cocos2d-x  2.2.6
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CCBone Member List

This is the complete list of members for CCBone, including all inherited members.

_cascadeColorEnabledCCNodeRGBAprotected
_cascadeOpacityEnabledCCNodeRGBAprotected
_displayedColorCCNodeRGBAprotected
_displayedOpacityCCNodeRGBAprotected
_realColorCCNodeRGBAprotected
_realOpacityCCNodeRGBAprotected
_setZOrder(int z)CCNodevirtual
acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
addChild(CCNode *child)CCNodevirtual
addChild(CCNode *child, int zOrder)CCNodevirtual
addChild(CCNode *child, int zOrder, int tag)CCNodevirtual
addChildBone(CCBone *child)CCBone
addComponent(CCComponent *pComponent)CCNodevirtual
addDisplay(CCDisplayData *displayData, int index)CCBone
addDisplay(CCNode *display, int index)CCBone
applyParentTransform(CCBone *parent)CCBoneprotectedvirtual
autorelease(void)CCObject
boundingBox(void)CCNodevirtual
CCBone()CCBone
CCNode(void)CCNode
CCNodeRGBA()CCNodeRGBA
CCObject(void)CCObject
changeDisplayByIndex(int index, bool force)CCBone
changeDisplayByName(const char *name, bool force)CCBone
changeDisplayWithIndex(int index, bool force)CCBone
changeDisplayWithName(const char *name, bool force)CCBone
cleanup(void)CCNodevirtual
convertToNodeSpace(const CCPoint &worldPoint)CCNode
convertToNodeSpaceAR(const CCPoint &worldPoint)CCNode
convertTouchToNodeSpace(CCTouch *touch)CCNode
convertTouchToNodeSpaceAR(CCTouch *touch)CCNode
convertToWorldSpace(const CCPoint &nodePoint)CCNode
convertToWorldSpaceAR(const CCPoint &nodePoint)CCNode
copy(void)CCObject
copyWithZone(CCZone *pZone)CCCopyingvirtual
create()CCBonestatic
create(const char *name)CCBonestatic
description(void)CCNode
draw(void)CCNodevirtual
getActionByTag(int tag)CCNode
getActionManager()CCNodevirtual
getAnchorPoint()CCNodevirtual
getAnchorPointInPoints()CCNodevirtual
getArmature(void)CCBonevirtual
getBlendFunc(void)CCBoneinlinevirtual
getBoneData(void)CCBonevirtual
getCamera()CCNodevirtual
getChildArmature(void)CCBonevirtual
getChildByTag(int tag)CCNodevirtual
getChildren()CCNodevirtual
getChildrenCount(void) const CCNodevirtual
getColliderBodyList()CCBonevirtual
getColor(void)CCNodeRGBAvirtual
getComponent(const char *pName) const CCNode
getContentSize() const CCNodevirtual
getDisplayedColor()CCNodeRGBAvirtual
getDisplayedOpacity()CCNodeRGBAvirtual
getDisplayRenderNode()CCBone
getDisplayRenderNodeType()CCBone
getGLServerState()CCNodevirtual
getGrid()CCNodevirtual
getNameCCBone
getOpacity()CCNodeRGBAvirtual
getOrderOfArrival()CCNodevirtual
getParent()CCNodevirtual
getParentBone()CCBone
getPosition()CCNodevirtual
getPosition(float *x, float *y)CCNodevirtual
getPositionX(void)CCNodevirtual
getPositionY(void)CCNodevirtual
getRotation()CCNodevirtual
getRotationX()CCNodevirtual
getRotationY()CCNodevirtual
getScale()CCNodevirtual
getScaleX()CCNodevirtual
getScaleY()CCNodevirtual
getScheduler()CCNodevirtual
getScriptHandler()CCNodeinline
getShaderProgram()CCNodevirtual
getSkewX()CCNodevirtual
getSkewY()CCNodevirtual
getTag() const CCNodevirtual
getTween()CCBone
getTweenData(void)CCBonevirtual
getUserData()CCNodevirtual
getUserObject()CCNodevirtual
getVertexZ()CCNodevirtual
getWorldInfo(void)CCBonevirtual
getZOrder()CCNodevirtual
