1 /**************************************************************************** 2 Copyright (c) 2010-2013 cocos2d-x.org 3 Copyright (c) 2008-2010 Ricardo Quesada 4 Copyright (c) 2011 Zynga Inc. 5 6 http://www.cocos2d-x.org 7 8 Permission is hereby granted, free of charge, to any person obtaining a copy 9 of this software and associated documentation files (the "Software"), to deal 10 in the Software without restriction, including without limitation the rights 11 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 12 copies of the Software, and to permit persons to whom the Software is 13 furnished to do so, subject to the following conditions: 14 15 The above copyright notice and this permission notice shall be included in 16 all copies or substantial portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 19 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 20 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 21 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 22 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 23 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 24 THE SOFTWARE. 25 ****************************************************************************/ 26 27 /** 28 * Base class for Grid actions 29 * @class 30 * @extends cc.ActionInterval 31 */ 32 cc.GridAction = cc.ActionInterval.extend(/** @lends cc.GridAction# */{ 33 _gridSize:null, 34 35 ctor:function(){ 36 cc.ActionInterval.prototype.ctor.call(this); 37 this._gridSize = cc.size(0,0); 38 }, 39 40 clone:function(){ 41 var action = new cc.GridAction(); 42 var locGridSize = this._gridSize; 43 action.initWithDuration(this._duration, cc.size(locGridSize.width, locGridSize.height)); 44 return action; 45 }, 46 47 startWithTarget:function (target) { 48 cc.ActionInterval.prototype.startWithTarget.call(this, target); 49 var newGrid = this.getGrid(); 50 var t = this._target; 51 var targetGrid = t.getGrid(); 52 if (targetGrid && targetGrid.getReuseGrid() > 0) { 53 var locGridSize = targetGrid.getGridSize(); 54 if (targetGrid.isActive() && (locGridSize.width == this._gridSize.width) && (locGridSize.height == this._gridSize.height)) 55 targetGrid.reuse(); 56 } else { 57 if (targetGrid && targetGrid.isActive()) 58 targetGrid.setActive(false); 59 t.setGrid(newGrid); 60 t.getGrid().setActive(true); 61 } 62 }, 63 64 reverse:function () { 65 return cc.ReverseTime.create(this); 66 }, 67 68 /** 69 * initializes the action with size and duration 70 * @param {Number} duration 71 * @param {cc.Size} gridSize 72 * @return {Boolean} 73 */ 74 initWithDuration:function (duration, gridSize) { 75 if (cc.ActionInterval.prototype.initWithDuration.call(this, duration)) { 76 this._gridSize.width = gridSize.width; 77 this._gridSize.height = gridSize.height; 78 return true; 79 } 80 return false; 81 }, 82 83 /** 84 * returns the grid 85 * @return {cc.GridBase} 86 */ 87 getGrid:function () { 88 // Abstract class needs implementation 89 cc.log("cc.GridAction.getGrid(): it should be overridden in subclass."); 90 } 91 }); 92 93 /** 94 * creates the action with size and duration 95 * @param {Number} duration 96 * @param {cc.Size} gridSize 97 * @return {cc.GridAction} 98 */ 99 cc.GridAction.create = function (duration, gridSize) { 100 var action = new cc.GridAction(); 101 action.initWithDuration(duration, gridSize); 102 return action; 103 }; 104 105 /** 106 * Base class for cc.Grid3D actions. <br/> 107 * Grid3D actions can modify a non-tiled grid. 108 * @class 109 * @extends cc.GridAction 110 */ 111 cc.Grid3DAction = cc.GridAction.extend(/** @lends cc.GridAction# */{ 112 /** 113 * returns the grid 114 * @return {cc.GridBase} 115 */ 116 getGrid:function () { 117 return cc.Grid3D.create(this._gridSize); 118 }, 119 120 /** 121 * returns the vertex than belongs to certain position in the grid 122 * @param {cc.Point} position 123 * @return {cc.Vertex3F} 124 */ 125 vertex:function (position) { 126 return this._target.getGrid().vertex(position); 127 }, 128 129 /** 130 * returns the non-transformed