1 /**************************************************************************** 2 Copyright (c) 2011-2012 cocos2d-x.org 3 Copyright (c) 2013-2014 Chukong Technologies Inc. 4 5 http://www.cocos2d-x.org 6 7 Permission is hereby granted, free of charge, to any person obtaining a copy 8 of this software and associated documentation files (the "Software"), to deal 9 in the Software without restriction, including without limitation the rights 10 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 11 copies of the Software, and to permit persons to whom the Software is 12 furnished to do so, subject to the following conditions: 13 14 The above copyright notice and this permission notice shall be included in 15 all copies or substantial portions of the Software. 16 17 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 18 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 20 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 21 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 22 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 23 THE SOFTWARE. 24 ****************************************************************************/ 25 26 /** 27 * @ignore 28 */ 29 ccs.displayFactory = { 30 addDisplay: function (bone, decoDisplay, displayData) { 31 switch (displayData.displayType) { 32 case ccs.DISPLAY_TYPE_SPRITE: 33 this.addSpriteDisplay(bone, decoDisplay, displayData); 34 break; 35 case ccs.DISPLAY_TYPE_PARTICLE: 36 this.addParticleDisplay(bone, decoDisplay, displayData); 37 break; 38 case ccs.DISPLAY_TYPE_ARMATURE: 39 this.addArmatureDisplay(bone, decoDisplay, displayData); 40 break; 41 default: 42 break; 43 } 44 }, 45 46 createDisplay: function (bone, decoDisplay) { 47 switch (decoDisplay.getDisplayData().displayType) { 48 case ccs.DISPLAY_TYPE_SPRITE: 49 this.createSpriteDisplay(bone, decoDisplay); 50 break; 51 case ccs.DISPLAY_TYPE_PARTICLE: 52 this.createParticleDisplay(bone, decoDisplay); 53 break; 54 case ccs.DISPLAY_TYPE_ARMATURE: 55 this.createArmatureDisplay(bone, decoDisplay); 56 break; 57 default: 58 break; 59 } 60 }, 61 62 _helpTransform: {a:1, b:0, c:0, d:1, tx:0, ty:0}, 63 updateDisplay: function (bone, dt, dirty) { 64 var display = bone.getDisplayRenderNode(); 65 if(!display) 66 return; 67 68 switch (bone.getDisplayRenderNodeType()) { 69 case ccs.DISPLAY_TYPE_SPRITE: 70 if (dirty) { 71 display._renderCmd.setDirtyFlag(cc.Node._dirtyFlags.transformDirty); 72 display.updateArmatureTransform(); 73 } 74 break; 75 case ccs.DISPLAY_TYPE_PARTICLE: 76 this.updateParticleDisplay(bone, display, dt); 77 break; 78 case ccs.DISPLAY_TYPE_ARMATURE: 79 this.updateArmatureDisplay(bone, display, dt); 80 break; 81 default: 82 var transform = bone.getNodeToArmatureTransform(); 83 display.setAdditionalTransform(transform); 84 break; 85 } 86 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 87 if (dirty) { 88 var decoDisplay = bone.getDisplayManager().getCurrentDecorativeDisplay(); 89 var detector = decoDisplay.getColliderDetector(); 90 if (detector) { 91 var node = decoDisplay.getDisplay(); 92 var displayTransform = node.getNodeToParentTransform(); 93 var helpTransform = this._helpTransform; 94 helpTransform.a = displayTransform.a; 95 helpTransform.b = displayTransform.b; 96 helpTransform.c = displayTransform.c; 97 helpTransform.d = displayTransform.d; 98 helpTransform.tx = displayTransform.tx; 99 helpTransform.ty = displayTransform.ty; 100 var anchorPoint = cc.pointApplyAffineTransform(node.getAnchorPointInPoints(), helpTransform); 101 helpTransform.tx = anchorPoint.x; 102 helpTransform.ty = anchorPoint.y; 103 var t = cc.affineTransformConcat(helpTransform, bone.getArmature().getNodeToParentTransform()); 