cocos2d-x  2.2.3
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CCEaseElasticOut Class Reference

Ease Elastic Out action. More...

#include <CCActionEase.h>

Inheritance diagram for CCEaseElasticOut:
CCEaseElastic CCActionEase CCActionInterval CCFiniteTimeAction CCAction CCObject CCCopying

Public Member Functions

virtual void update (float time)
 called once per frame. More...
 
virtual CCActionIntervalreverse (void)
 returns a reversed action More...
 
local reverse ()
 returns a reversed action More...
 
virtual CCObjectcopyWithZone (CCZone *pZone)
- Public Member Functions inherited from CCEaseElastic
float getPeriod (void)
 get period of the wave in radians. More...
 
local getPeriod ()
 get period of the wave in radians. More...
 
void setPeriod (float fPeriod)
 set period of the wave in radians. More...
 
var setPeriod ( var fPeriod)
 set period of the wave in radians. More...
 
local setPeriod ( local fPeriod)
 set period of the wave in radians. More...
 
bool initWithAction (CCActionInterval *pAction, float fPeriod=0.3f)
 Initializes the action with the inner action and the period in radians (default is 0.3) More...
 
var initWithAction ( var pAction, var 3f)
 Initializes the action with the inner action and the period in radians (default is 0.3) More...
 
local initWithAction ( local pAction, local 3f)
 Initializes the action with the inner action and the period in radians (default is 0.3) More...
 
- Public Member Functions inherited from CCActionEase
virtual ~CCActionEase (void)
bool initWithAction (CCActionInterval *pAction)
 initializes the action More...
 
var initWithAction ( var pAction)
 initializes the action More...
 
local initWithAction ( local pAction)
 initializes the action More...
 
virtual void startWithTarget (CCNode *pTarget)
 called before the action start. It will also set the target. More...
 
var startWithTarget ( var pTarget)
 called before the action start. It will also set the target. More...
 
local startWithTarget ( local pTarget)
 called before the action start. It will also set the target. More...
 
virtual void stop (void)
 called after the action has finished. More...
 
virtual CCActionIntervalgetInnerAction ()
local getInnerAction ()
- Public Member Functions inherited from CCActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
local getElapsed ()
 how many seconds had elapsed since the actions started to run. More...
 
bool initWithDuration (float d)
 initializes the action More...
 
virtual bool isDone (void)
 returns true if the action has finished More...
 
var isDone ()
 returns true if the action has finished More...
 
local isDone ()
 returns true if the action has finished More...
 
virtual void step (float dt)
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
void setAmplitudeRate (float amp)
float getAmplitudeRate (void)
- Public Member Functions inherited from CCFiniteTimeAction
 CCFiniteTimeAction ()
virtual ~CCFiniteTimeAction ()
float getDuration (void)
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from CCAction
 CCAction (void)
 ctor ()
 CCAction ()
virtual ~CCAction (void)
const char * description ()
CCNodegetTarget (void)
void setTarget (CCNode *pTarget)
 The action will modify the target properties. More...
 
var setTarget ( var pTarget)
 The action will modify the target properties. More...
 
local setTarget ( local pTarget)
 The action will modify the target properties. More...
 
CCNodegetOriginalTarget (void)
local getOriginalTarget ()
void setOriginalTarget (CCNode *pOriginalTarget)
 Set the original target, since target can be nil. More...
 
int getTag (void)
var getTag ()
local getTag ()
void setTag (int nTag)
var setTag ( var nTag)
local setTag ( local nTag)
- Public Member Functions inherited from CCObject
 CCObject (void)
virtual ~CCObject (void)
void release (void)
void retain (void)
CCObjectautorelease (void)
CCObjectcopy (void)
bool isSingleReference (void) const
unsigned int retainCount (void) const
virtual bool isEqual (const CCObject *pObject)
virtual void acceptVisitor (CCDataVisitor &visitor)

Static Public Member Functions

static CCEaseElasticOutcreate (CCActionInterval *pAction, float fPeriod)
 Creates the action with the inner action and the period in radians (default is 0.3) More...
 
var create ( var pAction, var fPeriod)
 Creates the action with the inner action and the period in radians (default is 0.3) More...
 
local create ( local pAction, local fPeriod)
 Creates the action with the inner action and the period in radians (default is 0.3) More...
 
static CCEaseElasticOutcreate (CCActionInterval *pAction)
local create ( local pAction)
- Static Public Member Functions inherited from CCEaseElastic
static CCEaseElasticcreate (CCActionInterval *pAction, float fPeriod)
 Creates the action with the inner action and the period in radians (default is 0.3) More...
 
local create ( local pAction, local fPeriod)
 Creates the action with the inner action and the period in radians (default is 0.3) More...
 
static CCEaseElasticcreate (CCActionInterval *pAction)
- Static Public Member Functions inherited from CCActionEase
static CCActionEasecreate (CCActionInterval *pAction)
 creates the action More...
 
var create ( var pAction)
 creates the action More...
 
local create ( local pAction)
 creates the action More...
 
- Static Public Member Functions inherited from CCActionInterval
static CCActionIntervalcreate (float d)
 creates the action More...
 
local create ( local d)
 creates the action More...
 

Additional Inherited Members

- Public Attributes inherited from CCObject
unsigned int m_uID
int m_nLuaID
- Protected Attributes inherited from CCEaseElastic
float m_fPeriod

Detailed Description

Ease Elastic Out action.

Warning
This action doesn't use a bijective function. Actions like Sequence might have an unexpected result when used with this action.
Since
v0.8.2

Member Function Documentation

virtual CCObject* copyWithZone ( CCZone pZone)
virtual

Reimplemented from CCEaseElastic.

static CCEaseElasticOut* create ( CCActionInterval pAction,
float  fPeriod 
)
static

Creates the action with the inner action and the period in radians (default is 0.3)

var create ( var  pAction,
var  fPeriod 
)
static

Creates the action with the inner action and the period in radians (default is 0.3)

local create ( local  pAction,
local  fPeriod 
)
static

Creates the action with the inner action and the period in radians (default is 0.3)

static CCEaseElasticOut* create ( CCActionInterval pAction)
static
var create ( var  pAction)
static
local create ( local  pAction)
static
virtual CCActionInterval* reverse ( void  )
virtual

returns a reversed action

Reimplemented from CCEaseElastic.

var reverse (   )
virtual

returns a reversed action

Reimplemented from CCEaseElastic.

local reverse (   )
virtual

returns a reversed action

Reimplemented from CCEaseElastic.

virtual void update ( float  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCActionEase.

var update ( var  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCActionEase.

local update ( local  time)
virtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from CCActionEase.


The documentation for this class was generated from the following file: