cocos2d-x  2.2.3
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Groups Pages
CCRepeat Class Reference

Repeats an action a number of times. More...

#include <CCActionInterval.h>

Inheritance diagram for CCRepeat:
CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

 ~CCRepeat (void)
bool initWithAction (CCFiniteTimeAction *pAction, unsigned int times)
 initializes a CCRepeat action. More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
virtual void update (float dt)
 called once per frame. More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
void setInnerAction (CCFiniteTimeAction *pAction)
CCFiniteTimeActiongetInnerAction ()
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
CCNodegetTarget (void)
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
var setTarget ( var pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCRepeatcreate (CCFiniteTimeAction *pAction, unsigned int times)
 creates a CCRepeat action. More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
local create ( local d)
 creates the action More...
 

Protected Attributes

unsigned int m_uTimes
unsigned int m_uTotal
float m_fNextDt
bool m_bActionInstant
CCFiniteTimeActionm_pInnerAction
 Inner action. More...
 
- Protected Attributes inherited from CCActionInterval
float m_elapsed
bool m_bFirstTick
var m_bFirstTick
local m_bFirstTick
- Protected Attributes inherited from CCFiniteTimeAction
float m_fDuration
 duration in seconds More...
 
- Protected Attributes inherited from CCAction
CCNodem_pOriginalTarget
CCNodem_pTarget
 The "target". More...
 
var m_pTarget
 The "target". More...
 
local m_pTarget
 The "target". More...
 
int m_nTag
 The action tag. More...
 
- Protected Attributes inherited from CCObject
unsigned int m_uReference
unsigned int m_uAutoReleaseCount

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID

Detailed Description

Repeats an action a number of times.

To repeat an action forever use the CCRepeatForever action.

Constructor & Destructor Documentation

~CCRepeat ( void  )

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCActionInterval.

static CCRepeat* create ( CCFiniteTimeAction pAction,
unsigned int  times 
)
static

creates a CCRepeat action.

Times is an unsigned integer between 1 and pow(2,30)

CCFiniteTimeAction* getInnerAction ( )
inline
bool initWithAction ( CCFiniteTimeAction pAction,
unsigned int  times 
)

initializes a CCRepeat action.

Times is an unsigned integer between 1 and pow(2,30)

virtual bool isDone ( void  )
virtual

returns true if the action has finished

Reimplemented from CCActionInterval.

virtual CCActionInterval* reverse ( void  )
virtual

returns a reversed action

Reimplemented from CCActionInterval.

void setInnerAction ( CCFiniteTimeAction pAction)
inline
virtual void startWithTarget ( CCNode pTarget)
virtual

called before the action start. It will also set the target.

Reimplemented from CCActionInterval.

virtual void stop ( void  )
virtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from CCAction.

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCAction.

Member Data Documentation

bool m_bActionInstant
protected
float m_fNextDt
protected
CCFiniteTimeAction* m_pInnerAction
protected

Inner action.

unsigned int m_uTimes
protected
unsigned int m_uTotal
protected

The documentation for this class was generated from the following file: