cocos2d-x  2.2.3
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CCWaves3D Class Reference

CCWaves3D action. More...

#include <CCActionGrid3D.h>

Inheritance diagram for CCWaves3D:
CCGrid3DAction CCGridAction CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

float getAmplitude (void)
void setAmplitude (float fAmplitude)
float getAmplitudeRate (void)
void setAmplitudeRate (float fAmplitudeRate)
bool initWithDuration (float duration, const CCSize &gridSize, unsigned int waves, float amplitude)
 initializes an action with duration, grid size, waves and amplitude More...
 
var initWithDuration ( var duration, var gridSize, var waves, var amplitude)
 initializes an action with duration, grid size, waves and amplitude More...
 
local initWithDuration ( local duration, local gridSize, local waves, local amplitude)
 initializes an action with duration, grid size, waves and amplitude More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void update (float time)
 called once per frame. More...
 
- Public Member Functions inherited from CCGrid3DAction
virtual CCGridBasegetGrid (void)
 returns the grid More...
 
var getGrid ()
 returns the grid More...
 
local getGrid ()
 returns the grid More...
 
ccVertex3F vertex (const CCPoint &position)
 returns the vertex than belongs to certain position in the grid More...
 
ccVertex3F originalVertex (const CCPoint &position)
 returns the non-transformed vertex than belongs to certain position in the grid More...
 
local originalVertex ( local position)
 returns the non-transformed vertex than belongs to certain position in the grid More...
 
void setVertex (const CCPoint &position, const ccVertex3F &vertex)
 sets a new vertex to a certain position of the grid More...
 
var setVertex ( var position, var vertex)
 sets a new vertex to a certain position of the grid More...
 
local setVertex ( local position, local vertex)
 sets a new vertex to a certain position of the grid More...
 
- Public Member Functions inherited from CCGridAction
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
local reverse ()
 returns a reversed action More...
 
virtual bool initWithDuration (float duration, const CCSize &gridSize)
 initializes the action with size and duration More...
 
local initWithDuration ( local duration, local gridSize)
 initializes the action with size and duration More...
 
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
var isDone ()
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
virtual void stop (void)
 called after the action has finished. More...
 
var stop ()
 called after the action has finished. More...
 
local stop ()
 called after the action has finished. More...
 
CCNodegetTarget (void)
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
var setTarget ( var pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCWaves3Dcreate (float duration, const CCSize &gridSize, unsigned int waves, float amplitude)
 creates an action with duration, grid size, waves and amplitude More...
 
var create ( var duration, var gridSize, var waves, var amplitude)
 creates an action with duration, grid size, waves and amplitude More...
 
local create ( local duration, local gridSize, local waves, local amplitude)
 creates an action with duration, grid size, waves and amplitude More...
 
- Static Public Member Functions inherited from CCGrid3DAction
static CCGrid3DActioncreate (float duration, const CCSize &gridSize)
 creates the action with size and duration More...
 
- Static Public Member Functions inherited from CCGridAction
static CCGridActioncreate (float duration, const CCSize &gridSize)
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
local create ( local d)
 creates the action More...
 

Protected Attributes

unsigned int m_nWaves
var m_nWaves
local m_nWaves
float m_fAmplitude
var m_fAmplitude
local m_fAmplitude
float m_fAmplitudeRate
var m_fAmplitudeRate
local m_fAmplitudeRate

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

CCWaves3D action.

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCGridAction.

static CCWaves3D* create ( float  duration,
const CCSize gridSize,
unsigned int  waves,
float  amplitude 
)
static

creates an action with duration, grid size, waves and amplitude

var create ( var  duration,
var  gridSize,
var  waves,
var  amplitude 
)
static

creates an action with duration, grid size, waves and amplitude

local create ( local  duration,
local  gridSize,
local  waves,
local  amplitude 
)
static

creates an action with duration, grid size, waves and amplitude

float getAmplitude ( void  )
inline
var getAmplitude (   )
inline
local getAmplitude (   )
inline
float getAmplitudeRate ( void  )
inline
var getAmplitudeRate (   )
inline
local getAmplitudeRate (   )
inline
bool initWithDuration ( float  duration,
const CCSize gridSize,
unsigned int  waves,
float  amplitude 
)

initializes an action with duration, grid size, waves and amplitude

var initWithDuration ( var  duration,
var  gridSize,
var  waves,
var  amplitude 
)

initializes an action with duration, grid size, waves and amplitude

local initWithDuration ( local  duration,
local  gridSize,
local  waves,
local  amplitude 
)

initializes an action with duration, grid size, waves and amplitude

void setAmplitude ( float  fAmplitude)
inline
var setAmplitude ( var  fAmplitude)
inline
local setAmplitude ( local  fAmplitude)
inline
void setAmplitudeRate ( float  fAmplitudeRate)
inline
var setAmplitudeRate ( var  fAmplitudeRate)
inline
local setAmplitudeRate ( local  fAmplitudeRate)
inline
virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

var update ( var  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

local update ( local  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Member Data Documentation

float m_fAmplitude
protected
var m_fAmplitude
protected
local m_fAmplitude
protected
float m_fAmplitudeRate
protected
var m_fAmplitudeRate
protected
local m_fAmplitudeRate
protected
unsigned int m_nWaves
protected
var m_nWaves
protected
local m_nWaves
protected

The documentation for this class was generated from the following file: