The LuaCallFunc is wrapped to call the callback function in the Lua Conveniently and don't insert useless code to processing the lua in the CallFuncN. More...
Inherits CallFuncN.
Public Member Functions | |
LuaCallFunc () | |
Default constructor. | |
virtual | ~LuaCallFunc () |
Destructor. | |
bool | initWithFunction (const std::function< void(void *self, Node *)> &func) |
Init a LuaCallFunc object by a function pointer for callback. More... | |
virtual LuaCallFunc * | clone () const override |
Returns a clone of action. More... | |
virtual void | execute () override |
Executes the callback. | |
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virtual void | update (float time) override |
virtual CallFunc * | reverse () const override |
Returns a new action that performs the exact reverse of the action. More... | |
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virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
virtual bool | isDone () const override |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
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float | getDuration () const |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
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virtual std::string | description () const |
@js NA @lua NA | |
virtual void | stop () |
Called after the action has finished. More... | |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Changes the flag field that is used to group the actions easily. More... | |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
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virtual | ~Clonable () |
@js NA @lua NA | |
Static Public Member Functions | |
static LuaCallFunc * | create (const std::function< void(void *self, Node *)> &func) |
Create a LuaCallFunc object by a function pointer for callback. More... | |
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static CallFuncN * | create (const std::function< void(Node *)> &func) |
Creates the action with the callback of type std::function<void()>. More... | |
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static CallFunc * | create (const std::function< void()> &func) |
Creates the action with the callback of type std::function<void()>. More... | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
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bool | initWithFunction (const std::function< void(Node *)> &func) |
initializes the action with the std::function<void(Node*)> | |
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bool | initWithFunction (const std::function< void()> &func) |
initializes the action with the std::function<void()> @lua NA | |
The LuaCallFunc is wrapped to call the callback function in the Lua Conveniently and don't insert useless code to processing the lua in the CallFuncN.
@lua NA @js NA
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static |
Create a LuaCallFunc object by a function pointer for callback.
func | a function pointer for callback. |
bool initWithFunction | ( | const std::function< void(void *self, Node *)> & | func | ) |
Init a LuaCallFunc object by a function pointer for callback.
func | a function pointer for callback. |
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overridevirtual |