)
 Adds a child to the container with a z-order. More...
 
virtual void addChild (CCNode *child, int zOrder, int tag)
 Adds a child to the container with z order and tag. More...
 
CCNodegetChildByTag (int tag)
 Gets a child from the container with its tag. More...
 
virtual CCArraygetChildren ()
 Return an array of children. More...
 
unsigned int getChildrenCount (void) const
 Get the amount of children. More...
 
virtual void setParent (CCNode *parent)
 Sets the parent node. More...
 
virtual CCNodegetParent ()
 Returns a pointer to the parent node. More...
 
virtual void removeFromParent ()
 Removes this node itself from its parent node with a cleanup. More...
 
virtual void removeFromParentAndCleanup (bool cleanup)
 Removes this node itself from its parent node. More...
 
virtual void removeChild (CCNode *child)
 Removes a child from the container with a cleanup. More...
 
virtual void removeChild (CCNode *child, bool cleanup)
 Removes a child from the container. More...
 
virtual void removeChildByTag (int tag)
 Removes a child from the container by tag value with a cleanup. More...
 
virtual void removeChildByTag (int tag, bool cleanup)
 Removes a child from the container by tag value. More...
 
virtual void removeAllChildren ()
 Removes all children from the container with a cleanup. More...
 
virtual void removeAllChildrenWithCleanup (bool cleanup)
 Removes all children from the container, and do a cleanup to all running actions depending on the cleanup parameter. More...
 
virtual void reorderChild (CCNode *child, int zOrder)
 Reorders a child according to a new z value. More...
 
virtual void sortAllChildren ()
 Sorts the children array once before drawing, instead of every time when a child is added or reordered. More...
 
virtual CCGridBasegetGrid ()
 Returns a grid object that is used when applying effects. More...
 
virtual void setGrid (CCGridBase *pGrid)
 Changes a grid object that is used when applying effects. More...
 
virtual int getTag () const
 Returns a tag that is used to identify the node easily. More...
 
virtual void setTag (int nTag)
 Changes the tag that is used to identify the node easily. More...
 
virtual void * getUserData ()
 Returns a custom user data pointer. More...
 
virtual void setUserData (void *pUserData)
 Sets a custom user data pointer. More...
 
virtual CCObjectgetUserObject ()
 Returns a user assigned CCObject. More...
 
virtual void setUserObject (CCObject *pUserObject)
 Returns a user assigned CCObject. More...
 
virtual CCGLProgramgetShaderProgram ()
 Return the shader program currently used for this node. More...
 
virtual void setShaderProgram (CCGLProgram *pShaderProgram)
 Sets the shader program for this node. More...
 
virtual void registerScriptHandler (int handler)
 Registers a script function that will be called in onEnter() & onExit() seires functions. More...
 
virtual void unregisterScriptHandler (void)
 Unregisters a script function that will be called in onEnter() & onExit() series functions. More...
 
int getScriptHandler ()
 Gets script handler for onEnter/onExit event. More...
 
void scheduleUpdateWithPriorityLua (int nHandler, int priority)
 Schedules for lua script. More...
 
virtual void onEnter ()
 Event callback that is invoked every time when CCNode enters the 'stage'. More...
 
virtual void onEnterTransitionDidFinish ()
 Event callback that is invoked when the CCNode enters in the 'stage'. More...
 
virtual void onExit ()
 Event callback that is invoked every time the CCNode leaves the 'stage'. More...
 
virtual void onExitTransitionDidStart ()
 Event callback that is called every time the CCNode leaves the 'stage'. More...
 
virtual void setActionManager (CCActionManager *actionManager)
 Sets the CCActionManager object that is used by all actions. More...
 
virtual CCActionManagergetActionManager ()
 Gets the CCActionManager object that is used by all actions. More...
 
CCActionrunAction (CCAction *action)
 Executes an action, and returns the action that is executed. More...
 
void stopAllActions (void)
 Stops and removes all actions from the running action list . More...
 
void stopAction (CCAction *action)
 Stops and removes an action from the running action list. More...
 
void stopActionByTag (int tag)
 Removes an action from the running action list by its tag. More...
 
