cocos2d-x  2.2.6
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
ActionTimeline Member List

This is the complete list of members for ActionTimeline, including all inherited members.

_currentFrameActionTimelineprotected
_durationActionTimelineprotected
_endFrameActionTimelineprotected
_frameEventCallFuncActionTimelineprotected
_frameEventTargetActionTimelineprotected
_frameInternalActionTimelineprotected
_loopActionTimelineprotected
_playingActionTimelineprotected
_scriptObjectDictActionTimelineprotected
_startFrameActionTimelineprotected
_timeActionTimelineprotected
_timelineListActionTimelineprotected
_timelineMapActionTimelineprotected
_timeSpeedActionTimelineprotected
acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
ActionTimeline()ActionTimeline
addTimeline(Timeline *timeline)ActionTimelinevirtual
autorelease(void)CCObject
CCAction(void)CCAction
CCObject(void)CCObject
clearFrameEventCallFunc()ActionTimeline
clone() const ActionTimelinevirtual
copy(void)CCObject
copyWithZone(CCZone *pZone)CCActionvirtual
create()ActionTimelinestatic
description()CCAction
emitFrameEvent(Frame *frame)ActionTimelineprotected
foreachNodeDescendant(cocos2d::CCNode *parent)ActionTimelineprotected
Frame classActionTimelinefriend
getCurrentFrame() const ActionTimelineinlinevirtual
getDuration() const ActionTimelineinlinevirtual
getEndFrame() const ActionTimelineinlinevirtual
getOriginalTarget(void)CCActioninline
getScriptObjectDict() const ActionTimelinevirtual
getStartFrame() const ActionTimelineinlinevirtual
getTag(void)CCActioninline
getTarget(void)CCActioninline
getTimeSpeed() const ActionTimelineinlinevirtual
gotoFrame(int frameIndex)ActionTimelineprotectedvirtual
gotoFrameAndPause(int startIndex)ActionTimelinevirtual
gotoFrameAndPlay(int startIndex)ActionTimelinevirtual
gotoFrameAndPlay(int startIndex, bool loop)ActionTimelinevirtual
gotoFrameAndPlay(int startIndex, int endIndex, bool loop)ActionTimelinevirtual
gotoFrameAndPlay(int startIndex, int endIndex, int currentFrameIndex, bool loop)ActionTimelinevirtual
init()ActionTimelinevirtual
isDone()ActionTimelineinlinevirtual
isEqual(const CCObject *pObject)CCObjectvirtual
isPlaying() const ActionTimelinevirtual
isSingleReference(void) const CCObject
m_nLuaIDCCObject
m_nTagCCActionprotected
m_pOriginalTargetCCActionprotected
m_pTargetCCActionprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uReferenceCCObjectprotected
pause()ActionTimelinevirtual
release(void)CCObject
removeTimeline(Timeline *timeline)ActionTimelinevirtual
resume()ActionTimelinevirtual
retain(void)CCObject
retainCount(void) const CCObject
reverse() const ActionTimelineinlinevirtual
setCurrentFrame(int frameIndex)ActionTimelinevirtual
setDuration(int duration)ActionTimelineinlinevirtual
setFrameEventCallFunc(CCObject *target, SEL_TimelineFrameEventCallFunc callFunc)ActionTimeline
setOriginalTarget(CCNode *pOriginalTarget)CCActioninline
setScriptObjectDict(cocos2d::CCDictionary *scriptObjectDict)ActionTimelinevirtual
setTag(int nTag)CCActioninline
setTarget(CCNode *pTarget)CCActioninline
setTimeSpeed(float speed)ActionTimelineinlinevirtual
startWithTarget(cocos2d::CCNode *target)ActionTimelinevirtual
step(float delta)ActionTimelinevirtual
stepToFrame(int frameIndex)ActionTimelineprotectedvirtual
stop(void)CCActionvirtual
update(float time)CCActionvirtual
~ActionTimeline()ActionTimelinevirtual
~CCAction(void)CCActionvirtual
~CCObject(void)CCObjectvirtual