cocos2d-x  2.2.6
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ActionObject Member List

This is the complete list of members for ActionObject, including all inherited members.

acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
ActionObject()ActionObject
addActionNode(ActionNode *node)ActionObject
autorelease(void)CCObject
CCObject(void)CCObject
copy(void)CCObject
copyWithZone(CCZone *pZone)CCCopyingvirtual
getCurrentTime()ActionObject
getLoop()ActionObject
getName()ActionObject
getTotalTime()ActionObject
getUnitTime()ActionObject
initWithBinary(CocoLoader *pCocoLoader, stExpCocoNode *pCocoNode, CCObject *root)ActionObject
initWithDictionary(const rapidjson::Value &dic, CCObject *root)ActionObject
isEqual(const CCObject *pObject)CCObjectvirtual
isPlaying()ActionObject
isSingleReference(void) const CCObject
m_ActionNodeListActionObjectprotected
m_bPauseActionObjectprotected
m_bPlayingActionObjectprotected
m_CallBackActionObjectprotected
m_CurrentTimeActionObjectprotected
m_fTotalTimeActionObjectprotected
m_fUnitTimeActionObjectprotected
m_loopActionObjectprotected
m_nameActionObjectprotected
m_nLuaIDCCObject
m_pSchedulerActionObjectprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uReferenceCCObjectprotected
pause()ActionObject
play()ActionObject
play(CCCallFunc *func)ActionObject
release(void)CCObject
removeActionNode(ActionNode *node)ActionObject
retain(void)CCObject
retainCount(void) const CCObject
setCurrentTime(float fTime)ActionObject
setLoop(bool bLoop)ActionObject
setName(const char *name)ActionObject
setUnitTime(float fTime)ActionObject
simulationActionUpdate(float dt)ActionObject
stop()ActionObject
update(float dt)CCObjectinlinevirtual
updateToFrameByTime(float fTime)ActionObject
valueToBool(std::string &value)ActionObjectprotected
valueToFloat(std::string &value)ActionObjectprotected
valueToInt(std::string &value)ActionObjectprotected
~ActionObject()ActionObjectvirtual
~CCObject(void)CCObjectvirtual