CCActiongetActionByTag (int tag)
 Gets an action from the running action list by its tag. More...
 
unsigned int numberOfRunningActions (void)
 Returns the numbers of actions that are running plus the ones that are schedule to run (actions in actionsToAdd and actions arrays). More...
 
virtual void setScheduler (CCScheduler *scheduler)
 Sets a CCScheduler object that is used to schedule all "updates" and timers. More...
 
virtual CCSchedulergetScheduler ()
 Gets a CCSheduler object. More...
 
bool isScheduled (SEL_SCHEDULE selector)
 Checks whether a selector is scheduled. More...
 
void scheduleUpdate (void)
 Schedules the "update" method. More...
 
void scheduleUpdateWithPriority (int priority)
 Schedules the "update" method with a custom priority. More...
 
void unscheduleUpdate (void)
void schedule (SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)
 Schedules a custom selector. More...
 
void schedule (SEL_SCHEDULE selector, float interval)
 Schedules a custom selector with an interval time in seconds. More...
 
void scheduleOnce (SEL_SCHEDULE selector, float delay)
 Schedules a selector that runs only once, with a delay of 0 or larger. More...
 
void schedule (SEL_SCHEDULE selector)
 Schedules a custom selector, the scheduled selector will be ticked every frame. More...
 
void unschedule (SEL_SCHEDULE selector)
 Unschedules a custom selector. More...
 
void unscheduleAllSelectors (void)
 Unschedule all scheduled selectors: custom selectors, and the 'update' selector. More...
 
void resumeSchedulerAndActions (void)
 Resumes all scheduled selectors and actions. More...
 
void pauseSchedulerAndActions (void)
 Pauses all scheduled selectors and actions. More...
 
virtual void update (float delta)
void transform (void)
 Performs OpenGL view-matrix transformation based on position, scale, rotation and other attributes. More...
 
void transformAncestors (void)
 Performs OpenGL view-matrix transformation of it's ancestors. More...
 
virtual void updateTransform (void)
 Calls children's updateTransform() method recursively. More...
 
virtual CCAffineTransform nodeToParentTransform (void)
 Returns the matrix that transform the node's (local) space coordinates into the parent's space coordinates. More...
 
virtual CCAffineTransform parentToNodeTransform (void)
 Returns the matrix that transform parent's space coordinates to the node's (local) space coordinates. More...
 
virtual CCAffineTransform nodeToWorldTransform (void)
 Returns the world affine transform matrix. More...
 
virtual CCAffineTransform worldToNodeTransform (void)
 Returns the inverse world affine transform matrix. More...
 
CCPoint convertToNodeSpace (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpace (const CCPoint &nodePoint)
 Converts a Point to world space coordinates. More...
 
CCPoint convertToNodeSpaceAR (const CCPoint &worldPoint)
 Converts a Point to node (local) space coordinates. More...
 
CCPoint convertToWorldSpaceAR (const CCPoint &nodePoint)
 Converts a local Point to world space coordinates.The result is in Points. More...
 
CCPoint convertTouchToNodeSpace (CCTouch *touch)
 convenience methods which take a CCTouch instead of CCPoint More...
 
CCPoint convertTouchToNodeSpaceAR (CCTouch *touch)
 converts a CCTouch (world coordinates) into a local coordinate. More...
 
void setAdditionalTransform (const CCAffineTransform &additionalTransform)
 Sets the additional transform. More...
 
CCComponentgetComponent (const char *pName) const
 gets a component by its name More...
 
virtual bool addComponent (CCComponent *pComponent)
 adds a component More...
 
virtual bool removeComponent (const char *pName)
 removes a component by its name More...
 
virtual void removeAllComponents ()
 removes all components More...
 
 CCNode (void)
 Default constructor. More...
 
virtual ~CCNode (void)
 Default destructor. More...
 
const char * description (void)
 Gets the description string. More...
 
