1 /****************************************************************************
  2  Copyright (c) 2011-2012 cocos2d-x.org
  3  Copyright (c) 2013-2014 Chukong Technologies Inc.
  4 
  5  http://www.cocos2d-x.org
  6 
  7  Permission is hereby granted, free of charge, to any person obtaining a copy
  8  of this software and associated documentation files (the "Software"), to deal
  9  in the Software without restriction, including without limitation the rights
 10  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 11  copies of the Software, and to permit persons to whom the Software is
 12  furnished to do so, subject to the following conditions:
 13 
 14  The above copyright notice and this permission notice shall be included in
 15  all copies or substantial portions of the Software.
 16 
 17  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 18  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 19  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 20  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 21  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 22  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 23  THE SOFTWARE.
 24  ****************************************************************************/
 25 
 26 /**
 27  * @ignore
 28  */
 29 ccs.displayFactory = {
 30     addDisplay: function (bone, decoDisplay, displayData) {
 31         switch (displayData.displayType) {
 32             case ccs.DISPLAY_TYPE_SPRITE:
 33                 this.addSpriteDisplay(bone, decoDisplay, displayData);
 34                 break;
 35             case ccs.DISPLAY_TYPE_PARTICLE:
 36                 this.addParticleDisplay(bone, decoDisplay, displayData);
 37                 break;
 38             case ccs.DISPLAY_TYPE_ARMATURE:
 39                 this.addArmatureDisplay(bone, decoDisplay, displayData);
 40                 break;
 41             default:
 42                 break;
 43         }
 44     },
 45 
 46     createDisplay: function (bone, decoDisplay) {
 47         switch (decoDisplay.getDisplayData().displayType) {
 48             case ccs.DISPLAY_TYPE_SPRITE:
 49                 this.createSpriteDisplay(bone, decoDisplay);
 50                 break;
 51             case ccs.DISPLAY_TYPE_PARTICLE:
 52                 this.createParticleDisplay(bone, decoDisplay);
 53                 break;
 54             case ccs.DISPLAY_TYPE_ARMATURE:
 55                 this.createArmatureDisplay(bone, decoDisplay);
 56                 break;
 57             default:
 58                 break;
 59         }
 60     },
 61 
 62     _helpTransform: {a:1, b:0, c:0, d:1, tx:0, ty:0},
 63     updateDisplay: function (bone, dt, dirty) {
 64         var display = bone.getDisplayRenderNode();
 65         if(!display)
 66             return;
 67 
 68         switch (bone.getDisplayRenderNodeType()) {
 69             case ccs.DISPLAY_TYPE_SPRITE:
 70                 if (dirty) {
 71                     display._renderCmd.setDirtyFlag(cc.Node._dirtyFlags.transformDirty);
 72                     display.updateArmatureTransform();
 73                 }
 74                 break;
 75             case ccs.DISPLAY_TYPE_PARTICLE:
 76                 this.updateParticleDisplay(bone, display, dt);
 77                 break;
 78             case ccs.DISPLAY_TYPE_ARMATURE:
 79                 this.updateArmatureDisplay(bone, display, dt);
 80                 break;
 81             default:
 82                 var transform = bone.getNodeToArmatureTransform();
 83                 display.setAdditionalTransform(transform);
 84                 break;
 85         }
 86         if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) {
 87             if (dirty) {
 88                 var decoDisplay = bone.getDisplayManager().getCurrentDecorativeDisplay();
 89                 var detector = decoDisplay.getColliderDetector();
 90                 if (detector) {
 91                     var node = decoDisplay.getDisplay();
 92                     var displayTransform = node.getNodeToParentTransform();
 93                     var helpTransform = this._helpTransform;
 94                     helpTransform.a = displayTransform.a;
 95                     helpTransform.b = displayTransform.b;
 96                     helpTransform.c = displayTransform.c;
 97                     helpTransform.d = displayTransform.d;
 98                     helpTransform.tx = displayTransform.tx;
 99                     helpTransform.ty = displayTransform.ty;
100                     var anchorPoint = cc.pointApplyAffineTransform(node.getAnchorPointInPoints(), helpTransform);
101                     helpTransform.tx = anchorPoint.x;