104 detector.updateTransform(t); 105 } 106 } 107 } 108 }, 109 110 addSpriteDisplay: function (bone, decoDisplay, displayData) { 111 var sdp = new ccs.SpriteDisplayData(); 112 sdp.copy(displayData); 113 decoDisplay.setDisplayData(sdp); 114 this.createSpriteDisplay(bone, decoDisplay); 115 }, 116 117 createSpriteDisplay: function (bone, decoDisplay) { 118 var skin = null; 119 var displayData = decoDisplay.getDisplayData(); 120 //! remove .xxx 121 var textureName = displayData.displayName; 122 var startPos = textureName.lastIndexOf("."); 123 if (startPos !== -1) 124 textureName = textureName.substring(0, startPos); 125 //! create display 126 if (textureName === "") 127 skin = new ccs.Skin(); 128 else 129 skin = new ccs.Skin("#" + textureName + ".png"); 130 131 decoDisplay.setDisplay(skin); 132 133 skin.setBone(bone); 134 this.initSpriteDisplay(bone, decoDisplay, displayData.displayName, skin); 135 136 var armature = bone.getArmature(); 137 if (armature) { 138 if (armature.getArmatureData().dataVersion >= ccs.CONST_VERSION_COMBINED) 139 skin.setSkinData(displayData.skinData); 140 else 141 skin.setSkinData(bone.boneData); 142 } 143 }, 144 145 initSpriteDisplay: function (bone, decoDisplay, displayName, skin) { 146 //! remove .xxx 147 var textureName = displayName; 148 var startPos = textureName.lastIndexOf("."); 149 150 if (startPos !== -1) 151 textureName = textureName.substring(0, startPos); 152 153 var textureData = ccs.armatureDataManager.getTextureData(textureName); 154 if (textureData) { 155 //! Init display anchorPoint, every Texture have a anchor point 156 skin.setAnchorPoint(cc.p(textureData.pivotX, textureData.pivotY)); 157 } 158 159 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 160 if (textureData && textureData.contourDataList.length > 0) { 161 //! create ContourSprite 162 var colliderDetector = new ccs.ColliderDetector(bone); 163 colliderDetector.addContourDataList(textureData.contourDataList); 164 decoDisplay.setColliderDetector(colliderDetector); 165 } 166 } 167 }, 168 169 addArmatureDisplay: function (bone, decoDisplay, displayData) { 170 var adp = new ccs.ArmatureDisplayData(); 171 adp.copy(displayData); 172 decoDisplay.setDisplayData(adp); 173 174 this.createArmatureDisplay(bone, decoDisplay); 175 }, 176 177 createArmatureDisplay: function (bone, decoDisplay) { 178 var displayData = decoDisplay.getDisplayData(); 179 var armature = new ccs.Armature(displayData.displayName, bone); 180 decoDisplay.setDisplay(armature); 181 }, 182 183 updateArmatureDisplay: function (bone, armature, dt) { 184 if (armature) { 185 armature.sortAllChildren(); 186 armature.update(dt); 187 } 188 }, 189 190 addParticleDisplay: function (bone, decoDisplay, displayData) { 191 var adp = new ccs.ParticleDisplayData(); 192 adp.copy(displayData); 193 decoDisplay.setDisplayData(adp); 194 this.createParticleDisplay(bone, decoDisplay); 195 }, 196 197 createParticleDisplay: function (bone, decoDisplay) { 198 var displayData = decoDisplay.getDisplayData(); 199 var system = new cc.ParticleSystem(displayData.displayName); 200 201 system.removeFromParent(); 202 system.cleanup(); 203 204 var armature = bone.getArmature(); 205 if (armature) 206 system.setParent(bone.getArmature()); 207 208 decoDisplay.setDisplay(system); 209 }, 210 211 updateParticleDisplay: function (bone, particleSystem, dt) { 212 var node = new ccs.BaseData(); 213 ccs.TransformHelp.matrixToNode(bone.nodeToArmatureTransform(), node); 214 particleSystem.setPosition(node.x, node.y); 215 particleSystem.setScaleX(node.scaleX); 216 particleSystem.setScaleY(node.scaleY); 217 particleSystem.update(dt); 218 } 219 };