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)
- Public Member Functions inherited from CCCopying
virtual CCObjectcopyWithZone (CCZone *pZone)

Static Public Member Functions

static CCAtlasNodecreate (const char *tile, unsigned int tileWidth, unsigned int tileHeight, unsigned int itemsToRender)
 creates a CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render More...
 
local create ( local tile, local tileWidth, local tileHeight, local itemsToRender)
 creates a CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render More...
 
- Static Public Member Functions inherited from CCNodeRGBA
static CCNodeRGBAcreate (void)
 Allocates and initializes a nodergba. More...
 
- Static Public Member Functions inherited from CCNode
static CCNodecreate (void)
 Allocates and initializes a node. More...
 

Public Attributes

bool m_bIsOpacityModifyRGB
GLint m_nUniformColor
bool m_bIgnoreContentScaleFactor
var m_bIgnoreContentScaleFactor
local m_bIgnoreContentScaleFactor

Protected Attributes

unsigned int m_uItemsPerRow
 chars per row More...
 
local m_uItemsPerRow
 chars per row More...
 
unsigned int m_uItemsPerColumn
 chars per column More...
 
local m_uItemsPerColumn
 chars per column More...
 
unsigned int m_uItemWidth
 width of each char More...
 
var m_uItemWidth
 width of each char More...
 
local m_uItemWidth
 width of each char More...
 
unsigned int m_uItemHeight
 height of each char More...
 
var m_uItemHeight
 height of each char More...
 
local m_uItemHeight
 height of each char More...
 
ccColor3B m_tColorUnmodified
CCTextureAtlasm_pTextureAtlas
var m_pTextureAtlas
local m_pTextureAtlas
ccBlendFunc m_tBlendFunc
unsigned int m_uQuadsToDraw
- Protected Attributes inherited from CCNodeRGBA
GLubyte _displayedOpacity
GLubyte _realOpacity
ccColor3B _displayedColor
ccColor3B _realColor
bool _cascadeColorEnabled
bool _cascadeOpacityEnabled
- Protected Attributes inherited from CCNode
float m_fRotationX
 rotation angle on x-axis More...
 
float m_fRotationY
 rotation angle on y-axis More...
 
float m_fScaleX
 scaling factor on x-axis More...
 
float m_fScaleY
 scaling factor on y-axis More...
 
float m_fVertexZ
 OpenGL real Z vertex. More...
 
CCPoint m_obPosition
 position of the node More...
 
float m_fSkewX
 skew angle on x-axis More...
 
float m_fSkewY
 skew angle on y-axis More...
 
CCPoint m_obAnchorPointInPoints
 anchor point in points More...
 
CCPoint m_obAnchorPoint
 anchor point normalized (NOT in points) More...
 
CCSize m_obContentSize
 untransformed size of the node More...
 
CCAffineTransform m_sAdditionalTransform
 transform More...
 
CCAffineTransform m_sTransform
 transform More...
 
CCAffineTransform m_sInverse
 transform More...
 
CCCameram_pCamera
 a camera More...
 
CCGridBasem_pGrid
 a grid More...
 
int m_nZOrder
 z-order value that affects the draw order More...
 
CCArraym_pChildren
 array of children nodes More...
 
CCNodem_pParent
 weak reference to parent node More...
 
int m_nTag
 a tag. Can be any number you assigned just to identify this node More...
 
void * m_pUserData
 A user assingned void pointer, Can be point to any cpp object. More...
 
CCObjectm_pUserObject
 A user assigned CCObject. More...
 
CCGLProgramm_pShaderProgram
 OpenGL shader. More...
 
ccGLServerState m_eGLServerState
 OpenGL servier side state. More...
 
unsigned int m_uOrderOfArrival
 used to preserve sequence while sorting children with the same zOrder More...
 
CCSchedulerm_pScheduler
 scheduler used to schedule timers and updates More...
 