ignoreAnchorPointForPosition(bool ignore)CCNodevirtual
init()CCBonevirtual
init(const char *name)CCBonevirtual
isBlendDirty(void)CCBoneinlinevirtual
isCascadeColorEnabled()CCNodeRGBAvirtual
isCascadeOpacityEnabled()CCNodeRGBAvirtual
isEqual(const CCObject *pObject)CCObjectvirtual
isIgnoreAnchorPointForPosition()CCNodevirtual
isOpacityModifyRGB()CCNodeRGBAinlinevirtual
isRunning()CCNodevirtual
isScheduled(SEL_SCHEDULE selector)CCNode
isSingleReference(void) const CCObject
isTransformDirty()CCBoneinlinevirtual
isVisible()CCNodevirtual
m_bAdditionalTransformDirtyCCNodeprotected
m_bBlendDirtyCCBone
m_bBoneTransformDirtyCCBone
m_bIgnoreAnchorPointForPositionCCNodeprotected
m_bIgnoreMovementBoneDataCCBoneprotected
m_bInverseDirtyCCNodeprotected
m_bReorderChildDirtyCCNodeprotected
m_bRunningCCNodeprotected
m_bTransformDirtyCCNodeprotected
m_bVisibleCCNodeprotected
m_eGLServerStateCCNodeprotected
m_eScriptTypeCCNodeprotected
m_fDataVersionCCBone
m_fRotationXCCNodeprotected
m_fRotationYCCNodeprotected
m_fScaleXCCNodeprotected
m_fScaleYCCNodeprotected
m_fSkewXCCNodeprotected
m_fSkewYCCNodeprotected
m_fVertexZCCNodeprotected
m_nLuaIDCCObject
m_nScriptHandlerCCNodeprotected
m_nTagCCNodeprotected
m_nUpdateScriptHandlerCCNodeprotected
m_nZOrderCCNodeprotected
m_obAnchorPointCCNodeprotected
m_obAnchorPointInPointsCCNodeprotected
m_obContentSizeCCNodeprotected
m_obPositionCCNodeprotected
m_pActionManagerCCNodeprotected
m_pArmatureCCBoneprotected
m_pArmatureParentBoneCCBone
m_pBoneDataCCBoneprotected
m_pCameraCCNodeprotected
m_pChildArmatureCCBoneprotected
m_pChildrenCCNodeprotected
m_pComponentContainerCCNodeprotected
m_pDisplayManagerCCBoneprotected
m_pGridCCNodeprotected
m_pParentCCNodeprotected
m_pParentBoneCCBone
m_pSchedulerCCNodeprotected
m_pShaderProgramCCNodeprotected
m_pTweenCCBoneprotected
m_pTweenDataCCBoneprotected
m_pUserDataCCNodeprotected
m_pUserObjectCCNodeprotected
m_sAdditionalTransformCCNodeprotected
m_sBlendFuncCCBone
m_sInverseCCNodeprotected
m_sTransformCCNodeprotected
m_strNameCCBoneprotected
m_tWorldInfoCCBoneprotected
m_tWorldTransformCCBone
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uOrderOfArrivalCCNodeprotected
m_uReferenceCCObjectprotected
nodeToArmatureTransform()CCBonevirtual
nodeToParentTransform(void)CCNodevirtual
nodeToWorldTransform()CCBonevirtual
numberOfRunningActions(void)CCNode
onEnter()CCNodevirtual
onEnterTransitionDidFinish()CCNodevirtual
onExit()CCNodevirtual
onExitTransitionDidStart()CCNodevirtual
parentToNodeTransform(void)CCNodevirtual
pauseSchedulerAndActions(void)CCNode
registerScriptHandler(int handler)CCNodevirtual
release(void)CCObject
removeAllChildren()CCNodevirtual
removeAllChildrenWithCleanup(bool cleanup)CCNodevirtual
removeAllComponents()CCNodevirtual
removeChild(CCNode *child)CCNodevirtual
removeChild(CCNode *child, bool cleanup)CCNodevirtual
removeChildBone(CCBone *bone, bool recursion)CCBone
removeChildByTag(int tag)CCNodevirtual
removeChildByTag(int tag, bool cleanup)CCNodevirtual
removeComponent(const char *pName)CCNodevirtual
removeComponent(CCComponent *pComponent)CCNodevirtual
removeDisplay(int index)CCBone
removeFromParent(bool recursion)CCBone
cocos2d::CCNodeRGBA::removeFromParent()CCNodevirtual
