- d -
- decompose()
: Mat4
- defaultEngine()
: LuaEngine
- deleteValueForKey()
: UserDefault
- DepthStencilStateGL()
: DepthStencilStateGL
- DepthStencilStateMTL()
: DepthStencilStateMTL
- dequeueCell()
: TableView
- description()
: Action
- destroyInstance()
: AnimationCache
, AsyncTaskPool
, ProgramCache
, ShaderCache
, Configuration
, FileUtils
, HttpClient
, ScriptEngineManager
, ScriptHandlerMgr
, Sprite3DMaterialCache
, SpriteFrameCache
, UserDefault
- detachWithIME()
: IMEDelegate
, TextFieldTTF
- determinant()
: Mat4
- determineIndex()
: AnimationCurve< componentSize >
- DeviceInfoMTL()
: DeviceInfoMTL
- dictValue()
: LuaValue
- didNotSelectSelf()
: TextField
- Director()
: Director
- disableEffect()
: Label
, Text
- disableParticle()
: ParticleBatchNode
- disconnect()
: SIOClient
- dispatchControlKey()
: IMEDispatcher
- dispatchCustomEvent()
: EventDispatcher
- dispatchDeleteBackward()
: IMEDispatcher
- dispatchEvent()
: EventDispatcher
- dispatchFocusEvent()
: Widget
- dispatchInsertText()
: IMEDispatcher
- dispatchKeyboardDidHide()
: IMEDispatcher
- dispatchKeyboardDidShow()
: IMEDispatcher
- dispatchKeyboardWillHide()
: IMEDispatcher
- dispatchKeyboardWillShow()
: IMEDispatcher
- dist2Plane()
: Plane
- distance()
: Vec2
, Vec3
, Vec4
- distanceSquared()
: Vec2
, Vec3
, Vec4
- doLayout()
: Helper
, LayoutManager
- dot()
: Vec2
, Vec3
, Vec4
- draw()
: AtlasNode
, BillBoard
, DrawNode
, FastTMXLayer
, Label
, LayerColor
, LayerRadialGradient
, MotionStreak3D
, MotionStreak
, Node
, ParticleBatchNode
, ParticleSystemQuad
, ProgressTimer
, RenderTexture
, Skybox
, Sprite3D
, Sprite
, SpriteBatchNode
, Terrain
, TransitionCrossFade
, TransitionFadeTR
, TransitionPageTurn
, TransitionScene
, TransitionSplitCols
, TransitionTurnOffTiles
, EditBox
, VideoPlayer
, WebView
- drawArrays()
: CommandBuffer
, CommandBufferGL
, CommandBufferMTL
- drawAtPoint()
: Texture2D
- drawBackground()
: CameraBackgroundBrush
, CameraBackgroundColorBrush
, CameraBackgroundDepthBrush
, CameraBackgroundSkyBoxBrush
- drawCardinalSpline()
: DrawNode
- drawCatmullRom()
: DrawNode
- drawCircle()
: DrawNode
- drawCubicBezier()
: DrawNode
- drawDot()
: DrawNode
- drawElements()
: CommandBuffer
, CommandBufferGL
, CommandBufferMTL
- drawInRect()
: Texture2D
- drawLine()
: DrawNode
- drawPoint()
: DrawNode
- drawPoints()
: DrawNode
- drawPoly()
: DrawNode
- drawPolygon()
: DrawNode
- drawQuadBezier()
: DrawNode
- drawRect()
: DrawNode
- drawScene()
: Director
- drawSegment()
: DrawNode
- drawSolidCircle()
: DrawNode
- drawSolidPoly()
: DrawNode
- drawSolidRect()
: DrawNode
- drawTriangle()
: DrawNode
- dump()
: AutoreleasePool