CCActionManagerm_pActionManager
 a pointer to ActionManager singleton, which is used to handle all the actions More...
 
bool m_bRunning
 is running More...
 
bool m_bTransformDirty
 transform dirty flag More...
 
bool m_bInverseDirty
 transform dirty flag More...
 
bool m_bAdditionalTransformDirty
 The flag to check whether the additional transform is dirty. More...
 
bool m_bVisible
 is this node visible More...
 
bool m_bIgnoreAnchorPointForPosition
 true if the Anchor Point will be (0,0) when you position the CCNode, false otherwise. More...
 
bool m_bReorderChildDirty
 children order dirty flag More...
 
int m_nScriptHandler
 script handler for onEnter() & onExit(), used in Javascript binding and Lua binding. More...
 
int m_nUpdateScriptHandler
 script handler for update() callback per frame, which is invoked from lua & javascript. More...
 
ccScriptType m_eScriptType
 type of script binding, lua or javascript More...
 
CCComponentContainerm_pComponentContainer
 Dictionary of components. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Friends

class CCDirector

Detailed Description

CCAtlasNode is a subclass of CCNode that implements the CCRGBAProtocol and CCTextureProtocol protocol.

It knows how to render a TextureAtlas object. If you are going to render a TextureAtlas consider subclassing CCAtlasNode (or a subclass of CCAtlasNode)

All features from CCNode are valid, plus the following features:

  • opacity and RGB colors

Constructor & Destructor Documentation

var ctor ( )
local CCAtlasNode ( )
virtual ~CCAtlasNode ( )
virtual

Member Function Documentation

static CCAtlasNode* create ( const char *  tile,
unsigned int  tileWidth,
unsigned int  tileHeight,
unsigned int  itemsToRender 
)
static

creates a CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render

var create ( var  tile,
var  tileWidth,
var  tileHeight,
var  itemsToRender 
)
static

creates a CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render

local create ( local  tile,
local  tileWidth,
local  tileHeight,
local  itemsToRender 
)
static

creates a CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render

virtual void draw ( void  )
virtual

Override this method to draw your own node.

The following GL states will be enabled by default:

  • glEnableClientState(GL_VERTEX_ARRAY);
  • glEnableClientState(GL_COLOR_ARRAY);
  • glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  • glEnable(GL_TEXTURE_2D); AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.

Reimplemented from CCNode.

Reimplemented in UICCLabelAtlas.

var draw (   )
virtual

Override this method to draw your own node.

The following GL states will be enabled by default:

  • glEnableClientState(GL_VERTEX_ARRAY);
  • glEnableClientState(GL_COLOR_ARRAY);
  • glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  • glEnable(GL_TEXTURE_2D); AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.

Reimplemented from CCNode.

Reimplemented in UICCLabelAtlas.

local draw (   )
virtual

Override this method to draw your own node.

The following GL states will be enabled by default:

  • glEnableClientState(GL_VERTEX_ARRAY);
  • glEnableClientState(GL_COLOR_ARRAY);
  • glEnableClientState(GL_TEXTURE_COORD_ARRAY);
  • glEnable(GL_TEXTURE_2D); AND YOU SHOULD NOT DISABLE THEM AFTER DRAWING YOUR NODE But if you enable any other GL state, you should disable it after drawing your node.

Reimplemented from CCNode.

Reimplemented in UICCLabelAtlas.

virtual ccBlendFunc getBlendFunc ( void  )
virtual

getBlendFunc

Implements CCBlendProtocol.

var getBlendFunc (   )
virtual

getBlendFunc

Implements CCBlendProtocol.

local getBlendFunc (   )
virtual

getBlendFunc

Implements CCBlendProtocol.

virtual const ccColor3B& getColor ( void  )
virtual

Returns color that is currently used.

Returns
The ccColor3B contains R,G,B bytes.

Reimplemented from CCNodeRGBA.

var getColor (   )
virtual

Returns color that is currently used.

Returns
The ccColor3B contains R,G,B bytes.

Reimplemented from CCNodeRGBA.

local getColor (   )
virtual

Returns color that is currently used.

Returns
The ccColor3B contains R,G,B bytes.

