cocos2d-x  2.2.6
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CCSpriteBatchNode Member List

This is the complete list of members for CCSpriteBatchNode, including all inherited members.

_setZOrder(int z)CCNodevirtual
acceptVisitor(CCDataVisitor &visitor)CCObjectvirtual
addChild(CCNode *child)CCSpriteBatchNodevirtual
addChild(CCNode *child, int zOrder)CCSpriteBatchNodevirtual
addChild(CCNode *child, int zOrder, int tag)CCSpriteBatchNodevirtual
addComponent(CCComponent *pComponent)CCNodevirtual
addSpriteWithoutQuad(CCSprite *child, unsigned int z, int aTag)CCSpriteBatchNodeprotected
appendChild(CCSprite *sprite)CCSpriteBatchNode
atlasIndexForChild(CCSprite *sprite, int z)CCSpriteBatchNode
autorelease(void)CCObject
boundingBox(void)CCNodevirtual
CCNode(void)CCNode
CCObject(void)CCObject
CCSpriteBatchNode()CCSpriteBatchNode
cleanup(void)CCNodevirtual
convertToNodeSpace(const CCPoint &worldPoint)CCNode
convertToNodeSpaceAR(const CCPoint &worldPoint)CCNode
convertTouchToNodeSpace(CCTouch *touch)CCNode
convertTouchToNodeSpaceAR(CCTouch *touch)CCNode
convertToWorldSpace(const CCPoint &nodePoint)CCNode
convertToWorldSpaceAR(const CCPoint &nodePoint)CCNode
copy(void)CCObject
copyWithZone(CCZone *pZone)CCCopyingvirtual
create(const char *fileImage, unsigned int capacity)CCSpriteBatchNodestatic
create(const char *fileImage)CCSpriteBatchNodeinlinestatic
cocos2d::CCNode::create(void)CCNodestatic
createWithTexture(CCTexture2D *tex, unsigned int capacity)CCSpriteBatchNodestatic
createWithTexture(CCTexture2D *tex)CCSpriteBatchNodeinlinestatic
description(void)CCNode
draw(void)CCSpriteBatchNodevirtual
getActionByTag(int tag)CCNode
getActionManager()CCNodevirtual
getAnchorPoint()CCNodevirtual
getAnchorPointInPoints()CCNodevirtual
getBlendFunc(void)CCSpriteBatchNodevirtual
getCamera()CCNodevirtual
getChildByTag(int tag)CCNodevirtual
getChildren()CCNodevirtual
getChildrenCount(void) const CCNodevirtual
getComponent(const char *pName) const CCNode
getContentSize() const CCNodevirtual
getDescendants(void)CCSpriteBatchNodeinline
getGLServerState()CCNodevirtual
getGrid()CCNodevirtual
getOrderOfArrival()CCNodevirtual
getParent()CCNodevirtual
getPosition()CCNodevirtual
getPosition(float *x, float *y)CCNodevirtual
getPositionX(void)CCNodevirtual
getPositionY(void)CCNodevirtual
getRotation()CCNodevirtual
getRotationX()CCNodevirtual
getRotationY()CCNodevirtual
getScale()CCNodevirtual
getScaleX()CCNodevirtual
getScaleY()CCNodevirtual
getScheduler()CCNodevirtual
getScriptHandler()CCNodeinline
getShaderProgram()CCNodevirtual
getSkewX()CCNodevirtual
getSkewY()CCNodevirtual
getTag() const CCNodevirtual
getTexture(void)CCSpriteBatchNodevirtual
getTextureAtlas(void)CCSpriteBatchNodeinline
getUserData()CCNodevirtual
getUserObject()CCNodevirtual
getVertexZ()CCNodevirtual
getZOrder()CCNodevirtual
highestAtlasIndexInChild(CCSprite *sprite)CCSpriteBatchNode
ignoreAnchorPointForPosition(bool ignore)CCNodevirtual
