1 /****************************************************************************
  2  Copyright (c) 2011-2012 cocos2d-x.org
  3  Copyright (c) 2013-2014 Chukong Technologies Inc.
  4 
  5  http://www.cocos2d-x.org
  6 
  7  Permission is hereby granted, free of charge, to any person obtaining a copy
  8  of this software and associated documentation files (the "Software"), to deal
  9  in the Software without restriction, including without limitation the rights
 10  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 11  copies of the Software, and to permit persons to whom the Software is
 12  furnished to do so, subject to the following conditions:
 13 
 14  The above copyright notice and this permission notice shall be included in
 15  all copies or substantial portions of the Software.
 16 
 17  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 18  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 19  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 20  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 21  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 22  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
 23  THE SOFTWARE.
 24  ****************************************************************************/
 25 
 26 /**
 27  * @ignore
 28  */
 29 ccs.displayFactory = {
 30     addDisplay: function (bone, decoDisplay, displayData) {
 31         switch (displayData.displayType) {
 32             case ccs.DISPLAY_TYPE_SPRITE:
 33                 this.addSpriteDisplay(bone, decoDisplay, displayData);
 34                 break;
 35             case ccs.DISPLAY_TYPE_PARTICLE:
 36                 this.addParticleDisplay(bone, decoDisplay, displayData);
 37                 break;
 38             case ccs.DISPLAY_TYPE_ARMATURE:
 39                 this.addArmatureDisplay(bone, decoDisplay, displayData);
 40                 break;
 41             default:
 42                 break;
 43         }
 44     },
 45 
 46     createDisplay: function (bone, decoDisplay) {
 47         switch (decoDisplay.getDisplayData().displayType) {
 48             case ccs.DISPLAY_TYPE_SPRITE:
 49                 this.createSpriteDisplay(bone, decoDisplay);
 50                 break;
 51             case ccs.DISPLAY_TYPE_PARTICLE:
 52                 this.createParticleDisplay(bone, decoDisplay);
 53                 break;
 54             case ccs.DISPLAY_TYPE_ARMATURE:
 55                 this.createArmatureDisplay(bone, decoDisplay);
 56                 break;
 57             default:
 58                 break;
 59         }
 60     },
 61 
 62     _helpTransform: {a:1, b:0, c:0, d:1, tx:0, ty:0},
 63     updateDisplay: function (bone,dt, dirty) {
 64         var display = bone.getDisplayRenderNode();
 65         if(!display)
 66             return;
 67 
 68         switch (bone.getDisplayRenderNodeType()) {
 69             case ccs.DISPLAY_TYPE_SPRITE:
 70                 if (dirty)
 71                     display.updateArmatureTransform();
 72                 break;
 73             case ccs.DISPLAY_TYPE_PARTICLE:
 74                 this.updateParticleDisplay(bone, display, dt);
 75                 break;
 76             case ccs.DISPLAY_TYPE_ARMATURE:
 77                 this.updateArmatureDisplay(bone, display, dt);
 78                 break;
 79             default:
 80                 var transform = bone.getNodeToArmatureTransform();
 81                 display.setAdditionalTransform(transform);
 82                 break;
 83         }
 84         if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) {
 85             if (dirty) {
 86                 var decoDisplay = bone.getDisplayManager().getCurrentDecorativeDisplay();
 87                 var detector = decoDisplay.getColliderDetector();
 88                 if (detector) {
 89                     var node = decoDisplay.getDisplay();
 90                     var displayTransform = node.getNodeToParentTransform();
 91                     var helpTransform = this._helpTransform;
 92                     helpTransform.a = displayTransform.a;
 93                     helpTransform.b = displayTransform.b;
 94                     helpTransform.c = displayTransform.c;
 95                     helpTransform.d = displayTransform.d;
 96                     helpTransform.tx = displayTransform.tx;
 97                     helpTransform.ty = displayTransform.ty;
 98                     var anchorPoint = cc.pointApplyAffineTransform(node.getAnchorPointInPoints(), helpTransform);
 99                     helpTransform.tx = anchorPoint.x;
100                     helpTransform.ty = anchorPoint.y;