Reimplemented from CCNodeRGBA.

virtual unsigned int getQuadsToDraw ( void  )
virtual

getQuadsToDraw

var getQuadsToDraw (   )
virtual

getQuadsToDraw

local getQuadsToDraw (   )
virtual

getQuadsToDraw

virtual CCTexture2D* getTexture ( void  )
virtual

returns the used texture

Implements CCTextureProtocol.

var getTexture (   )
virtual

returns the used texture

Implements CCTextureProtocol.

local getTexture (   )
virtual

returns the used texture

Implements CCTextureProtocol.

virtual CCTextureAtlas*
getTextureAtlas
( void  )
virtual

getTextureAtlas

var getTextureAtlas (   )
virtual

getTextureAtlas

local getTextureAtlas (   )
virtual

getTextureAtlas

bool initWithTexture ( CCTexture2D texture,
unsigned int  tileWidth,
unsigned int  tileHeight,
unsigned int  itemsToRender 
)

initializes an CCAtlasNode with a texture the width and height of each item measured in points and the quantity of items to render

var initWithTexture ( var  texture,
var  tileWidth,
var  tileHeight,
var  itemsToRender 
)

initializes an CCAtlasNode with a texture the width and height of each item measured in points and the quantity of items to render

local initWithTexture ( local  texture,
local  tileWidth,
local  tileHeight,
local  itemsToRender 
)

initializes an CCAtlasNode with a texture the width and height of each item measured in points and the quantity of items to render

bool initWithTileFile ( const char *  tile,
unsigned int  tileWidth,
unsigned int  tileHeight,
unsigned int  itemsToRender 
)

initializes an CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render

var initWithTileFile ( var  tile,
var  tileWidth,
var  tileHeight,
var  itemsToRender 
)

initializes an CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render

local initWithTileFile ( local  tile,
local  tileWidth,
local  tileHeight,
local  itemsToRender 
)

initializes an CCAtlasNode with an Atlas file the width and height of each item and the quantity of items to render

virtual bool isOpacityModifyRGB ( )
virtual

Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity)

Returns
Returns opacity modify flag.

Reimplemented from CCNodeRGBA.

var isOpacityModifyRGB ( )
virtual

Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity)

Returns
Returns opacity modify flag.

Reimplemented from CCNodeRGBA.

local isOpacityModifyRGB ( )
virtual

Returns whether or not the opacity will be applied using glColor(R,G,B,opacity) or glColor(opacity, opacity, opacity, opacity)

Returns
Returns opacity modify flag.

Reimplemented from CCNodeRGBA.

virtual void setBlendFunc ( ccBlendFunc  var)
virtual

setBlendFunc

Implements CCBlendProtocol.

var setBlendFunc ( var  var)
virtual

setBlendFunc

Implements CCBlendProtocol.

local setBlendFunc ( local  var)
virtual

setBlendFunc

Implements CCBlendProtocol.

virtual void setColor ( const ccColor3B color)
virtual

@

Reimplemented from CCNodeRGBA.

var setColor ( var  color)
virtual

@

Reimplemented from CCNodeRGBA.

local setColor ( local  color)
virtual

@

Reimplemented from CCNodeRGBA.

virtual void setOpacity ( GLubyte  opacity)
virtual

Changes the opacity.

Parameters
valueGoes from 0 to 255, where 255 means fully opaque and 0 means fully transparent.

Reimplemented from CCNodeRGBA.

var setOpacity ( var  opacity)
virtual

Changes the opacity.

Parameters
valueGoes from 0 to 255, where 255 means fully opaque and 0 means fully transparent.

Reimplemented from CCNodeRGBA.

local setOpacity ( local  opacity)
virtual

Changes the opacity.

Parameters
valueGoes from 0 to 255, where 255 means fully opaque and 0 means fully transparent.

Reimplemented from CCNodeRGBA.

virtual void setOpacityModifyRGB ( bool  bValue)
virtual

Changes the OpacityModifyRGB property.

If thie property is set to true, then the rendered color will be affected by opacity. Normally, r = r * opacity/255, g = g * opacity/255, b = b * opacity/255.