vertex than belongs to certain position in the grid 131 * @param {cc.Point} position 132 * @return {*} 133 */ 134 originalVertex:function (position) { 135 return this._target.getGrid().originalVertex(position); 136 }, 137 138 /** 139 * sets a new vertex to a certain position of the grid 140 * @param {cc.Point} position 141 * @param {cc.Vertex3F} vertex 142 */ 143 setVertex:function (position, vertex) { 144 this._target.getGrid().setVertex(position, vertex); 145 } 146 }); 147 148 /** 149 * creates the action with size and duration 150 * @param {Number} duration 151 * @param {cc.Size} gridSize 152 * @return {cc.Grid3DAction} 153 */ 154 cc.Grid3DAction.create = function (duration,gridSize) { 155 var action = new cc.Grid3DAction(); 156 action.initWithDuration(duration,gridSize); 157 return action; 158 }; 159 160 /** 161 * Base class for cc.TiledGrid3D actions 162 * @class 163 * @extends cc.GridAction 164 */ 165 cc.TiledGrid3DAction = cc.GridAction.extend(/** @lends cc.TiledGrid3DAction# */{ 166 /** 167 * returns the tile that belongs to a certain position of the grid 168 * @param {cc.Point} position 169 * @return {cc.Quad3} 170 */ 171 tile:function (position) { 172 return this._target.getGrid().tile(position); 173 }, 174 175 /** 176 * returns the non-transformed tile that belongs to a certain position of the grid 177 * @param {cc.Point} position 178 * @return {cc.Quad3} 179 */ 180 originalTile:function (position) { 181 return this._target.getGrid().originalTile(position); 182 }, 183 184 /** 185 * sets a new tile to a certain position of the grid 186 * @param {cc.Point} position 187 * @param {cc.Quad3} coords 188 */ 189 setTile:function (position, coords) { 190 this._target.getGrid().setTile(position, coords); 191 }, 192 193 /** 194 * returns the grid 195 * @return {cc.GridBase} 196 */ 197 getGrid:function () { 198 return cc.TiledGrid3D.create(this._gridSize); 199 } 200 }); 201 202 /** 203 * creates the action with size and duration 204 * @param {Number} duration 205 * @param {cc.Size} gridSize 206 * @return {cc.TiledGrid3DAction} 207 */ 208 cc.TiledGrid3DAction.create = function (duration, gridSize) { 209 var ret = new cc.TiledGrid3DAction(); 210 ret.initWithDuration(duration, gridSize); 211 return ret; 212 }; 213 214 /** 215 * <p> 216 * cc.StopGrid action. <br/> 217 * @warning Don't call this action if another grid action is active. <br/> 218 * Call if you want to remove the the grid effect. Example: <br/> 219 * cc.Sequence.create(Lens.action(...), cc.StopGrid.create(...), null); <br/> 220 * </p> 221 * @class 222 * @extends cc.ActionInstant 223 */ 224 cc.StopGrid = cc.ActionInstant.extend(/** @lends cc.StopGrid# */{ 225 startWithTarget:function (target) { 226 cc.ActionInstant.prototype.startWithTarget.call(this, target); 227 var grid = this._target.getGrid(); 228 if (grid && grid.isActive()) 229 grid.setActive(false); 230 } 231 }); 232 233 /** 234 * Allocates and initializes the action 235 * @return {cc.StopGrid} 236 */ 237 cc.StopGrid.create = function () { 238 return new cc.StopGrid(); 239 }; 240 241 /** 242 * cc.ReuseGrid action 243 * @class 244 * @extends cc.ActionInstant 245 */ 246 cc.ReuseGrid = cc.ActionInstant.extend(/** @lends cc.ReuseGrid# */{ 247 _times:null, 248 249 /** 250 * initializes an action with the number of times that the current grid will be reused 251 * @param {Number} times 252 * @return {Boolean} 253 */ 254 initWithTimes:function (times) { 255 this._times = times; 256 return true; 257 }, 258 259 startWithTarget:function (target) { 260 cc.ActionInstant.prototype.startWithTarget.call(this, target); 261 if (this._target.getGrid() && this._target.getGrid().isActive()) 262 this._target.getGrid().setReuseGrid(this._target.getGrid().getReuseGrid() + this._times); 263 } 264 }); 265 266 /** 267 * creates an action with the number of times that the current grid will be reused 268 * @param {Number} times 269 * @return {cc.ReuseGrid} 270 */ 271 cc.ReuseGrid.create = function (times) { 272 return new cc.ReuseGrid(); 273 }; 274