increaseAtlasCapacity()CCSpriteBatchNode
init()CCSpriteBatchNodevirtual
initWithFile(const char *fileImage, unsigned int capacity)CCSpriteBatchNode
initWithTexture(CCTexture2D *tex, unsigned int capacity)CCSpriteBatchNode
insertChild(CCSprite *child, unsigned int index)CCSpriteBatchNode
insertQuadFromSprite(CCSprite *sprite, unsigned int index)CCSpriteBatchNodeprotected
isEqual(const CCObject *pObject)CCObjectvirtual
isIgnoreAnchorPointForPosition()CCNodevirtual
isRunning()CCNodevirtual
isScheduled(SEL_SCHEDULE selector)CCNode
isSingleReference(void) const CCObject
isVisible()CCNodevirtual
lowestAtlasIndexInChild(CCSprite *sprite)CCSpriteBatchNode
m_bAdditionalTransformDirtyCCNodeprotected
m_bIgnoreAnchorPointForPositionCCNodeprotected
m_bInverseDirtyCCNodeprotected
m_blendFuncCCSpriteBatchNodeprotected
m_bReorderChildDirtyCCNodeprotected
m_bRunningCCNodeprotected
m_bTransformDirtyCCNodeprotected
m_bVisibleCCNodeprotected
m_eGLServerStateCCNodeprotected
m_eScriptTypeCCNodeprotected
m_fRotationXCCNodeprotected
m_fRotationYCCNodeprotected
m_fScaleXCCNodeprotected
m_fScaleYCCNodeprotected
m_fSkewXCCNodeprotected
m_fSkewYCCNodeprotected
m_fVertexZCCNodeprotected
m_nLuaIDCCObject
m_nScriptHandlerCCNodeprotected
m_nTagCCNodeprotected
m_nUpdateScriptHandlerCCNodeprotected
m_nZOrderCCNodeprotected
m_obAnchorPointCCNodeprotected
m_obAnchorPointInPointsCCNodeprotected
m_obContentSizeCCNodeprotected
m_obPositionCCNodeprotected
m_pActionManagerCCNodeprotected
m_pCameraCCNodeprotected
m_pChildrenCCNodeprotected
m_pComponentContainerCCNodeprotected
m_pGridCCNodeprotected
m_pobDescendantsCCSpriteBatchNodeprotected
m_pobTextureAtlasCCSpriteBatchNodeprotected
m_pParentCCNodeprotected
m_pSchedulerCCNodeprotected
m_pShaderProgramCCNodeprotected
m_pUserDataCCNodeprotected
m_pUserObjectCCNodeprotected
m_sAdditionalTransformCCNodeprotected
m_sInverseCCNodeprotected
m_sTransformCCNodeprotected
m_uAutoReleaseCountCCObjectprotected
m_uIDCCObject
m_uOrderOfArrivalCCNodeprotected
m_uReferenceCCObjectprotected
nodeToParentTransform(void)CCNodevirtual
nodeToWorldTransform(void)CCNodevirtual
numberOfRunningActions(void)CCNode
onEnter()CCNodevirtual
onEnterTransitionDidFinish()CCNodevirtual
onExit()CCNodevirtual
onExitTransitionDidStart()CCNodevirtual
parentToNodeTransform(void)CCNodevirtual
pauseSchedulerAndActions(void)CCNode
rebuildIndexInOrder(CCSprite *parent, unsigned int index)CCSpriteBatchNode
registerScriptHandler(int handler)CCNodevirtual
release(void)CCObject
removeAllChildren()CCNodevirtual
removeAllChildrenWithCleanup(bool cleanup)CCSpriteBatchNodevirtual
removeAllComponents()CCNodevirtual
removeChild(CCNode *child, bool cleanup)CCSpriteBatchNodevirtual
cocos2d::CCNode::removeChild(CCNode *child)CCNodevirtual
removeChildAtIndex(unsigned int index, bool doCleanup)CCSpriteBatchNode
removeChildByTag(int tag)CCNodevirtual
removeChildByTag(int tag, bool cleanup)CCNodevirtual
removeComponent(const char *pName)CCNodevirtual