removeFromParentAndCleanup(bool cleanup)CCNodevirtual
reorderChild(CCNode *child, int zOrder)CCNodevirtual
resumeSchedulerAndActions(void)CCNode
retain(void)CCObject
retainCount(void) const CCObject
runAction(CCAction *action)CCNode
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)CCNode
schedule(SEL_SCHEDULE selector, float interval)CCNode
schedule(SEL_SCHEDULE selector)CCNode
scheduleOnce(SEL_SCHEDULE selector, float delay)CCNode
scheduleUpdate(void)CCNode
scheduleUpdateWithPriority(int priority)CCNode
scheduleUpdateWithPriorityLua(int nHandler, int priority)CCNode
setActionManager(CCActionManager *actionManager)CCNodevirtual
setAdditionalTransform(const CCAffineTransform &additionalTransform)CCNode
setAnchorPoint(const CCPoint &anchorPoint)CCNodevirtual
setArmature(CCArmature *var)CCBonevirtual
setBlendDirty(bool dirty)CCBoneinlinevirtual
setBlendFunc(const ccBlendFunc &blendFunc)CCBonevirtual
setBoneData(CCBoneData *var)CCBonevirtual
setCascadeColorEnabled(bool cascadeColorEnabled)CCNodeRGBAvirtual
setCascadeOpacityEnabled(bool cascadeOpacityEnabled)CCNodeRGBAvirtual
setChildArmature(CCArmature *var)CCBonevirtual
setColor(const ccColor3B &color)CCBonevirtual
setContentSize(const CCSize &contentSize)CCNodevirtual
setGLServerState(ccGLServerState glServerState)CCNodevirtual
setGrid(CCGridBase *pGrid)CCNodevirtual
setOpacity(GLubyte opacity)CCBonevirtual
setOpacityModifyRGB(bool bValue)CCNodeRGBAinlinevirtual
setOrderOfArrival(unsigned int uOrderOfArrival)CCNodevirtual
setParent(CCNode *parent)CCNodevirtual
setParentBone(CCBone *parent)CCBone
setPosition(const CCPoint &position)CCNodevirtual
setPosition(float x, float y)CCNodevirtual
setPositionX(float x)CCNodevirtual
setPositionY(float y)CCNodevirtual
setRotation(float fRotation)CCNodevirtual
setRotationX(float fRotaionX)CCNodevirtual
setRotationY(float fRotationY)CCNodevirtual
setScale(float scale)CCNodevirtual
setScale(float fScaleX, float fScaleY)CCNodevirtual
setScaleX(float fScaleX)CCNodevirtual
setScaleY(float fScaleY)CCNodevirtual
setScheduler(CCScheduler *scheduler)CCNodevirtual
setShaderProgram(CCGLProgram *pShaderProgram)CCNodevirtual
setSkewX(float fSkewX)CCNodevirtual
setSkewY(float fSkewY)CCNodevirtual
setTag(int nTag)CCNodevirtual
setTransformDirty(bool dirty)CCBoneinlinevirtual
setUserData(void *pUserData)CCNodevirtual
setUserObject(CCObject *pUserObject)CCNodevirtual
setVertexZ(float vertexZ)CCNodevirtual
setVisible(bool visible)CCNodevirtual
setZOrder(int zOrder)CCBonevirtual
sortAllChildren()CCNodevirtual
stopAction(CCAction *action)CCNode
stopActionByTag(int tag)CCNode
stopAllActions(void)CCNode
transform(void)CCNode
transformAncestors(void)CCNode
unregisterScriptHandler(void)CCNodevirtual
unschedule(SEL_SCHEDULE selector)CCNode
unscheduleAllSelectors(void)CCNode
unscheduleUpdate(void)CCNode
update(float delta)CCBonevirtual
updateColor()CCBone
updateDisplayedColor(const ccColor3B &parentColor)CCBonevirtual
updateDisplayedOpacity(GLubyte parentOpacity)CCBonevirtual
updateTransform(void)CCNodevirtual
updateZOrder()CCBone
visit(void)CCNodevirtual
worldToNodeTransform(void)CCNodevirtual
~CCBone(void)CCBonevirtual
~CCNode(void)CCNodevirtual
~CCNodeRGBA()CCNodeRGBAvirtual
~CCObject(void)CCObjectvirtual