Cocos2d-x  v4
SpriteFrame Member List

This is the complete list of members for SpriteFrame, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
autorelease()Ref
clone() const overrideSpriteFramevirtual
create(const std::string &filename, const Rect &rect)SpriteFramestatic
create(const std::string &filename, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize)SpriteFramestatic
createWithTexture(Texture2D *pobTexture, const Rect &rect)SpriteFramestatic
createWithTexture(Texture2D *pobTexture, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize)SpriteFramestatic
getAnchorPoint() constSpriteFrame
getCenterRect() constSpriteFrameinline
getOffset() constSpriteFrame
getOffsetInPixels() constSpriteFrame
getOriginalSize() constSpriteFrameinline
getOriginalSizeInPixels() constSpriteFrameinline
getPolygonInfo() constSpriteFrame
getRect() constSpriteFrameinline
getRectInPixels() constSpriteFrameinline
getReferenceCount() constRef
getTexture()SpriteFrame
hasAnchorPoint() constSpriteFrame
hasCenterRect() constSpriteFrame
hasPolygonInfo() constSpriteFrame
initWithTexture(Texture2D *pobTexture, const Rect &rect)SpriteFrameprotected
initWithTexture(Texture2D *pobTexture, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize)SpriteFrameprotected
initWithTextureFilename(const std::string &filename, const Rect &rect)SpriteFrameprotected
initWithTextureFilename(const std::string &filename, const Rect &rect, bool rotated, const Vec2 &offset, const Size &originalSize)SpriteFrameprotected
isRotated() constSpriteFrameinline
release()Ref
retain()Ref
setAnchorPoint(const Vec2 &anchorPoint)SpriteFrame
setCenterRectInPixels(const Rect &centerRect)SpriteFrame
setOffset(const Vec2 &offsets)SpriteFrame
setOffsetInPixels(const Vec2 &offsetInPixels)SpriteFrame
setOriginalSize(const Size &sizeInPixels)SpriteFrameinline
setOriginalSizeInPixels(const Size &sizeInPixels)SpriteFrameinline
setPolygonInfo(const PolygonInfo &polygonInfo)SpriteFrame
setRect(const Rect &rect)SpriteFrame
setRectInPixels(const Rect &rectInPixels)SpriteFrame
setRotated(bool rotated)SpriteFrameinline
setTexture(Texture2D *pobTexture)SpriteFrame
SpriteFrame()SpriteFrameprotected
~Clonable()Clonableinlinevirtual
~Ref()Refvirtual
~SpriteFrame()SpriteFrameprotectedvirtual