Moves a Node object to the position x,y. x and y are absolute coordinates by modifying it's position attribute. Several MoveTo actions can be concurrently called, and the resulting movement will be the sum of individual movements. More...
Inherits MoveBy.
Public Member Functions | |
virtual MoveTo * | clone () const override |
Returns a clone of action. More... | |
virtual MoveTo * | reverse () const override |
Returns a new action that performs the exact reverse of the action. More... | |
virtual void | startWithTarget (Node *target) override |
Called before the action start. More... | |
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virtual void | update (float time) override |
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float | getElapsed () |
How many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
Sets the amplitude rate, extension in GridAction. More... | |
float | getAmplitudeRate () |
Gets the amplitude rate, extension in GridAction. More... | |
virtual bool | isDone () const override |
Return true if the action has finished. More... | |
virtual void | step (float dt) override |
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float | getDuration () const |
Get duration in seconds of the action. More... | |
void | setDuration (float duration) |
Set duration in seconds of the action. More... | |
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virtual std::string | description () const |
@js NA @lua NA | |
virtual void | stop () |
Called after the action has finished. More... | |
Node * | getTarget () const |
Return certain target. More... | |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
Return a original Target. More... | |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
Returns a tag that is used to identify the action easily. More... | |
void | setTag (int tag) |
Changes the tag that is used to identify the action easily. More... | |
unsigned int | getFlags () const |
Returns a flag field that is used to group the actions easily. More... | |
void | setFlags (unsigned int flags) |
Changes the flag field that is used to group the actions easily. More... | |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
Destructor. More... | |
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virtual | ~Clonable () |
@js NA @lua NA | |
Static Public Member Functions | |
static MoveTo * | create (float duration, const Vec2 &position) |
Creates the action. More... | |
static MoveTo * | create (float duration, const Vec3 &position) |
Creates the action. More... | |
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static MoveBy * | create (float duration, const Vec2 &deltaPosition) |
Creates the action. More... | |
static MoveBy * | create (float duration, const Vec3 &deltaPosition) |
Creates the action. More... | |
Protected Member Functions | |
bool | initWithDuration (float duration, const Vec2 &position) |
initializes the action More... | |
bool | initWithDuration (float duration, const Vec3 &position) |
initializes the action More... | |
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bool | initWithDuration (float duration, const Vec2 &deltaPosition) |
initializes the action | |
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bool | initWithDuration (float d) |
initializes the action | |
Additional Inherited Members | |
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unsigned int | _ID |
object id, ScriptSupport need public _ID | |
int | _luaID |
Lua reference id. | |
void * | _scriptObject |
scriptObject, support for swift | |
bool | _rooted |
When true, it means that the object was already rooted. | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. | |
Moves a Node object to the position x,y. x and y are absolute coordinates by modifying it's position attribute. Several MoveTo actions can be concurrently called, and the resulting movement will be the sum of individual movements.
Creates the action.
duration | Duration time, in seconds. |
position | The destination position in 2d. |
Creates the action.
duration | Duration time, in seconds. |
position | The destination position in 3d. |
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overridevirtual |
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overridevirtual |
Returns a new action that performs the exact reverse of the action.
Reimplemented from MoveBy.
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overridevirtual |
Called before the action start.
It will also set the target.
target | A certain target. |
Reimplemented from MoveBy.
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protected |
initializes the action
duration | in seconds |
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protected |
initializes the action
duration | in seconds |