1 /**************************************************************************** 2 Copyright (c) 2010-2012 cocos2d-x.org 3 4 http://www.cocos2d-x.org 5 6 Permission is hereby granted, free of charge, to any person obtaining a copy 7 of this software and associated documentation files (the "Software"), to deal 8 in the Software without restriction, including without limitation the rights 9 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 10 copies of the Software, and to permit persons to whom the Software is 11 furnished to do so, subject to the following conditions: 12 13 The above copyright notice and this permission notice shall be included in 14 all copies or substantial portions of the Software. 15 16 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 19 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 20 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 21 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 22 THE SOFTWARE. 23 ****************************************************************************/ 24 25 ccs.DisplayFactory = ccs.DisplayFactory || ccs.Class.extend({}); 26 ccs.DisplayFactory.addDisplay = function (bone, decoDisplay, displayData) { 27 switch (displayData.displayType) { 28 case ccs.DisplayType.sprite: 29 this.addSpriteDisplay(bone, decoDisplay, displayData); 30 break; 31 case ccs.DisplayType.particle: 32 this.addParticleDisplay(bone, decoDisplay, displayData); 33 break; 34 case ccs.DisplayType.armature: 35 this.addArmatureDisplay(bone, decoDisplay, displayData); 36 break; 37 default: 38 break; 39 } 40 }; 41 ccs.DisplayFactory.createDisplay = function (bone, decoDisplay) { 42 switch (decoDisplay.getDisplayData().displayType) { 43 case ccs.DisplayType.sprite: 44 this.createSpriteDisplay(bone, decoDisplay); 45 break; 46 case ccs.DisplayType.particle: 47 this.createParticleDisplay(bone, decoDisplay); 48 break; 49 case ccs.DisplayType.armature: 50 this.createArmatureDisplay(bone, decoDisplay); 51 break; 52 default: 53 break; 54 } 55 }; 56 ccs.DisplayFactory._helpTransform = {a:1, b:0, c:0, d:1, tx:0, ty:0}; 57 ccs.DisplayFactory.updateDisplay = function (bone,dt, dirty) { 58 var display = bone.getDisplayRenderNode(); 59 if(!display) 60 return; 61 62 switch (bone.getDisplayRenderNodeType()) { 63 case ccs.DisplayType.sprite: 64 if (dirty){ 65 display.updateArmatureTransform(); 66 } 67 break; 68 case ccs.DisplayType.particle: 69 this.updateParticleDisplay(bone, display, dt); 70 break; 71 case ccs.DisplayType.armature: 72 this.updateArmatureDisplay(bone, display, dt); 73 break; 74 default: 75 display.setAdditionalTransform(bone.nodeToArmatureTransform()); 76 break; 77 } 78 79 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 80 if (dirty) { 81 var decoDisplay = bone.getDisplayManager().getCurrentDecorativeDisplay(); 82 var detector = decoDisplay.getColliderDetector(); 83 if (detector) { 84 var node = decoDisplay.getDisplay(); 85 var displayTransform = node.nodeToParentTransform(); 86 var helpTransform = this._helpTransform; 87 helpTransform.a = displayTransform.a; 88 helpTransform.b = displayTransform.b; 89 helpTransform.c = displayTransform.c; 90 helpTransform.d = displayTransform.d; 91 helpTransform.tx = displayTransform.tx; 92 helpTransform.ty = displayTransform.ty; 93 var anchorPoint = node.getAnchorPointInPoints(); 94 anchorPoint = cc.PointApplyAffineTransform(anchorPoint, helpTransform); 95 helpTransform.tx = anchorPoint.x; 96 helpTransform.ty = anchorPoint.y; 97 var t = cc.AffineTransformConcat(helpTransform, bone.getArmature().nodeToParentTransform()); 98 detector.updateTransform(t); 99 } 100 } 101 } 102 103 }; 104 ccs.DisplayFactory.addSpriteDisplay = function (bone, decoDisplay, displayData) { 105 var sdp = new ccs.SpriteDisplayData(); 106 sdp.copy(displayData); 107 decoDisplay.setDisplayData(sdp); 108 this.createSpriteDisplay(bone, decoDisplay); 109 }; 110 111 ccs.DisplayFactory.createSpriteDisplay = function (bone, decoDisplay) { 112 var skin = null; 113 var displayData = decoDisplay.getDisplayData(); 114 //! remove .xxx 115 var textureName = displayData.displayName; 116 var startPos = textureName.lastIndexOf("."); 117 if (startPos != -1) { 118 textureName = textureName.substring(0, startPos); 119 } 120 //! create display 121 if (textureName == "") { 122 skin = ccs.Skin.create(); 123 } 124 else { 125 skin = ccs.Skin.createWithSpriteFrameName(textureName + ".png"); 126 } 127 decoDisplay.setDisplay(skin); 128 skin.setBone(bone); 129 this.initSpriteDisplay(bone, decoDisplay, displayData.displayName, skin); 130 var armature = bone.getArmature(); 131 if (armature) { 132 if (armature.getArmatureData().dataVersion >= ccs.CONST_VERSION_COMBINED) 133 skin.setSkinData(displayData.skinData); 134 else 135 skin.setSkinData(bone.getBoneData()); 136 } 137 138 139 }; 140 141 ccs.DisplayFactory.initSpriteDisplay = function(bone, decoDisplay, displayName, skin){ 142 var textureName = displayName; 143 var startPos = textureName.lastIndexOf("."); 144 if (startPos != -1) { 145 textureName = textureName.substring(0, startPos); 146 } 147 var textureData = ccs.ArmatureDataManager.getInstance().getTextureData(textureName); 148 if (textureData) { 149 //! Init display anchorPoint, every Texture have a anchor point 150 skin.setAnchorPoint(textureData.pivotX, textureData.pivotY); 151 } 152 if (ccs.ENABLE_PHYSICS_CHIPMUNK_DETECT || ccs.ENABLE_PHYSICS_SAVE_CALCULATED_VERTEX) { 153 if (textureData && textureData.contourDataList.length > 0) { 154 var colliderDetector = ccs.ColliderDetector.create(bone); 155 colliderDetector.addContourDataList(textureData.contourDataList); 156 decoDisplay.setColliderDetector(colliderDetector); 157 } 158 } 159 }; 160 161 ccs.DisplayFactory.addArmatureDisplay = function (bone, decoDisplay, displayData) { 162 var adp = new ccs.ArmatureDisplayData(); 163 adp.copy(displayData); 164 decoDisplay.setDisplayData(adp); 165 166 this.createArmatureDisplay(bone, decoDisplay); 167 }; 168 ccs.DisplayFactory.createArmatureDisplay = function (bone, decoDisplay) { 169 var displayData = decoDisplay.getDisplayData(); 170 var armature = ccs.Armature.create(displayData.displayName, bone); 171 decoDisplay.setDisplay(armature); 172 }; 173 ccs.DisplayFactory.updateArmatureDisplay = function (bone, armature, dt) { 174 if (armature) { 175 armature.sortAllChildren(); 176 armature.update(dt); 177 } 178 }; 179 180 ccs.DisplayFactory.addParticleDisplay = function (bone, decoDisplay, displayData) { 181 var adp = new ccs.ParticleDisplayData(); 182 adp.copy(displayData); 183 decoDisplay.setDisplayData(adp); 184 this.createParticleDisplay(bone, decoDisplay); 185 }; 186 ccs.DisplayFactory.createParticleDisplay = function (bone, decoDisplay) { 187 var displayData = decoDisplay.getDisplayData(); 188 var system = cc.ParticleSystem.create(displayData.displayName); 189 var armature = bone.getArmature(); 190 if (armature) { 191 system.setParent(bone.getArmature()); 192 } 193 decoDisplay.setDisplay(system); 194 }; 195 ccs.DisplayFactory.updateParticleDisplay = function (bone, particleSystem, dt) { 196 var node = new ccs.BaseData(); 197 ccs.TransformHelp.matrixToNode(bone.nodeToArmatureTransform(), node); 198 particleSystem.setPosition(node.x, node.y); 199 particleSystem.setScaleX(node.scaleX); 200 particleSystem.setScaleY(node.scaleY); 201 particleSystem.update(dt); 202 }; 203