Moves a Node object x,y pixels by modifying it's position attribute. x and y are relative to the position of the object. Several MoveBy actions can be concurrently called, and the resulting movement will be the sum of individual movements. More...
Inherits ActionInterval.
Inherited by MoveTo.
Public Member Functions | |
virtual MoveBy * | clone () const override |
Returns a clone of action. More... | |
virtual MoveBy * | reverse () const override |
Returns a new action that performs the exact reverse of the action. More... | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
virtual void | update (float time) override |
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float | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate () |
Gets the amplitude rate, extension in GridAction. More... | |
virtual bool | isDone () const override |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
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float | getDuration () const |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
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virtual std::string | description () const |
@js NA @lua NA | |
virtual void | stop () |
Called after the action has finished. More... | |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Changes the flag field that is used to group the actions easily. More... | |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
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virtual | ~Clonable () |
@js NA @lua NA | |
Static Public Member Functions | |
static MoveBy * | create (float duration, const Vec2 &deltaPosition) |
Creates the action. More... | |
static MoveBy * | create (float duration, const Vec3 &deltaPosition) |
Creates the action. More... | |
Protected Member Functions | |
bool | initWithDuration (float duration, const Vec2 &deltaPosition) |
initializes the action | |
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bool | initWithDuration (float d) |
initializes the action | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
Moves a Node object x,y pixels by modifying it's position attribute. x and y are relative to the position of the object. Several MoveBy actions can be concurrently called, and the resulting movement will be the sum of individual movements.
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overridevirtual |
Returns a clone of action.
Reimplemented from ActionInterval.
Reimplemented in MoveTo.
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overridevirtual |
Returns a new action that performs the exact reverse of the action.
Reimplemented from ActionInterval.
Reimplemented in MoveTo.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from ActionInterval.
Reimplemented in MoveTo.
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overridevirtual |
time | in seconds |
Reimplemented from Action.