Parameters
bValuetrue then the opacity will be applied as: glColor(R,G,B,opacity); false then the opacity will be applied as: glColor(opacity, opacity, opacity, opacity);

Reimplemented from CCNodeRGBA.

var setOpacityModifyRGB ( var  bValue)
virtual

Changes the OpacityModifyRGB property.

If thie property is set to true, then the rendered color will be affected by opacity. Normally, r = r * opacity/255, g = g * opacity/255, b = b * opacity/255.

Parameters
bValuetrue then the opacity will be applied as: glColor(R,G,B,opacity); false then the opacity will be applied as: glColor(opacity, opacity, opacity, opacity);

Reimplemented from CCNodeRGBA.

local setOpacityModifyRGB ( local  bValue)
virtual

Changes the OpacityModifyRGB property.

If thie property is set to true, then the rendered color will be affected by opacity. Normally, r = r * opacity/255, g = g * opacity/255, b = b * opacity/255.

Parameters
bValuetrue then the opacity will be applied as: glColor(R,G,B,opacity); false then the opacity will be applied as: glColor(opacity, opacity, opacity, opacity);

Reimplemented from CCNodeRGBA.

virtual void setQuadsToDraw ( unsigned int  var)
virtual

setQuadsToDraw

var setQuadsToDraw ( var  var)
virtual

setQuadsToDraw

local setQuadsToDraw ( local  var)
virtual

setQuadsToDraw

virtual void setTexture ( CCTexture2D texture)
virtual

sets a new texture.

it will be retained

Implements CCTextureProtocol.

var setTexture ( var  texture)
virtual

sets a new texture.

it will be retained

Implements CCTextureProtocol.

local setTexture ( local  texture)
virtual

sets a new texture.

it will be retained

Implements CCTextureProtocol.

virtual void setTextureAtlas ( CCTextureAtlas var)
virtual

setTextureAtlas

var setTextureAtlas ( var  var)
virtual

setTextureAtlas

local setTextureAtlas ( local  var)
virtual

setTextureAtlas

virtual void updateAtlasValues ( )
virtual

updates the Atlas (indexed vertex array).

Shall be overridden in subclasses

Reimplemented in CCLabelAtlas.

var updateAtlasValues ( )
virtual

updates the Atlas (indexed vertex array).

Shall be overridden in subclasses

Reimplemented in CCLabelAtlas.

local updateAtlasValues ( )
virtual

updates the Atlas (indexed vertex array).

Shall be overridden in subclasses

Reimplemented in CCLabelAtlas.

Friends And Related Function Documentation

friend class CCDirector
friend
var CCDirector
friend
local CCDirector
friend

Member Data Documentation

bool m_bIgnoreContentScaleFactor
var m_bIgnoreContentScaleFactor
local m_bIgnoreContentScaleFactor
bool m_bIsOpacityModifyRGB
var m_bIsOpacityModifyRGB
local m_bIsOpacityModifyRGB
GLint m_nUniformColor
var m_nUniformColor
local m_nUniformColor
CCTextureAtlas* m_pTextureAtlas
protected
var m_pTextureAtlas
protected
local m_pTextureAtlas
protected
ccBlendFunc m_tBlendFunc
protected
var m_tBlendFunc
protected
local m_tBlendFunc
protected
ccColor3B m_tColorUnmodified
protected
var m_tColorUnmodified
protected
local m_tColorUnmodified
protected
unsigned int m_uItemHeight
protected

height of each char

var m_uItemHeight
protected

height of each char

local m_uItemHeight
protected

height of each char

unsigned int m_uItemsPerColumn
protected

chars per column

var m_uItemsPerColumn
protected

chars per column

local m_uItemsPerColumn
protected

chars per column

unsigned int m_uItemsPerRow
protected

chars per row

var m_uItemsPerRow
protected

chars per row

local m_uItemsPerRow
protected

chars per row

unsigned int m_uItemWidth
protected

width of each char

var m_uItemWidth
protected

width of each char

local m_uItemWidth
protected

width of each char

unsigned int m_uQuadsToDraw
protected
var m_uQuadsToDraw
protected
local m_uQuadsToDraw
protected

The documentation for this class was generated from the following file: