cocos2d-x  2.2.6
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
CCArmature Member List

This is the complete list of members for CCArmature, including all inherited members.

_cascadeColorEnabledCCNodeRGBAprotected
_cascadeOpacityEnabledCCNodeRGBAprotected
_displayedColorCCNodeRGBAprotected
_displayedOpacityCCNodeRGBAprotected
_realColorCCNodeRGBAprotected
_realOpacityCCNodeRGBAprotected
_setZOrder(int z)CCNodevirtual
acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
addBone(CCBone *bone, const char *parentName)CCArmaturevirtual
addChild(CCNode *child)CCNodevirtual
addChild(CCNode *child, int zOrder)CCNodevirtual
addChild(CCNode *child, int zOrder, int tag)CCNodevirtual
addComponent(CCComponent *pComponent)CCNodevirtual
autorelease(void)CCObject
boundingBox()CCArmaturevirtual
CCArmature()CCArmature
CCNode(void)CCNode
CCNodeRGBA()CCNodeRGBA
CCObject(void)CCObject
changeBoneParent(CCBone *bone, const char *parentName)CCArmaturevirtual
cleanup(void)CCNodevirtual
convertToNodeSpace(const CCPoint &worldPoint)CCNode
convertToNodeSpaceAR(const CCPoint &worldPoint)CCNode
convertTouchToNodeSpace(CCTouch *touch)CCNode
convertTouchToNodeSpaceAR(CCTouch *touch)CCNode
convertToWorldSpace(const CCPoint &nodePoint)CCNode
convertToWorldSpaceAR(const CCPoint &nodePoint)CCNode
copy(void)CCObject
copyWithZone(CCZone *pZone)CCCopyingvirtual
create()CCArmaturestatic
create(const char *name)CCArmaturestatic
create(const char *name, CCBone *parentBone)CCArmaturestatic
createBone(const char *boneName)CCArmatureprotected
description(void)CCNode
draw()CCArmaturevirtual
drawContour()CCArmaturevirtual
getActionByTag(int tag)CCNode
getActionManager()CCNodevirtual
getAnchorPoint()CCNodevirtual
getAnchorPointInPoints()CCNodevirtual
getAnimation()CCArmaturevirtual
getArmatureDataCCArmature
getArmatureTransformDirty(void)CCArmaturevirtual
getBatchNodeCCArmature
getBlendFunc(void)CCArmatureinlinevirtual
getBone(const char *name) const CCArmaturevirtual
getBoneAtPoint(float x, float y)CCArmature
getBoneDic()CCArmature
getCamera()CCNodevirtual
getChildByTag(int tag)CCNodevirtual
getChildren()CCNodevirtual
getChildrenCount(void) const CCNodevirtual
getColor(void)CCNodeRGBAvirtual
getComponent(const char *pName) const CCNode
getContentSize() const CCNodevirtual
getDisplayedColor()CCNodeRGBAvirtual
getDisplayedOpacity()CCNodeRGBAvirtual
getGLServerState()CCNodevirtual
getGrid()CCNodevirtual
getNameCCArmature
getOpacity()CCNodeRGBAvirtual
getOrderOfArrival()CCNodevirtual
getParent()CCNodevirtual
getParentBone(void)CCArmaturevirtual
getPosition()CCNodevirtual
getPosition(float *x, float *y)CCNodevirtual
getPositionX(void)CCNodevirtual
getPositionY(void)CCNodevirtual
getRotation()CCNodevirtual
getRotationX()CCNodevirtual
getRotationY()CCNodevirtual
getScale()CCNodevirtual
getScaleX()CCNodevirtual
getScaleY()CCNodevirtual
getScheduler()CCNodevirtual
getScriptHandler()CCNodeinline
getShaderProgram()CCNodevirtual
getSkewX()CCNodevirtual
getSkewY()CCNodevirtual
getTag() const CCNodevirtual
getTextureAtlasCCArmature
getTexureAtlasWithTexture(CCTexture2D *texture)CCArmaturevirtual
getUserData()CCNodevirtual
getUserObject()CCNodevirtual
getVersionCCArmature
getVertexZ()CCNodevirtual
getZOrder()CCNodevirtual
ignoreAnchorPointForPosition(bool ignore)CCNodevirtual
init()CCArmaturevirtual
init(const char *name)CCArmaturevirtual
init(const char *name, CCBone *parentBone)CCArmaturevirtual
isCascadeColorEnabled()CCNodeRGBAvirtual
isCascadeOpacityEnabled()CCNodeRGBAvirtual
isEqual(const CCObject *pObject)CCObjectvirtual
isIgnoreAnchorPointForPosition()CCNodevirtual
isOpacityModifyRGB()CCNodeRGBAinlinevirtual
isRunning()CCNodevirtual
isScheduled(SEL_SCHEDULE selector)CCNode
isSingleReference(void) const CCObject
isVisible()CCNodevirtual
m_bAdditionalTransformDirtyCCNodeprotected
m_bArmatureTransformDirtyCCArmatureprotected
m_bIgnoreAnchorPointForPositionCCNodeprotected
m_bInverseDirtyCCNodeprotected
m_bReorderChildDirtyCCNodeprotected
m_bRunningCCNodeprotected
m_bTransformDirtyCCNodeprotected
m_bVisibleCCNodeprotected
m_eGLServerStateCCNodeprotected
m_eScriptTypeCCNodeprotected
m_fRotationXCCNodeprotected
m_fRotationYCCNodeprotected
m_fScaleXCCNodeprotected
m_fScaleYCCNodeprotected
m_fSkewXCCNodeprotected
m_fSkewYCCNodeprotected
m_fVersionCCArmatureprotected
m_fVertexZCCNodeprotected
m_nLuaIDCCObject
m_nScriptHandlerCCNodeprotected
m_nTagCCNodeprotected
m_nUpdateScriptHandlerCCNodeprotected
m_nZOrderCCNodeprotected
m_obAnchorPointCCNodeprotected
m_obAnchorPointInPointsCCNodeprotected
m_obContentSizeCCNodeprotected
m_obPositionCCNodeprotected
m_pActionManagerCCNodeprotected
m_pAnimationCCArmatureprotected
m_pArmatureDataCCArmatureprotected
m_pAtlasCCArmatureprotected
m_pBatchNodeCCArmatureprotected
m_pBoneDicCCArmatureprotected
m_pCameraCCNodeprotected
m_pChildrenCCNodeprotected
m_pComponentContainerCCNodeprotected
m_pGridCCNodeprotected
m_pOffsetPointCCArmatureprotected
m_pParentCCNodeprotected
m_pParentBoneCCArmatureprotected
m_pSchedulerCCNodeprotected
m_pShaderProgramCCNodeprotected
m_pTextureAtlasDicCCArmatureprotected
m_pTopBoneListCCArmatureprotected
m_pUserDataCCNodeprotected
m_pUserObjectCCNodeprotected
m_sAdditionalTransformCCNodeprotected
m_sArmatureIndexDicCCArmatureprotectedstatic
m_sBlendFuncCCArmatureprotected
m_sInverseCCNodeprotected
m_sTransformCCNodeprotected
m_strNameCCArmatureprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uOrderOfArrivalCCNodeprotected
m_uReferenceCCObjectprotected
nodeToParentTransform()CCArmaturevirtual
nodeToWorldTransform(void)CCNodevirtual
numberOfRunningActions(void)CCNode
onEnter()CCArmaturevirtual
onEnterTransitionDidFinish()CCNodevirtual
onExit()CCArmaturevirtual
onExitTransitionDidStart()CCNodevirtual
parentToNodeTransform(void)CCNodevirtual
pauseSchedulerAndActions(void)CCNode
registerScriptHandler(int handler)CCNodevirtual
release(void)CCObject
removeAllChildren()CCNodevirtual
removeAllChildrenWithCleanup(bool cleanup)CCNodevirtual
removeAllComponents()CCNodevirtual
removeBone(CCBone *bone, bool recursion)CCArmaturevirtual
removeChild(CCNode *child)CCNodevirtual
removeChild(CCNode *child, bool cleanup)CCNodevirtual
removeChildByTag(int tag)CCNodevirtual
removeChildByTag(int tag, bool cleanup)CCNodevirtual
removeComponent(const char *pName)CCNodevirtual