removeComponent(CCComponent *pComponent)CCNodevirtual
removeFromParent()CCNodevirtual
removeFromParentAndCleanup(bool cleanup)CCNodevirtual
removeSpriteFromAtlas(CCSprite *sprite)CCSpriteBatchNode
reorderBatch(bool reorder)CCSpriteBatchNode
reorderChild(CCNode *child, int zOrder)CCSpriteBatchNodevirtual
resumeSchedulerAndActions(void)CCNode
retain(void)CCObject
retainCount(void) const CCObject
runAction(CCAction *action)CCNode
schedule(SEL_SCHEDULE selector, float interval, unsigned int repeat, float delay)CCNode
schedule(SEL_SCHEDULE selector, float interval)CCNode
schedule(SEL_SCHEDULE selector)CCNode
scheduleOnce(SEL_SCHEDULE selector, float delay)CCNode
scheduleUpdate(void)CCNode
scheduleUpdateWithPriority(int priority)CCNode
scheduleUpdateWithPriorityLua(int nHandler, int priority)CCNode
setActionManager(CCActionManager *actionManager)CCNodevirtual
setAdditionalTransform(const CCAffineTransform &additionalTransform)CCNode
setAnchorPoint(const CCPoint &anchorPoint)CCNodevirtual
setBlendFunc(ccBlendFunc blendFunc)CCSpriteBatchNodevirtual
setContentSize(const CCSize &contentSize)CCNodevirtual
setGLServerState(ccGLServerState glServerState)CCNodevirtual
setGrid(CCGridBase *pGrid)CCNodevirtual
setOrderOfArrival(unsigned int uOrderOfArrival)CCNodevirtual
setParent(CCNode *parent)CCNodevirtual
setPosition(const CCPoint &position)CCNodevirtual
setPosition(float x, float y)CCNodevirtual
setPositionX(float x)CCNodevirtual
setPositionY(float y)CCNodevirtual
setRotation(float fRotation)CCNodevirtual
setRotationX(float fRotaionX)CCNodevirtual
setRotationY(float fRotationY)CCNodevirtual
setScale(float scale)CCNodevirtual
setScale(float fScaleX, float fScaleY)CCNodevirtual
setScaleX(float fScaleX)CCNodevirtual
setScaleY(float fScaleY)CCNodevirtual
setScheduler(CCScheduler *scheduler)CCNodevirtual
setShaderProgram(CCGLProgram *pShaderProgram)CCNodevirtual
setSkewX(float fSkewX)CCNodevirtual
setSkewY(float fSkewY)CCNodevirtual
setTag(int nTag)CCNodevirtual
setTexture(CCTexture2D *texture)CCSpriteBatchNodevirtual
setTextureAtlas(CCTextureAtlas *textureAtlas)CCSpriteBatchNodeinline
setUserData(void *pUserData)CCNodevirtual
setUserObject(CCObject *pUserObject)CCNodevirtual
setVertexZ(float vertexZ)CCNodevirtual
setVisible(bool visible)CCNodevirtual
setZOrder(int zOrder)CCNodevirtual
sortAllChildren()CCSpriteBatchNodevirtual
stopAction(CCAction *action)CCNode
stopActionByTag(int tag)CCNode
stopAllActions(void)CCNode
transform(void)CCNode
transformAncestors(void)CCNode
unregisterScriptHandler(void)CCNodevirtual
unschedule(SEL_SCHEDULE selector)CCNode
unscheduleAllSelectors(void)CCNode
unscheduleUpdate(void)CCNode
update(float delta)CCNodevirtual
updateQuadFromSprite(CCSprite *sprite, unsigned int index)CCSpriteBatchNodeprotected
updateTransform(void)CCNodevirtual
visit(void)CCSpriteBatchNodevirtual
worldToNodeTransform(void)CCNodevirtual
~CCNode(void)CCNodevirtual
~CCObject(void)CCObjectvirtual
~CCSpriteBatchNode()CCSpriteBatchNode