cocos2d-x  2.2.6
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CCLayerMultiplex Member List

This is the complete list of members for CCLayerMultiplex, including all inherited members.

_setZOrder(int z)CCNodevirtual
acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
addChild(CCNode *child)CCNodevirtual
addChild(CCNode *child, int zOrder)CCNodevirtual
addChild(CCNode *child, int zOrder, int tag)CCNodevirtual
addComponent(CCComponent *pComponent)CCNodevirtual
addLayer(CCLayer *layer)CCLayerMultiplex
autorelease(void)CCObject
boundingBox(void)CCNodevirtual
CCLayer()CCLayer
CCLayerMultiplex()CCLayerMultiplex
CCNode(void)CCNode
CCObject(void)CCObject
ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)CCLayervirtual
ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent)CCLayervirtual
CCTouchDelegate()CCTouchDelegateinline
ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)CCLayervirtual
ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent)CCLayervirtual
ccTouchesCancelled(CCSet *pTouches, CCEvent *pEvent)CCLayervirtual
ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent)CCLayervirtual
ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent)CCLayervirtual
ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent)CCLayervirtual
cleanup(void)CCNodevirtual
convertToNodeSpace(const CCPoint &worldPoint)CCNode
convertToNodeSpaceAR(const CCPoint &worldPoint)CCNode
convertTouchToNodeSpace(CCTouch *touch)CCNode
convertTouchToNodeSpaceAR(CCTouch *touch)CCNode
convertToWorldSpace(const CCPoint &nodePoint)CCNode
convertToWorldSpaceAR(const CCPoint &nodePoint)CCNode
copy(void)CCObject
copyWithZone(CCZone *pZone)CCCopyingvirtual
create()CCLayerMultiplexstatic
create(CCLayer *layer,...)CCLayerMultiplexstatic
createWithArray(CCArray *arrayOfLayers)CCLayerMultiplexstatic
createWithLayer(CCLayer *layer)CCLayerMultiplexstatic
description(void)CCNode
didAccelerate(CCAcceleration *pAccelerationValue)CCLayervirtual
draw(void)CCNodevirtual
getActionByTag(int tag)CCNode
getActionManager()CCNodevirtual
getAnchorPoint()CCNodevirtual
getAnchorPointInPoints()CCNodevirtual
getCamera()CCNodevirtual
getChildByTag(int tag)CCNodevirtual
getChildren()CCNodevirtual
getChildrenCount(void) const CCNodevirtual
getComponent(const char *pName) const CCNode
getContentSize() const CCNodevirtual
getGLServerState()CCNodevirtual
getGrid()CCNodevirtual
getOrderOfArrival()CCNodevirtual
getParent()CCNodevirtual
getPosition()CCNodevirtual
getPosition(float *x, float *y)CCNodevirtual
getPositionX(void)CCNodevirtual
getPositionY(void)CCNodevirtual
getRotation()CCNodevirtual
getRotationX()CCNodevirtual
getRotationY()CCNodevirtual
getScale()CCNodevirtual
getScaleX()CCNodevirtual
getScaleY()CCNodevirtual
getScheduler()CCNodevirtual
getScriptAccelerateHandlerEntry()CCLayerinline
getScriptHandler()CCNodeinline
getScriptKeypadHandlerEntry()CCLayerinline
getScriptTouchHandlerEntry()CCLayerinline
getShaderProgram()CCNodevirtual
getSkewX()CCNodevirtual
getSkewY()CCNodevirtual
getTag() const CCNodevirtual
getTouchMode()CCLayervirtual
getTouchPriority()CCLayervirtual
getUserData()CCNodevirtual