101                     var t = cc.affineTransformConcat(helpTransform, bone.getArmature().getNodeToParentTransform());
102                     detector.updateTransform(t);
103                 }
104             }
105         }
106     },
107 
108     addSpriteDisplay: function (bone, decoDisplay, displayData) {
109         var sdp = new ccs.SpriteDisplayData();
110         sdp.copy(displayData);
111         decoDisplay.setDisplayData(sdp);
112         this.createSpriteDisplay(bone, decoDisplay);
113     },
114 
115     createSpriteDisplay: function (bone, decoDisplay) {
116         var skin = null;
117         var displayData = decoDisplay.getDisplayData();
118         //! remove .xxx
119         var textureName = displayData.displayName;
120         var startPos = textureName.lastIndexOf(".");
121         if (startPos !== -1)
122             textureName = textureName.substring(0, startPos);
123         //! create display
124         if (textureName === "")
125             skin = new ccs.Skin();
126         else
127             skin = new ccs.Skin("#" + textureName + ".png");
128 
129         decoDisplay.setDisplay(skin);
130 
131         skin.setBone(bone);
132         this.initSpriteDisplay(bone, decoDisplay, displayData.displayName, skin);
133 
134         var armature = bone.getArmature();
135         if (armature) {
136             if (armature.getArmatureData().dataVersion >= ccs.CONST_VERSION_COMBINED)
137                 skin.setSkinData(displayData.skinData);
138             else
139                 skin.setSkinData(bone.boneData);
140         }
141     },
142 
143     initSpriteDisplay: function (bone, decoDisplay, displayName, skin) {
144         //! remove .xxx
145         var textureName = displayName;
146         var startPos = textureName.lastIndexOf(".");
147 
148         if (startPos !== -1)
149             textureName = textureName.substring(0, startPos);
150 
151         var textureData = ccs.armatureDataManager.getTextureData(textureName);
152         if (textureData) {
153             //! Init display anchorPoint, every Texture have a anchor point
154             skin.setAnchorPoint(cc.p(textureData.pivotX, textureData.pivotY));
155         }
156 
157         if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) {
158             if (textureData && textureData.contourDataList.length > 0) {
159                 //! create ContourSprite
160                 var colliderDetector = new ccs.ColliderDetector(bone);
161                 colliderDetector.addContourDataList(textureData.contourDataList);
162                 decoDisplay.setColliderDetector(colliderDetector);
163             }
164         }
165     },
166 
167     addArmatureDisplay: function (bone, decoDisplay, displayData) {
168         var adp = new ccs.ArmatureDisplayData();
169         adp.copy(displayData);
170         decoDisplay.setDisplayData(adp);
171 
172         this.createArmatureDisplay(bone, decoDisplay);
173     },
174 
175     createArmatureDisplay: function (bone, decoDisplay) {
176         var displayData = decoDisplay.getDisplayData();
177         var armature = new ccs.Armature(displayData.displayName, bone);
178         decoDisplay.setDisplay(armature);
179     },
180 
181     updateArmatureDisplay: function (bone, armature, dt) {
182         if (armature) {
183             armature.sortAllChildren();
184             armature.update(dt);
185         }
186     },
187 
188     addParticleDisplay: function (bone, decoDisplay, displayData) {
189         var adp = new ccs.ParticleDisplayData();
190         adp.copy(displayData);
191         decoDisplay.setDisplayData(adp);
192         this.createParticleDisplay(bone, decoDisplay);
193     },
194 
195     createParticleDisplay: function (bone, decoDisplay) {
196         var displayData = decoDisplay.getDisplayData();
197         var system = new cc.ParticleSystem(displayData.displayName);
198 
199         system.removeFromParent();
200         system.cleanup();
201 
202         var armature = bone.getArmature();
203         if (armature)
204             system.setParent(bone.getArmature());
205 
206         decoDisplay.setDisplay(system);
207     },
208 
209     updateParticleDisplay: function (bone, particleSystem, dt) {
210         var node = new ccs.BaseData();
211         ccs.TransformHelp.matrixToNode(bone.nodeToArmatureTransform(), node);
212         particleSystem.setPosition(node.x, node.y);
213         particleSystem.setScaleX(node.scaleX);
214         particleSystem.setScaleY(node.scaleY);
215         particleSystem.update(dt);
216     }
217 };