removeComponent(CCComponent *pComponent)CCNodevirtual
removeFromParent()CCNodevirtual
removeFromParentAndCleanup(bool cleanup)CCNodevirtual
reorderChild(CCNode *child, int zOrder)CCNodevirtual
resumeSchedulerAndActions(void)CCNode
retain(void)CCObject
retainCount(void) const CCObject
runAction(CCAction *action)CCNode
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)CCNode
schedule(SEL_SCHEDULE selector, float interval)CCNode
schedule(SEL_SCHEDULE selector)CCNode
scheduleOnce(SEL_SCHEDULE selector, float delay)CCNode
scheduleUpdate(void)CCNode
scheduleUpdateWithPriority(int priority)CCNode
scheduleUpdateWithPriorityLua(int nHandler, int priority)CCNode
setActionManager(CCActionManager *actionManager)CCNodevirtual
setAdditionalTransform(const CCAffineTransform &additionalTransform)CCNode
setAnchorPoint(const CCPoint &anchorPoint)CCNodevirtual
setAnimation(CCArmatureAnimation *animation)CCArmaturevirtual
setBlendFunc(ccBlendFunc blendFunc)CCArmatureinlinevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)CCNodeRGBAvirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)CCNodeRGBAvirtual
setColor(const ccColor3B &color)CCNodeRGBAvirtual
setContentSize(const CCSize &contentSize)CCNodevirtual
setGLServerState(ccGLServerState glServerState)CCNodevirtual
setGrid(CCGridBase *pGrid)CCNodevirtual
setOpacity(GLubyte opacity)CCNodeRGBAvirtual
setOpacityModifyRGB(bool bValue)CCNodeRGBAinlinevirtual
setOrderOfArrival(unsigned int uOrderOfArrival)CCNodevirtual
setParent(CCNode *parent)CCNodevirtual
setParentBone(CCBone *var)CCArmaturevirtual
setPosition(const CCPoint &position)CCNodevirtual
setPosition(float x, float y)CCNodevirtual
setPositionX(float x)CCNodevirtual
setPositionY(float y)CCNodevirtual
setRotation(float fRotation)CCNodevirtual
setRotationX(float fRotaionX)CCNodevirtual
setRotationY(float fRotationY)CCNodevirtual
setScale(float scale)CCNodevirtual
setScale(float fScaleX, float fScaleY)CCNodevirtual
setScaleX(float fScaleX)CCNodevirtual
setScaleY(float fScaleY)CCNodevirtual
setScheduler(CCScheduler *scheduler)CCNodevirtual
setShaderProgram(CCGLProgram *pShaderProgram)CCNodevirtual
setSkewX(float fSkewX)CCNodevirtual
setSkewY(float fSkewY)CCNodevirtual
setTag(int nTag)CCNodevirtual
setUserData(void *pUserData)CCNodevirtual
setUserObject(CCObject *pUserObject)CCNodevirtual
setVertexZ(float vertexZ)CCNodevirtual
setVisible(bool visible)CCNodevirtual
setZOrder(int zOrder)CCNodevirtual
sortAllChildren()CCNodevirtual
stopAction(CCAction *action)CCNode
stopActionByTag(int tag)CCNode
stopAllActions(void)CCNode
transform(void)CCNode
transformAncestors(void)CCNode
unregisterScriptHandler(void)CCNodevirtual
unschedule(SEL_SCHEDULE selector)CCNode
unscheduleAllSelectors(void)CCNode
unscheduleUpdate(void)CCNode
update(float dt)CCArmaturevirtual
updateDisplayedColor(const ccColor3B &parentColor)CCNodeRGBAvirtual
updateDisplayedOpacity(GLubyte parentOpacity)CCNodeRGBAvirtual
updateOffsetPoint()CCArmaturevirtual
updateTransform(void)CCNodevirtual
visit()CCArmaturevirtual
worldToNodeTransform(void)CCNodevirtual
~CCArmature(void)CCArmature
~CCNode(void)CCNodevirtual
~CCNodeRGBA()CCNodeRGBAvirtual
~CCObject(void)CCObjectvirtual