getUserObject()CCNodevirtual
getVertexZ()CCNodevirtual
getZOrder()CCNodevirtual
ignoreAnchorPointForPosition(bool ignore)CCNodevirtual
init()CCLayervirtual
initWithArray(CCArray *arrayOfLayers)CCLayerMultiplex
initWithLayers(CCLayer *layer, va_list params)CCLayerMultiplex
isAccelerometerEnabled()CCLayervirtual
isEqual(const CCObject *pObject)CCObjectvirtual
isIgnoreAnchorPointForPosition()CCNodevirtual
isKeypadEnabled()CCLayervirtual
isRunning()CCNodevirtual
isScheduled(SEL_SCHEDULE selector)CCNode
isSingleReference(void) const CCObject
isTouchEnabled()CCLayervirtual
isVisible()CCNodevirtual
keyBackClicked(void)CCLayervirtual
keyMenuClicked(void)CCLayervirtual
m_bAccelerometerEnabledCCLayerprotected
m_bAdditionalTransformDirtyCCNodeprotected
m_bIgnoreAnchorPointForPositionCCNodeprotected
m_bInverseDirtyCCNodeprotected
m_bKeypadEnabledCCLayerprotected
m_bReorderChildDirtyCCNodeprotected
m_bRunningCCNodeprotected
m_bTouchEnabledCCLayerprotected
m_bTransformDirtyCCNodeprotected
m_bVisibleCCNodeprotected
m_eGLServerStateCCNodeprotected
m_eScriptTypeCCNodeprotected
m_fRotationXCCNodeprotected
m_fRotationYCCNodeprotected
m_fScaleXCCNodeprotected
m_fScaleYCCNodeprotected
m_fSkewXCCNodeprotected
m_fSkewYCCNodeprotected
m_fVertexZCCNodeprotected
m_nEnabledLayerCCLayerMultiplexprotected
m_nLuaIDCCObject
m_nScriptHandlerCCNodeprotected
m_nTagCCNodeprotected
m_nUpdateScriptHandlerCCNodeprotected
m_nZOrderCCNodeprotected
m_obAnchorPointCCNodeprotected
m_obAnchorPointInPointsCCNodeprotected
m_obContentSizeCCNodeprotected
m_obPositionCCNodeprotected
m_pActionManagerCCNodeprotected
m_pCameraCCNodeprotected
m_pChildrenCCNodeprotected
m_pComponentContainerCCNodeprotected
m_pGridCCNodeprotected
m_pLayersCCLayerMultiplexprotected
m_pParentCCNodeprotected
m_pSchedulerCCNodeprotected
m_pShaderProgramCCNodeprotected
m_pUserDataCCNodeprotected
m_pUserObjectCCNodeprotected
m_sAdditionalTransformCCNodeprotected
m_sInverseCCNodeprotected
m_sTransformCCNodeprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uOrderOfArrivalCCNodeprotected
m_uReferenceCCObjectprotected
nodeToParentTransform(void)CCNodevirtual
nodeToWorldTransform(void)CCNodevirtual
numberOfRunningActions(void)CCNode
onEnter()CCLayervirtual
onEnterTransitionDidFinish()CCLayervirtual
onExit()CCLayervirtual
onExitTransitionDidStart()CCNodevirtual
parentToNodeTransform(void)CCNodevirtual
pauseSchedulerAndActions(void)CCNode
registerScriptAccelerateHandler(int nHandler)CCLayer
registerScriptHandler(int handler)CCNodevirtual
registerScriptKeypadHandler(int nHandler)CCLayer
registerScriptTouchHandler(int nHandler, bool bIsMultiTouches=false, int nPriority=INT_MIN, bool bSwallowsTouches=false)CCLayervirtual
registerWithTouchDispatcher(void)CCLayervirtual
release(void)CCObject
removeAllChildren()CCNodevirtual
removeAllChildrenWithCleanup(bool cleanup)CCNodevirtual
removeAllComponents()CCNodevirtual
removeChild(CCNode *child)CCNodevirtual
removeChild(CCNode *child, bool cleanup)CCNodevirtual
removeChildByTag(int tag)CCNodevirtual
removeChildByTag(int tag, bool cleanup)CCNodevirtual
removeComponent(const char *pName)CCNodevirtual