102                     helpTransform.ty = anchorPoint.y;
103                     var t = cc.affineTransformConcat(helpTransform, bone.getArmature().getNodeToParentTransform());
104                     detector.updateTransform(t);
105                 }
106             }
107         }
108     },
109 
110     addSpriteDisplay: function (bone, decoDisplay, displayData) {
111         var sdp = new ccs.SpriteDisplayData();
112         sdp.copy(displayData);
113         decoDisplay.setDisplayData(sdp);
114         this.createSpriteDisplay(bone, decoDisplay);
115     },
116 
117     createSpriteDisplay: function (bone, decoDisplay) {
118         var skin = null;
119         var displayData = decoDisplay.getDisplayData();
120         //! remove .xxx
121         var textureName = displayData.displayName;
122         var startPos = textureName.lastIndexOf(".");
123         if (startPos !== -1)
124             textureName = textureName.substring(0, startPos);
125         //! create display
126         if (textureName === "")
127             skin = new ccs.Skin();
128         else
129             skin = new ccs.Skin("#" + textureName + ".png");
130 
131         decoDisplay.setDisplay(skin);
132 
133         skin.setBone(bone);
134         this.initSpriteDisplay(bone, decoDisplay, displayData.displayName, skin);
135 
136         var armature = bone.getArmature();
137         if (armature) {
138             if (armature.getArmatureData().dataVersion >= ccs.CONST_VERSION_COMBINED)
139                 skin.setSkinData(displayData.skinData);
140             else
141                 skin.setSkinData(bone.boneData);
142         }
143     },
144 
145     initSpriteDisplay: function (bone, decoDisplay, displayName, skin) {
146         //! remove .xxx
147         var textureName = displayName;
148         var startPos = textureName.lastIndexOf(".");
149 
150         if (startPos !== -1)
151             textureName = textureName.substring(0, startPos);
152 
153         var textureData = ccs.armatureDataManager.getTextureData(textureName);
154         if (textureData) {
155             //! Init display anchorPoint, every Texture have a anchor point
156             skin.setAnchorPoint(cc.p(textureData.pivotX, textureData.pivotY));
157         }
158 
159         if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) {
160             if (textureData && textureData.contourDataList.length > 0) {
161                 //! create ContourSprite
162                 var colliderDetector = new ccs.ColliderDetector(bone);
163                 colliderDetector.addContourDataList(textureData.contourDataList);
164                 decoDisplay.setColliderDetector(colliderDetector);
165             }
166         }
167     },
168 
169     addArmatureDisplay: function (bone, decoDisplay, displayData) {
170         var adp = new ccs.ArmatureDisplayData();
171         adp.copy(displayData);
172         decoDisplay.setDisplayData(adp);
173 
174         this.createArmatureDisplay(bone, decoDisplay);
175     },
176 
177     createArmatureDisplay: function (bone, decoDisplay) {
178         var displayData = decoDisplay.getDisplayData();
179         var armature = new ccs.Armature(displayData.displayName, bone);
180         decoDisplay.setDisplay(armature);
181     },
182 
183     updateArmatureDisplay: function (bone, armature, dt) {
184         if (armature) {
185             armature.sortAllChildren();
186             armature.update(dt);
187         }
188     },
189 
190     addParticleDisplay: function (bone, decoDisplay, displayData) {
191         var adp = new ccs.ParticleDisplayData();
192         adp.copy(displayData);
193         decoDisplay.setDisplayData(adp);
194         this.createParticleDisplay(bone, decoDisplay);
195     },
196 
197     createParticleDisplay: function (bone, decoDisplay) {
198         var displayData = decoDisplay.getDisplayData();
199         var system = new cc.ParticleSystem(displayData.displayName);
200 
201         system.removeFromParent();
202         system.cleanup();
203 
204         var armature = bone.getArmature();
205         if (armature)
206             system.setParent(bone.getArmature());
207 
208         decoDisplay.setDisplay(system);
209     },
210 
211     updateParticleDisplay: function (bone, particleSystem, dt) {
212         var node = new ccs.BaseData();
213         ccs.TransformHelp.matrixToNode(bone.nodeToArmatureTransform(), node);
214         particleSystem.setPosition(node.x, node.y);
215         particleSystem.setScaleX(node.scaleX);
216         particleSystem.setScaleY(node.scaleY);
217         particleSystem.update(dt);
218     }
219 };