Cocos2d-x  v4
PhysicsShapeCircle Member List

This is the complete list of members for PhysicsShapeCircle, including all inherited members.

_IDRef
_luaIDRef
_rootedRef
_scriptObjectRef
autorelease()Ref
calculateArea(float radius)PhysicsShapeCirclestatic
calculateDefaultMoment() overridePhysicsShapeCirclevirtual
calculateMoment(float mass, float radius, const Vec2 &offset=Vec2::ZERO)PhysicsShapeCirclestatic
containsPoint(const Vec2 &point) constPhysicsShape
create(float radius, const PhysicsMaterial &material=PHYSICSSHAPE_MATERIAL_DEFAULT, const Vec2 &offset=Vec2(0.0f, 0.0f))PhysicsShapeCirclestatic
getArea() constPhysicsShapeinline
getBody() constPhysicsShapeinline
getCategoryBitmask() constPhysicsShapeinline
getCenter()PhysicsShapeinlinevirtual
getCollisionBitmask() constPhysicsShapeinline
getContactTestBitmask() constPhysicsShapeinline
getDensity() constPhysicsShapeinline
getFriction() constPhysicsShapeinline
getGroup()PhysicsShapeinline
getMass() constPhysicsShapeinline
getMaterial() constPhysicsShapeinline
getMoment() constPhysicsShapeinline
getOffset() overridePhysicsShapeCirclevirtual
getPolygonCenter(const Vec2 *points, int count)PhysicsShapestatic
getRadius() constPhysicsShapeCircle
getReferenceCount() constRef
getRestitution() constPhysicsShapeinline
getTag() constPhysicsShapeinline
getType() constPhysicsShapeinline
recenterPoints(Vec2 *points, int count, const Vec2 &center=Vec2::ZERO)PhysicsShapestatic
release()Ref
retain()Ref
setCategoryBitmask(int bitmask)PhysicsShapeinline
setCollisionBitmask(int bitmask)PhysicsShapeinline
setContactTestBitmask(int bitmask)PhysicsShapeinline
setDensity(float density)PhysicsShape
setFriction(float friction)PhysicsShape
setGroup(int group)PhysicsShape
setMass(float mass)PhysicsShape
setMaterial(const PhysicsMaterial &material)PhysicsShape
setMoment(float moment)PhysicsShape
setRestitution(float restitution)PhysicsShape
setTag(int tag)PhysicsShapeinline
Type enum namePhysicsShape
~Ref()Refvirtual