removeComponent(CCComponent *pComponent)CCNodevirtual
removeFromParent()CCNodevirtual
removeFromParentAndCleanup(bool cleanup)CCNodevirtual
reorderChild(CCNode *child, int zOrder)CCNodevirtual
resumeSchedulerAndActions(void)CCNode
retain(void)CCObject
retainCount(void) const CCObject
runAction(CCAction *action)CCNode
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)CCNode
schedule(SEL_SCHEDULE selector, float interval)CCNode
schedule(SEL_SCHEDULE selector)CCNode
scheduleOnce(SEL_SCHEDULE selector, float delay)CCNode
scheduleUpdate(void)CCNode
scheduleUpdateWithPriority(int priority)CCNode
scheduleUpdateWithPriorityLua(int nHandler, int priority)CCNode
setAccelerometerEnabled(bool value)CCLayervirtual
setAccelerometerInterval(double interval)CCLayervirtual
setActionManager(CCActionManager *actionManager)CCNodevirtual
setAdditionalTransform(const CCAffineTransform &additionalTransform)CCNode
setAnchorPoint(const CCPoint &anchorPoint)CCNodevirtual
setContentSize(const CCSize &contentSize)CCNodevirtual
setGLServerState(ccGLServerState glServerState)CCNodevirtual
setGrid(CCGridBase *pGrid)CCNodevirtual
setKeypadEnabled(bool value)CCLayervirtual
setOrderOfArrival(unsigned int uOrderOfArrival)CCNodevirtual
setParent(CCNode *parent)CCNodevirtual
setPosition(const CCPoint &position)CCNodevirtual
setPosition(float x, float y)CCNodevirtual
setPositionX(float x)CCNodevirtual
setPositionY(float y)CCNodevirtual
setRotation(float fRotation)CCNodevirtual
setRotationX(float fRotaionX)CCNodevirtual
setRotationY(float fRotationY)CCNodevirtual
setScale(float scale)CCNodevirtual
setScale(float fScaleX, float fScaleY)CCNodevirtual
setScaleX(float fScaleX)CCNodevirtual
setScaleY(float fScaleY)CCNodevirtual
setScheduler(CCScheduler *scheduler)CCNodevirtual
setShaderProgram(CCGLProgram *pShaderProgram)CCNodevirtual
setSkewX(float fSkewX)CCNodevirtual
setSkewY(float fSkewY)CCNodevirtual
setTag(int nTag)CCNodevirtual
setTouchEnabled(bool value)CCLayervirtual
setTouchMode(ccTouchesMode mode)CCLayervirtual
setTouchPriority(int priority)CCLayervirtual
setUserData(void *pUserData)CCNodevirtual
setUserObject(CCObject *pUserObject)CCNodevirtual
setVertexZ(float vertexZ)CCNodevirtual
setVisible(bool visible)CCNodevirtual
setZOrder(int zOrder)CCNodevirtual
sortAllChildren()CCNodevirtual
stopAction(CCAction *action)CCNode
stopActionByTag(int tag)CCNode
stopAllActions(void)CCNode
switchTo(unsigned int n)CCLayerMultiplex
switchToAndReleaseMe(unsigned int n)CCLayerMultiplex
transform(void)CCNode
transformAncestors(void)CCNode
unregisterScriptAccelerateHandler(void)CCLayer
unregisterScriptHandler(void)CCNodevirtual
unregisterScriptKeypadHandler(void)CCLayer
unregisterScriptTouchHandler(void)CCLayervirtual
unschedule(SEL_SCHEDULE selector)CCNode
unscheduleAllSelectors(void)CCNode
unscheduleUpdate(void)CCNode
update(float delta)CCNodevirtual
updateTransform(void)CCNodevirtual
visit(void)CCNodevirtual
worldToNodeTransform(void)CCNodevirtual
~CCLayer()CCLayervirtual
~CCLayerMultiplex()CCLayerMultiplexvirtual
~CCNode(void)CCNodevirtual
~CCObject(void)CCObjectvirtual
~CCTouchDelegate()CCTouchDelegateinlinevirtual